Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 130 131 132 [133] 134 135 136 137
Author Topic: WIP PSA Workshop  (Read 429660 times)
0 Members and 4 Guests are viewing this topic.
KingJigglypuff
Meme Machine
Moderator
****
Offline Offline

Posts: 7203


  • Awards >9000 Hyperactive Contributor Heart Container Troubleshooter

  • View Profile Awards
    « Reply #1980 on: January 08, 2016, 09:13:45 AM »


    Look at this totally legit leak, everyone. ( ͡° ͜ʖ ͡°)

    ! No longer available
    Logged

    I don't take requests.

    My PSA Thread

    Paper Mario fan
    Advanced Kitten
    ***
    Offline Offline

    Posts: 26


    View Profile Awards
    « Reply #1981 on: January 17, 2016, 08:21:02 AM »


    Hey everyone I'm planning on doing a Paper Mario PSA I'm going to put my moveset here it is https://lh3.googleusercontent.com/aiLuaCm3no2qviRLl_f6wJ0yGYZM1xBuz0W_te8U8VE5n0jBGdc0Hy4VUTZBq05lHE5PtSB2j9Nc-c6R5V3RO4je_Q
    Logged

    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7203


  • Awards >9000 Hyperactive Contributor Heart Container Troubleshooter

  • View Profile Awards
    « Reply #1982 on: January 17, 2016, 09:51:16 AM »


    This isn't the thread for that. This is a thread to show in progress PSA work. Not stuff in planning.
    Logged

    I don't take requests.

    My PSA Thread

    Paper Mario fan
    Advanced Kitten
    ***
    Offline Offline

    Posts: 26


    View Profile Awards
    « Reply #1983 on: January 17, 2016, 12:59:16 PM »


    This isn't the thread for that. This is a thread to show in progress PSA work. Not stuff in planning.
    oh sorry
    Logged

    DrunkRussian
    Extreme Kitten
    *******
    Offline Offline

    Posts: 386


    Resident Brawl Modding Weeb.

  • Awards Ceiling Cat

  • View Profile Awards
    « Reply #1984 on: February 05, 2016, 03:16:14 PM »


    He needs no introduction
    Cloud Strife in the style of Smash 4!
    Technically I finished this a while ago but BrawlBox PSA thought it was cool to corrupt the whole PSA portion and the latest backup as well, so I'm gonna redo that part but heres some of the animations:
    A lot of them can't be fully appreciated without the sword trail
    Side Smash:
    Side Tilt:
    Up Smash:
    Forward Throw:
    Finishing Touch(Limit charged Down B)
    Any Advice/Critiques would be appreciated other then the Slidy Feet issue on a few of them...I'm aware of that and may or may not fix it.
    Logged


    PSN:Undead_Baan
    My Youtube:http://www.youtube.com/channel/DrunkenRussianGaming
    Contains Hacks,Naruto Storm stuff, and other [censored]
    Current projects being worked on:Smash 4 Cloud,Gintok Sakata,Shishio Makoto,Deidara,Kenpachi Remake,Ryuko Matoi, Grimmjow, Hollow Ichigo V2

    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7203


  • Awards >9000 Hyperactive Contributor Heart Container Troubleshooter

  • View Profile Awards
    « Reply #1985 on: February 05, 2016, 04:02:09 PM »


    You have the general idea down, you just need to give the animations polish. There's a lot of foot sliding and jittering.
    Logged

    I don't take requests.

    My PSA Thread

    Large Leader
    Brotherrrrrrrr
    Moderator
    ****
    Offline Offline

    Posts: 3036


    Metal Gear

  • Awards Diamond in the Rough Active Contributor Renowned Hacker Super Saiyan Topic

  • View Profile Awards
    « Reply #1986 on: February 05, 2016, 04:42:34 PM »


    It's looking pretty good considering it's BrawlBx.

    The animations don't look very dynamic, try to move all the bones around in keyframes. It can go a long way to helping an animation look more organic.

    I would highly recommend fixing foot sliding, it looks really bad in the grand scheme of things.

    I noticed in the FThrow that you used Ike's Nair landing animation for the ending. I'd recommend making your own landing animation. It will really help set it apart from other animations.

    I would also highly recommend bending the arm during a swing. Stiff arms are difficult (if not impossible) to keep while swinging swords. Much less a giant sword the size of your own body.

    Good job.
    « Last Edit: February 06, 2016, 10:12:32 AM by Large Leader » Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    Ricky (Br3)
    KC:MM Family JesterㅤThe Relentless
    Global Moderator
    *****
    Offline Offline

    Posts: 7260


    Radical dreamer

  • Awards KCMM Storyteller Warm Welcomer Sniper Helping Hand

  • View Profile WWW Awards
    « Reply #1987 on: February 06, 2016, 08:38:43 AM »


    Pretty good job on the Cloud. Take the advice from the fellas up here and you'll see your animations will be top notch in no time.
    Logged

    ㅤlㅤ

    ㅤlㅤ


    DrunkRussian
    Extreme Kitten
    *******
    Offline Offline

    Posts: 386


    Resident Brawl Modding Weeb.

