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Author Topic: WIP PSA Workshop  (Read 697027 times)
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AutumnVen
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    « Reply #1860 on: February 19, 2015, 11:26:15 AM »


    I have 3ds Max right now, but would it be better to try and use Maya? What software do you guys prefer?
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    « Reply #1861 on: February 19, 2015, 12:49:06 PM »


    http://forums.kc-mm.com/index.php?topic=64144.0

    There were some people working on bringing Brawl animations into Maya but IDK what happened with that Sad

    Its still a thing. People are using it now. PMDT use it, including KJP and SDoOm.
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    « Reply #1862 on: February 19, 2015, 01:23:53 PM »


    Wait. Nano. You mean importing brawl animations into maya or animating for brawl  in maya. Afaik the former is still impossible. Please prove me wrong  Id love to be able to import brawl animations into maya
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    « Reply #1863 on: February 19, 2015, 01:27:00 PM »


    I have 3ds Max right now, but would it be better to try and use Maya? What software do you guys prefer?
    I'm not an expert by any means, but well. I use 3DS Max for rigging and Maya for making animations.

    Maya is definetely better than BrawlBox when it comes to make animations, that's for sure. You should check it out.

    Its still a thing. People are using it now. PMDT use it, including KJP and SDoOm.
    Is there a tutorial somewhere? Or is it secret info?
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    « Reply #1864 on: February 19, 2015, 02:08:08 PM »


    Wait. Nano. You mean importing brawl animations into maya or animating for brawl  in maya. Afaik the former is still impossible. Please prove me wrong  Id love to be able to import brawl animations into maya

    Of course its possible.  Though, unless you're a programmer, you have to wait for someone else to make the converter for you.
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    « Reply #1865 on: February 19, 2015, 04:49:58 PM »


    Wait. Nano. You mean importing brawl animations into maya or animating for brawl  in maya. Afaik the former is still impossible. Please prove me wrong  Id love to be able to import brawl animations into maya

    Whoops, I misread your original post. I thought you were asking if it was possible to make animations for Brawl in Maya. My bad.
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    « Reply #1866 on: March 02, 2015, 09:44:39 AM »


    I need more experience animating. so I am working on this. im going to also release a mini psa where you can do this animation as long as you want if you hold taunt. its not done yet, and once i finish, there are a lot of things i need to fix. like the spazing head and what not.


    its based on this
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    « Reply #1867 on: March 02, 2015, 09:48:25 AM »


    I need more experience animating. so I am working on this. im going to also release a mini psa where you can do this animation as long as you want if you hold taunt. its not done yet, and once i finish, there are a lot of things i need to fix. like the spazing head and what not.


    its based on this


    This would be hilarious for Young Link. Really good work.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #1868 on: March 02, 2015, 09:52:34 AM »


    This would be hilarious for Young Link.

    thats the goal. im going to make it for link, toon link, and both young link mods (the one on link and on toon link)

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    Really good work.

    thanks! i havent animated in awhile and im going to be going to collage for 3d modeling and animation, so i need more practice.
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    « Reply #1869 on: March 02, 2015, 09:53:57 AM »


    thats the goal. im going to make it for link, toon link, and both young link mods (the one on link and on toon link)
    thanks! i havent animated in awhile and im going to be going to collage for 3d modeling and animation, so i need more practice.

    I would kill to have even this much skill. College is pretty taxing, so best of luck to you.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #1870 on: March 02, 2015, 10:33:45 AM »


    I suggest moving the HipN and legs around during the beginning. The upper body looks alright for now. You might want to go back later and work on it when everything else looks good.
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    « Reply #1871 on: March 02, 2015, 11:28:05 AM »


    Yeah. I plan on moving the legs and what not. I'm gonna do that and fix it up when I finish making the frames
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    « Reply #1872 on: March 02, 2015, 11:38:58 AM »


    I'd suggest doing it now. If you do it later, then you have to move the Leg and Waist/Bust bones so they're in the places they should be.

    But regardless of what you do, your animation is a good place to start at.
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    « Reply #1873 on: March 02, 2015, 11:40:19 AM »


    Ah. That's true. I was going to do the top half first then the bottom half. But maybe I should just work on the entire thing at once.
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    « Reply #1874 on: March 04, 2015, 06:53:09 AM »


    i'd suggest either doing all at once, or actually starting at the feet, since the hip bone is the root bone...
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