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Question: I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?
Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)

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Author Topic: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !  (Read 176371 times)
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Novarek
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    « Reply #675 on: January 31, 2014, 06:59:52 PM »


    Here are the texutres for Burning Protoblaze http://sta.sh/21lsqbf9rsmm?edit=1


    Thanks, it's perfect.

    Ok i have everything i need for adding Percival & Proto Blaze, i delay a bit the update, i want to release the 2 model at the same time in the same update.

    EDIT : do you have a official background story about your Proto Blaze model ? If not, I will create a story if you allow it.
    « Last Edit: January 31, 2014, 08:08:42 PM by Novarek » Logged


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    « Reply #676 on: February 01, 2014, 12:59:19 AM »



    EDIT : do you have a official background story about your Proto Blaze model ? If not, I will create a story if you allow it.


    Guess that's where I'll add my part. Here's what I have:

    Proto Blaze is a mirror version of Blaze created by the Jeweled Scepeter's hidden energy. Her powers and abilites mirror that of Blaze's own skills and strengths. She is a dimension hopper and continues to explore the many worlds beyond the Sol and Chaos worlds, though she still returns to the Sol Dimension often to assist Blaze when needed.

    She pretty much the Piccolo to Blaze's Goku, a sort of anti-hero character.
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    Novarek
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    « Reply #677 on: February 01, 2014, 02:10:27 AM »


    Guess that's where I'll add my part. Here's what I have:

    Proto Blaze is a mirror version of Blaze created by the Jeweled Scepeter's hidden energy. Her powers and abilites mirror that of Blaze's own skills and strengths. She is a dimension hopper and continues to explore the many worlds beyond the Sol and Chaos worlds, though she still returns to the Sol Dimension often to assist Blaze when needed.

    She pretty much the Piccolo to Blaze's Goku, a sort of anti-hero character.


    Ok thanks, i will add this background on the mod description and inside a readme when the model will be added.
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    « Reply #678 on: February 01, 2014, 06:27:45 PM »


    I changed all the coding (I believe) to make her have Wario's SFX ID.
    This was to REL port her over Wario.

    But in-game, she STILL shares some sounds with Marth and Sonic.

    Why?

    Here it is:
    https://www.dropbox.com/s/f1isww5lexqxbmv/FitWario.pac
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    « Reply #679 on: February 02, 2014, 12:54:33 AM »


    I changed all the coding (I believe) to make her have Wario's SFX ID.
    This was to REL port her over Wario.

    But in-game, she STILL shares some sounds with Marth and Sonic.

    Why?

    Here it is:
    https://www.dropbox.com/s/f1isww5lexqxbmv/FitWario.pac

    Because i havent finishing yet to clean all the old SFX ID of Marth and Sonic.

    EDIT : New update is almost done, Percival and proto Blaze have been edited for there Burning Form and reinjected back into .pac file, i'm rebuiding the shader and material atm.
    « Last Edit: February 02, 2014, 02:31:50 AM by Novarek » Logged


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    « Reply #680 on: February 02, 2014, 03:15:01 AM »


    Have some motivation... I mean more motivation.

    http://kc-mm.com/2014/02/01/the-solar-cat-fires-her-way-into-the-brawl/
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    « Reply #681 on: February 02, 2014, 03:29:38 AM »




     Happy Face Happy Face Happy Face


    I can not describe the joy in which I am, thanks a lot!

     Happy Face Happy Face Happy Face

    EDIT : The file size of the Percival model is too big (with the duplicated poly for the burning form), i'm reducing the texture resolution.

    EDIT 2 : ok i have managed to reduce the file size but with a major counterpart, ALL the texture resolution of the percival model as been reduced by 50%
    « Last Edit: February 02, 2014, 06:17:37 AM by Novarek » Logged


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    « Reply #682 on: February 02, 2014, 06:22:33 AM »


    Happy Face Happy Face Happy Face


    I can not describe the joy in which I am, thanks a lot!

     Happy Face Happy Face Happy Face

    EDIT : The file size of the Percival model is too big (with the duplicated poly for the burning form), i'm reducing the texture resolution.

    EDIT 2 : ok i have managed to reduce the file size but with a major counterpart, ALL the texture resolution of the percival model as been reduced by 50%
    Ah! It pleased me too! Wink
    It took a long time to make this one! I'm glad it you're happy with it Grin
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    « Reply #683 on: February 02, 2014, 06:41:26 AM »


    Ah! It pleased me too! Wink
    It took a long time to make this one! I'm glad it you're happy with it Grin

    You do not even imagine how much I am looking forward to starting the work on Miyu now.
    I'm super motivated  Cool
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    « Reply #684 on: February 02, 2014, 08:26:42 AM »


    You do not even imagine how much I am looking forward to starting the work on Miyu now.
    I'm super motivated  Cool
    Glad to hear that Cheesy
    But first... Blaze needs to be completed Wink
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    « Reply #685 on: February 02, 2014, 11:32:11 AM »


    Because i havent finishing yet to clean all the old SFX ID of Marth and Sonic.

    I don't get it.
    So you made something else besides just changing the SFX ID?
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    « Reply #686 on: February 02, 2014, 07:03:30 PM »


    i just wake up, back to work. :p

    I don't get it.
    So you made something else besides just changing the SFX ID?

    No, this PSA is a complete swap of the PSA of Sonic over Marth, so some old code of Sonic remain (including some SFX code).
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    « Reply #687 on: February 02, 2014, 07:10:27 PM »


    i just wake up, back to work. :p

    No, this PSA is a complete swap of the PSA of Sonic over Marth, so some old code of Sonic remain (including some SFX code).

    Well, I changed them all to match Wario's.
    But she still has some sounds of both Sonic and Marth.
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    « Reply #688 on: February 02, 2014, 10:24:36 PM »


    Well, I changed them all to match Wario's.
    But she still has some sounds of both Sonic and Marth.

    Well, this is realy strange, if you have change all the SFX code in the PSA to fit the ID of Wario, you should not have the SFX of Sonic and Marth in game.
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    « Reply #689 on: February 02, 2014, 11:04:01 PM »


    maybe the reason he still has marth sounds is because he made blaze over marth and becaue marth has more moves that sonic(blaze) you will hear marth's sounds on certain unknown because you are using a marth rel that works for wario rather than a sonic rel

     does marth sfx play when hes not on the field or only when you pick marth and blaze?

    just a suggestion
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