  • Awards Ceiling Cat

  • View Profile Awards
    « Reply #1988 on: February 06, 2016, 11:18:00 AM »


    Wow, thanks for all the positive feedback guys!
    Even KJP 0_o
    I kid, I kid
    There's one more animation that I did a while ago that I know doesn't look quite right but I can't pinpoint exactly what it is aside from two things(I know the left arm jitters a lot and the foot sliding here is intentional to show momentum since its a Dash Attack)
    Logged


    PSN:Undead_Baan
    My Youtube:http://www.youtube.com/channel/DrunkenRussianGaming
    Contains Hacks,Naruto Storm stuff, and other [censored]
    Current projects being worked on:Smash 4 Cloud,Gintok Sakata,Shishio Makoto,Deidara,Kenpachi Remake,Ryuko Matoi, Grimmjow, Hollow Ichigo V2

    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7203


  • Awards >9000 Hyperactive Contributor Heart Container Troubleshooter

  • View Profile Awards
    « Reply #1989 on: February 06, 2016, 11:22:37 AM »


    To help on how to go at your animations, since you're re-creating Sm4sh Cloud is to go Frame by Frame (at least the 1/4th option in Training Mode) with each animation you're going to re-create and see how it moves.

    Alternatively, you can view the actual animations themselves if you have Ohana Rebirth, alongside Smash 3DS Cloud's model and animations, but I haven't found his 3DS files yet.
    Logged

    I don't take requests.

    My PSA Thread

    Nao-chan
    Collab Assassin
    Holy Kitten
    *
    Offline Offline

    Posts: 1321


    That's what comes of under-estimating me.

  • Awards Dedicated Hacker Famous Hacker Starstormer Heart Container

  • View Profile Awards
    « Reply #1990 on: February 06, 2016, 04:48:43 PM »


    Having recreated Smash U animations from scratch myself a few times for Roy, I know how much it can take to make them look right. The options above from KJP are very good ones. They definitely help quite a lot.

    As for the Dash Attack animation. The whole of his body twitches at the end of the slide... I know why, but you should look to try and rework or clean up that ending. Also try to animate the legs and feet stepping/shifting back into position.

    Out of all the other animations you've posted, Finishing Touch needs the most work. He doesn't step forward during the move. He quickly spins in place twice. Over exaggeration in the arms, waist, and bust would help the look of the move. It looks too stiff as of right now.

    I hope you can improve on these. So far you got the base stuff down pretty well. Keep it up.
    Logged

    WiFi Brawl FC:0606-0014-4748

    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


    LJSTAR
    Extreme Kitten
    *******
    Offline Offline

    Posts: 334


  • Awards Star Hacker Pin Collector RAGE!! Hyperactive Contributor

  • View Profile Awards
    « Reply #1991 on: February 14, 2016, 06:12:50 AM »


    <a href="http://www.youtube.com/watch?v=JvDyE5qVg0g" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JvDyE5qVg0g</a>
    Logged


    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7203


  • Awards >9000 Hyperactive Contributor Heart Container Troubleshooter

  • View Profile Awards
    « Reply #1992 on: February 14, 2016, 06:53:44 AM »


    Wow, are those animations ported or custom? Aside from Side Tilt (looks kinda shaky, so I'm assuming custom), everything looks really spot on.
    Logged

    I don't take requests.

    My PSA Thread

    LJSTAR
    Extreme Kitten
    *******
    Offline Offline

    Posts: 334


  • Awards Star Hacker Pin Collector RAGE!! Hyperactive Contributor

  • View Profile Awards
    « Reply #1993 on: February 14, 2016, 08:14:48 AM »


    Wow, are those animations ported or custom? Aside from Side Tilt (looks kinda shaky, so I'm assuming custom), everything looks really spot on.

    Well, both, kinda. (but mostly ported)
    At first, KTH and I wanted to port the animations on Brawl's skeleton but since we weren't able to do that, I've ripped Shulk's model from SSB3ds and ported it into the game (with his original boneset) and ported his 3ds animation as well.

    But... when we realized that doing this would make the FitMotion's filesize explode, KTH remade the animations by using the ripped ones as a base. (which is the reason why some animation need more work, like the Side Tilt which was made really quickly and some others fixes have to be made, like when Shulk goes from the Win animation to the WinWait)
    Logged


    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7203


  • Awards >9000 Hyperactive Contributor Heart Container Troubleshooter

  • View Profile Awards
    « Reply #1994 on: February 14, 2016, 10:23:59 AM »


    If you're using the actual 3DS skeleton, I would advise you against that, as your skeleton requires Brawl rotations for things like getting thrown.
    Logged

    I don't take requests.

    My PSA Thread

    Pages:  1 ... 130 131 132 [133] 134 135 136 137
    Print
    Jump to: