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Author Topic: WIP PSA Workshop  (Read 703518 times)
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    « Reply #1380 on: June 11, 2014, 10:09:53 PM »


    I think I fixed all the weird arm rotations up when I fixed the landing and the sliding. So it should be good now.

    More concerned about getting Brawl Ex to work so I can actually see the animations in game :V
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    « Reply #1381 on: June 12, 2014, 09:56:26 AM »



    Shadow Queen's Final Smash. She summons Shadow Queen's true form, and sucks opponents life to heal her self. Then she does that charge attack from PM:TTYD.
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    « Reply #1382 on: June 12, 2014, 10:02:03 AM »



    Shadow Queen's Final Smash. She summons Shadow Queen's true form, and sucks opponents life to heal her self. Then she does that charge attack from PM:TTYD.


    That looks great man!
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    « Reply #1383 on: June 12, 2014, 10:28:20 AM »


    Dat Dress Flow doe!
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    « Reply #1384 on: June 12, 2014, 10:38:09 AM »


    All that needs to be done is fixing the arm as she descends (it clips through the dress) and it's golden.
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    « Reply #1385 on: June 12, 2014, 10:46:19 AM »


    All that needs to be done is fixing the arm as she descends (it clips through the dress) and it's golden.
    Lol I realized that after I posted it and watched it a few times.

    Dat Dress Flow doe!
    Lol yeah. I hate animating them so much, and when I do, they do the thing. It's weird, I animate a lot of characters that require dress animating.

    That looks great man!
    Thanks!
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    « Reply #1386 on: June 19, 2014, 11:09:45 PM »




    Back flip WIP, started today- stepped interpolation
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    « Reply #1387 on: June 20, 2014, 02:43:46 AM »


    that little step in the beginning looks really nice, and the overall flow seems great as well, overall really reallistic looking backflip
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    « Reply #1388 on: June 20, 2014, 11:39:40 AM »




    Back flip WIP, started today- stepped interpolation

    It looks really nice. The one I did looks a bit odd though:
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    « Reply #1389 on: June 20, 2014, 11:58:11 AM »


    It looks really nice. The one I did looks a bit odd though:

    all it needs is that little step at the beginning to make it more believable, i actually like the rest of it.
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    « Reply #1390 on: June 20, 2014, 05:28:07 PM »


    Yeah. It could use a slight step forward at the beginning before the flip. Be careful you don't add too much startup lag in the process, though.
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    « Reply #1391 on: June 21, 2014, 11:43:52 PM »


    A bit more progress



    Anyone know how to show the textures in Maya Undecided?
    « Last Edit: June 21, 2014, 11:45:20 PM by TheShyGuy » Logged

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    « Reply #1392 on: June 22, 2014, 12:39:03 AM »


    You can check and fix the materials, but it's faster if you just make new ones. Pick and object like her body, Right Click and select Add new Material. Then choose Lambert. On the right tab that shows up pick color, and then file. Then Click the folder and choose the texture you want.
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    « Reply #1393 on: June 22, 2014, 01:17:16 AM »


    Thanks Eternal Yoshi,



    I converted all my keys to spline.  I'm pretty much cleaning up the curves and then I'm done. -...though she seems floaty now


    ehh...Looking at these more.. I realized that the animation lacks Samus's personality....which is sorta important........Ehh I'll try to focus on character/personality better for future animations since this ones nearly done Sad
    « Last Edit: June 22, 2014, 02:41:16 AM by TheShyGuy » Logged

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    « Reply #1394 on: June 22, 2014, 08:19:11 AM »


    You made the correct assumption, Shy Guy. It looks great. But it doesn't really feel Samus-y. You gotta realize, there is a little bit of artistic freedom taken in games. So you can make it look a little ridiculous. At least, in my opinion.
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