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Author Topic: WIP PSA Workshop  (Read 702797 times)
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    « Reply #1215 on: April 21, 2014, 08:53:18 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315

    Yeah I decided to release Gray Fox. This is the Bronze version, which means this will be the third to last revision.

    Keep in mind that Gray Fox will play a little different than he used to, but these changes are for the better and make him more balanced while still being able to put up a fight against Brawl's best characters.
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    « Reply #1216 on: April 21, 2014, 10:16:46 PM »




    Welp, time to figure out how to get BrawlEx working with Project M, I guess.



    Also I guess I can show this or whatever:



    This was a test to see how the rig turned out more than anything, really. I was also more interested in learning Maya and making something and not worrying too much about making it too good, but dang, does Maya make things easy once you start to get the hang of it. Mmm mmm.

    The rig is still not quite finished, as you can see by her visor kind of floating separately from the helmet. I haven't figured out a good way to rig the head properly yet, which is why I didn't bother. I'll get to that and some other small tweak eventually, it's always the model stuff that bogs me down and I don't want to screw around with it too much.

    I need to focus on drafting up a moveset, more than anything. :|
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    « Reply #1217 on: April 21, 2014, 11:17:22 PM »


    You could always take a look at some of the footage for the Dark Samus assist trophy for ideas.
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    « Reply #1218 on: April 22, 2014, 11:04:37 AM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315

    Yeah I decided to release Gray Fox. This is the Bronze version, which means this will be the third to last revision.

    Keep in mind that Gray Fox will play a little different than he used to, but these changes are for the better and make him more balanced while still being able to put up a fight against Brawl's best characters.



    Will there be a non BrawlEx version for people who uses Riivolution?
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    « Reply #1219 on: April 22, 2014, 11:16:08 AM »



    Will there be a non BrawlEx version for people who uses Riivolution?

    He should still work over Meta Knight just fine if you rename the files, but he won't have a wall jump or 3 hit jab without this code:

    Meta Knight has a 3 hit jab and Wall Jump:
    04B0B714 00000003
    04B0B734 00000001
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    « Reply #1220 on: April 22, 2014, 11:21:22 AM »


    Gray Fox plays great, man. Can hardly wait to see what we'll get in that Gold release!
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    « Reply #1221 on: April 22, 2014, 11:54:47 AM »


    He should still work over Meta Knight just fine if you rename the files, but he won't have a wall jump or 3 hit jab without this code:

    Meta Knight has a 3 hit jab and Wall Jump:
    04B0B714 00000003
    04B0B734 00000001

    Oh, thank you.
    I'd better get started on porting the revengeance Gray Fox model over this PSA...don't I won't upload it, it's only for me.
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    « Reply #1222 on: April 23, 2014, 09:01:29 AM »


    Du
    Welp, time to figure out how to get BrawlEx working with Project M, I guess.



    Also I guess I can show this or whatever:



    This was a test to see how the rig turned out more than anything, really. I was also more interested in learning Maya and making something and not worrying too much about making it too good, but dang, does Maya make things easy once you start to get the hang of it. Mmm mmm.

    The rig is still not quite finished, as you can see by her visor kind of floating separately from the helmet. I haven't figured out a good way to rig the head properly yet, which is why I didn't bother. I'll get to that and some other small tweak eventually, it's always the model stuff that bogs me down and I don't want to screw around with it too much.

    I need to focus on drafting up a moveset, more than anything. :|


    Dude that's amazing Smiley
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    « Reply #1223 on: April 23, 2014, 09:42:34 AM »


    That Dark Samus animation looks AMAZING! So smooooth. Loving it.
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    « Reply #1224 on: April 24, 2014, 07:55:16 PM »


    So I found more of my old WIP's and I've completed every single one. That includes, Riku Final Version, Roxas Final Version and Lightning Final Version.

    Riku V2: He's faster, more agile, new animations, new smashes, new air attacks, new specials, specials reprogrammed and a new down special.

    New recovery with a little help from Ansem's guardian



    New Neutral Special Animation



    He comes with 6 costumes.

    Roxas V2: The only changers are his hitboxes have been redone, a new neutral special, specials reporgrammed, a fixed up-b recovery and he's also faster.

    Lightning V2: She's has reprogrammed specials, new down-b, fixed up-b recovery and of course... Odin's here.



    Her final smash has a little dash now which means it can trap you if you're hit.



    12 costumes with different weapons all from Lightning Returns.



    Everything should be released tomorrow as long there are no complications.
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    « Reply #1225 on: April 24, 2014, 08:05:48 PM »


    No way, you actually did the horse?

    Jeez, man. I thought you were going to delete the model or something...

    Color me impressed.
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    « Reply #1226 on: April 25, 2014, 04:27:58 AM »


    Welp, time to figure out how to get BrawlEx working with Project M, I guess.



    Also I guess I can show this or whatever:



    This was a test to see how the rig turned out more than anything, really. I was also more interested in learning Maya and making something and not worrying too much about making it too good, but dang, does Maya make things easy once you start to get the hang of it. Mmm mmm.

    The rig is still not quite finished, as you can see by her visor kind of floating separately from the helmet. I haven't figured out a good way to rig the head properly yet, which is why I didn't bother. I'll get to that and some other small tweak eventually, it's always the model stuff that bogs me down and I don't want to screw around with it too much.

    I need to focus on drafting up a moveset, more than anything. :|

    now that is what I call a A-class model and animation! cant wait to see the thing done!

    one question, I want also get maya (but damn, the program is hard to use), but how would it be to animate someone "round" like kirby, Metaknight or Jigglypuff in it?
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    « Reply #1227 on: April 25, 2014, 04:29:20 AM »


    So I found more of my old WIP's and I've completed every single one. That includes, Riku Final Version, Roxas Final Version and Lightning Final Version.

    Riku V2: He's faster, more agile, new animations, new smashes, new air attacks, new specials, specials reprogrammed and a new down special.

    New recovery with a little help from Ansem's guardian


    New Neutral Special Animation


    He comes with 6 costumes.

    Roxas V2: The only changers are his hitboxes have been redone, a new neutral special, specials reporgrammed, a fixed up-b recovery and he's also faster.

    Lightning V2: She's has reprogrammed specials, new down-b, fixed up-b recovery and of course... Odin's here.


    Her final smash has a little dash now which means it can trap you if you're hit.


    12 costumes with different weapons all from Lightning Returns.


    Everything should be released tomorrow as long there are no complications.

    :O
    Even the freaking Odin is here?! That is promising! Definitely my BrawlEx.
    « Last Edit: April 25, 2014, 04:30:55 AM by Akeno Rogue » Logged

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    « Reply #1228 on: April 25, 2014, 05:12:33 AM »


    now that is what I call a A-class model and animation! cant wait to see the thing done!

    one question, I want also get maya (but damn, the program is hard to use), but how would it be to animate someone "round" like kirby, Metaknight or Jigglypuff in it?

    Why thank you.

    As for animating round characters, it's hard to say, since I'm pretty new to Maya myself, but I imagine it would be similar to animating any other character once you get the control rig set up.
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    « Reply #1229 on: April 25, 2014, 06:03:05 PM »


    Taken from my PSA thread
    As a celebration for the end of the semester, I bring to you the fastest moveset that I've ever made....

    MAGIC POWER LINK!

    "Wait, what? You mean like cheeky and overused elemental moves?"

    How old do you think I am? FIve?

    "... yes"

    Well... screw you, because it's not.

    First up is Nayru's Love


    As you can see, the diamond thingy majiggy actually shows up. In a few seconds, I'll be making it so that it can reflect projectiles if timed correctly.

    Next is Farore's Wind

    Wait a second, but I don't have a picture for that?

    Well that's because it's nothing special as of yet. It literally looks like a badly animated Force Push.

    And Last but not least.



    "Wait, is that a red bowl on a blue plate in the sky?"

    Nope



    "Wait, I know. It's the Olympic Torch!"

    Nope!

    "No? So what is it?"

    IT'S DIN'S FIRE!


    As you can tell, I royally screwed up the scaling on the graphic.

    And there you have it. The moveset will have a few more tweaks (like having the new SSB4 Link Dash Attack and Up Air Thrust).

    Hope you enjoy the previews!


    Post Merge: April 26, 2014, 11:06:44 AM
    And here's Tidus' Blitz Ace.

    I don't like how it ends at all...

    « Last Edit: April 26, 2014, 11:06:45 AM by Tidus » Logged



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