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Author Topic: WIP PSA Workshop  (Read 697048 times)
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    « Reply #1005 on: January 16, 2014, 06:17:21 PM »


    The possibilities...

    are absolutely endless.
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    « Reply #1006 on: January 16, 2014, 07:11:04 PM »


    Holy...

    Mother...

    Of...

    Sakurai...
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    « Reply #1007 on: January 16, 2014, 10:25:03 PM »


    Holy. [censored]ing. [censored].
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #1008 on: January 16, 2014, 10:45:20 PM »


    I do not understand what he means. What the hell does he mean untransforming?
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    « Reply #1009 on: January 16, 2014, 11:18:15 PM »


    I see amazing possibilities with this... right Kagemaru?
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    « Reply #1010 on: January 17, 2014, 02:55:49 AM »


    I do not understand what he means. What the hell does he mean untransforming?
    sorry, I blame my dyslexic. but I meant the first 2 Untransforming is transforming!
    so we actually "pass that milestone", only need to perfecting it

    for now, you can actually use all the BrawlEx Modules to do some transforming with and it should be easier to do this than adding the Special Grab!
    but before I will post a tutorial of how you do your Transforming character with BrawlEx modules, I need to find how to fix the Major Glitch (the one you always teleport to middle of the stage!) the minor glitch isnt that important for now
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    « Reply #1011 on: January 17, 2014, 07:17:15 AM »


    the one where marth falls through the floor is probably due to the size difference, maybe just moving jiggs up a bit in the "transformation animation" would solve it...
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    « Reply #1012 on: January 19, 2014, 01:22:54 PM »


    Only needs perfection


    its only perfection left until I release a guide of how to create a transforming character!
    with perfection, I mean being able to switch Graphic and Action with ease! right now it using Warios Transformation grapfic which is located in Sora_melee :/ need to find how to switch it!
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    « Reply #1013 on: January 19, 2014, 01:24:20 PM »


    Pikazz, I'm freaking out here.

    This is amazing
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    « Reply #1014 on: January 20, 2014, 07:02:52 PM »


    Might as well post this stuff here. =p

    Hey, guys...

    Remember Raptor?

    Raptor was a rather underpowered character...

    Suffering from...

    Poor range...

    Poor Knockback...

    Slow Attacking...

    Odd Hitboxes...

    And low Knockback Resistance...
    Well these are no longer issues!
    Raptor is back, and stronger than ever!

    With increased range...

    Increased Knockback...

    Increased Speed...

    A shrunken Head Hurtbox, and more!
    "More? What else did you do?"

    Remember this move? Remember how slow and punishable the move was?

    Well fear no more! Dash Attack has now been sped up by a lot!

    Now you can punish foes who think they just dodged a poor move. Or you can continue the move by holding A.

    Remember this sad excuse of a move?

    Well now it's equipped with a launching hitbox!

    Get rekt!
    Now onto the revamped moves...
    Side Special has been reworked completely! It's no longer a copy-paste Wolf Side Special with the ability to angle!

    You can now charge the move!

    Meh...

    Look at that distance gain!

    Wanna know what else this majestic move can do...?

    You can interrupt this move with an attack...

    Or a jump!

    The move even retains its ability to angle...

    You can interrupt this with your Air Jump...

    Or an Air Attack!
    That's all for the Revamped moves.

    "D:"

    But fear not! Raptor has something new!

    "=D"


    Introducing Up Special!

    You can hop (Jump Animation is a placeholder)...

    Or charge to gain massive vertical distance!

    What's that? Your foe is above you, and you think you won't make it in time?

    Bam! Interrupt with an Air Attack!

    This is all for now...

    "Cool! When do you expect this to be out?"

    Likely not anytime soon...

    Though I am still taking testers for this PSA. As for a planned release date for this update... I'll likely set my deadline to 05/18/2014 (my 20th Birthday).
    A slight update on Raptor...

    I managed to clock the charging time for Up Special, Side Special, and Down Special. Also the duration for Down Special and Final Smash.

    Down Special (Charge): ~3 seconds. ~180 Frames.
    Down Special (Duration: ~19 seconds. ~1,140 Frames.
    Up Special (Charge): ~1 second. ~60 Frames.
    Side Special (Charge): ~1 second. ~60 Frames.
    Final Smash (Duration): ~30 seconds. 1,800 Frames.

    I think the charge time for Down Special needs to be increased. And the duration for Final Smash needs to be decreased. Up Special/Side Special charge and Down Special duration are fine the way they are.

    What do you guys/girls think?

    On a side note, there was a glitch Raptor had that resulted it to access Down Special without needing to charge up after dying. This said glitch has been fixed. Wink
    New Down Throw! \o0o/


    The victim is pushed back a bit...

    Raptor then grabs their leg...

    And drags them back...

    Before rearing up and...

    *Nom*

    Whee~
    The move everyone has been waiting for...

    Forward Air is finally here! \o0o/
    Raptor rears backward...

    Before lunging out with a bite!

    The move is poor onstage, but great offstage.

    Misc stuff:
    -Dash Attack and Jab range increased.
    -Air Mobility increased.
    -Knockback Resistance slightly decreased to compensate for the Air Mobility buff.
    -Running speed slightly increased.
    -Decreased Knockback Growth for Neutral Air and Back Air.
    Up Throw has been re-worked!


    Blame Yoshi for this odd picture...

    Flip Kick!

    Woosh!

    You can interrupt early with an Air Jump...

    And attack your victim while he/she is in hitstun!

    Misc stuff:
    -Increased range for Neutral Air, Back Air, and Down Air.
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    « Reply #1015 on: January 21, 2014, 03:35:56 AM »


    raptor is looking nice but i still cant find a way to like his brown texture, dkn why but it looks like a wierd color
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    « Reply #1016 on: January 21, 2014, 05:16:45 AM »


    raptor is looking nice but i still cant find a way to like his brown texture, dkn why but it looks like a wierd color
    I can guarantee you there will be more recolors than just Talon and Rappy.
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    « Reply #1017 on: January 22, 2014, 12:36:25 AM »


    Almost Perfect


    everything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA)
    but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong!
    second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/
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    « Reply #1018 on: January 22, 2014, 02:31:35 AM »


    Nice to see progress.

    It's a shame that the smash ball doesn't spawn if you swap, but for my plans that's not a big deal as long as the Exit Final Smash state command works.
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    « Reply #1019 on: January 22, 2014, 04:54:57 AM »


    jiggs' side-B, do you do it urself, or is it automatic? O_o
    cuz it seems to ALWAYS happen... xD
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