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Question: I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?
Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)

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Author Topic: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !  (Read 177337 times)
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Novarek
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    « Reply #705 on: February 26, 2014, 09:57:57 AM »


    Just started using this hack and gotta say, I'm enjoying it.

    The only things I want to suggest at: B in the air (I think it's B - the fireball) needs some falling time, because you can use it to float in a single spot outside of the stage and spam with HUGE range without ever moving.

    This move is on my "rebuild" plan

    Down B is very hard to make contact with.

    The ground or air version ?

    Finally, the final smash is a little laggy and that affects timed matches - but it's not a huge issue. Could you release a non-cinematic version? Would be interesting to see this final smash from the front of the stage.

    I can but i will not, because this will completely break the "understanding" of the Final Smash and specially for the gounded version, without the cinematic effect, you will see the giant fireball spawn from nowhere on the screen for exemple :p
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    « Reply #706 on: February 26, 2014, 10:41:35 AM »


    The ground or air version ?

    I can but i will not, because this will completely break the "understanding" of the Final Smash and specially for the gounded version, without the cinematic effect, you will see the giant fireball spawn from nowhere on the screen for exemple :p
    the ground version.

    And damn. To be fair, Link's triforce smash comes from nowhere, for a canon example, and Goku's spirit bomb comes from nowhere, for a popular hack example. But I understand.
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    FOREVER365
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    « Reply #707 on: March 04, 2014, 09:09:16 PM »


    hows the progress on blaze
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    Novarek
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    « Reply #708 on: March 05, 2014, 09:32:15 PM »


    hows the progress on blaze


    Very slow atm, because of another beta test on The Elder Scrolls Online  Roll Eyes long time i haven't see a MMO so good, the last one was Star Wars Galaxie.

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    « Reply #709 on: March 10, 2014, 09:42:11 PM »


    Next update should be ready in max 2 day.
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    Maydelcore
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    « Reply #710 on: March 10, 2014, 11:18:03 PM »


    Next update should be ready in max 2 day.

    You should use the program Tabuu to change some of her SFX.
    Not all SFX IDs are found on PSA.
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    « Reply #711 on: March 11, 2014, 12:39:38 PM »


    Next update should be ready in max 2 day.
    Damn! I didn't post here for awhile! Glad to hear there's progress! That Blaze PSA is definitely awesome!
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    « Reply #712 on: March 11, 2014, 06:57:59 PM »


    You should use the program Tabuu to change some of her SFX.
    Not all SFX IDs are found on PSA.

    It's been years that I haven't used Tabuu, i need to relearn how this tool work and i haven't the time atm.

    EDIT [03/13/2014] : The new update will be ready for today.

    - ground up B reworked ( i reverted back to the up B from the alpha version (never released to the public) and edited the animation, if you press again B during the animation, Blaze will use her air side B).
    - small animation fix on the ground Final Smash animation.
    - hitbox upgrade on the ground down B.
    - small SFX fix on the air neutral B.
    « Last Edit: March 12, 2014, 11:51:47 PM by Novarek » Logged


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    « Reply #713 on: March 12, 2014, 11:21:25 PM »


    Out of curiosity, how's ProtoBlaze going? I she just about done or you haven't really gotten to her just yet?
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    Novarek
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    « Reply #714 on: March 12, 2014, 11:49:32 PM »


    Out of curiosity, how's ProtoBlaze going? I she just about done or you haven't really gotten to her just yet?

    I have a lot of trouble to make her work in game actualy (crash on loading) and i'm unable to find why, at least it's not a memory size limit.

    I stopped working on her for the moment, it's now AkaDarkZeroRmx who work on her, he have a lot more experience than me about model import.

    EDIT: I'm finishing the code for the up B, than i'm doing the in game test and finaly, release time, all the other thing planned for this update are done.


    EDIT 2: the code is done, i go sleep now and will do the final in game test after, the update should come in less than 12 hour.

    EDIT 3 : i just wake up, back to work !

    EDIT 4 : I'm adding another option to this new up B, if you press Dpad DOWN when doing the up B, Blaze will do her aerial down B, and remember if you press B, Blaze will do her aerial side B.


    EDIT 5 : the update is done, upload on the way, on the Vault in less than 3 minute.

    EDIT 6 : V09.i is now on the Vault !
    « Last Edit: March 14, 2014, 08:57:56 AM by Novarek » Logged


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    « Reply #715 on: March 22, 2014, 08:08:29 PM »


    Do you have any suggestions for improving some move or any bug report ?

    Because atm i'm just cleaning the unused SFX code and adding SFX to the move that dosen't have SFX.

    And because everything should work as intended now (except if you find another bug), the next update will turn the hack into is official V1 release.
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    « Reply #716 on: March 22, 2014, 08:15:10 PM »


    Do you have any suggestions for improving some move or any bug report ?

    Because atm i'm just cleaning the unused SFX code and adding SFX to the move that dosen't have SFX.

    And because everything should work as intended now (except if you find another bug), the next update will turn the hack into is official V1 release.

    Have you tried to change SFX IDs using a HexEditor?
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    « Reply #717 on: March 23, 2014, 05:28:25 AM »


    Oh, yea, I forgot to ask you, will you make a BrawlEx .rel for her in the V1 release? That would maybe help, I dunno...
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    « Reply #718 on: March 23, 2014, 08:08:28 AM »


    Oh, yea, I forgot to ask you, will you make a BrawlEx .rel for her in the V1 release? That would maybe help, I dunno...

    I'm absolutely not a expert about the .rel, i don't even know how to work with .rel
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    « Reply #719 on: March 23, 2014, 08:11:07 AM »


    Oh, yea, I forgot to ask you, will you make a BrawlEx .rel for her in the V1 release? That would maybe help, I dunno...

    Just use the rel module that comes in brawlex. If she is over marth, use the marth module.
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