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Question: I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?
Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)

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Author Topic: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !  (Read 301307 times)
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Novarek
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    « Reply #435 on: December 18, 2013, 06:22:07 PM »


    Well, when you finish, may I do some extras?

    If you know how to do the CSP so yes, it might help me.
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    « Reply #436 on: December 18, 2013, 07:18:10 PM »


    If you know how to do the CSP so yes, it might help me.

    All right. But I'll decide the pose.
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    Novarek
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    « Reply #437 on: December 18, 2013, 08:17:02 PM »


    All right. But I'll decide the pose.

    Forget what I said, I completely forgot that I had the CSP from the previous hack of Blaze.

    Ok so now i'm finishing the work on the SFX, they are all already added, but I have some volume adjustment to do.
    « Last Edit: December 18, 2013, 08:20:39 PM by Novarek » Logged


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    « Reply #438 on: December 18, 2013, 10:09:11 PM »


    ok cool, if u need anything i can also help
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    Novarek
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    « Reply #439 on: December 18, 2013, 10:39:13 PM »


    ok cool, if u need anything i can also help

    Normaly i have already everything i need, but thanks.

    Ah and one thing about the side B, if you pass the ledge, you die (blaze are sending outside the map).

    Even with the command "dissalow ledgegrab" set, the Momentum command sean to have the priority, i will work on a fix after the beta, atm my priority is to release the beta before the 25 December.
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    « Reply #440 on: December 18, 2013, 11:15:07 PM »


    hmm sounds good and is it fixable? are u making wiimote sounds or thts not really important to u?
    and wat do u plan on fixing when u release the beta?
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    Novarek
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    « Reply #441 on: December 19, 2013, 12:25:13 AM »


    hmm sounds good and is it fixable?

    It should be.



    are u making wiimote sounds or thts not really important to u?

    It's not my priority, maybe i will add them after the V1.


    and wat do u plan on fixing when u release the beta?

    All the bug repported, the beta will not contain all the other color variant (blue green, red, etc...), why ?

    Because this will be more than a simple color variation, it's will be a model variation.
    Yes 3 model in 1 character slot :p
    The classic outfit of Blaze + her summer & winter outfit from Mario & Sonic Olympic game, but i need to do some rig for these last two.
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    « Reply #442 on: December 19, 2013, 06:04:04 AM »


    Ohh i can see y it will take awhile,  but atleast ur correcting most mistakes,  there probably wont even be any in the beta,  nd ehh wiimote sounds arent really a necessity, r u planning on fiximg tht errpr for beta or jus ignore it
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    Novarek
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    « Reply #443 on: December 19, 2013, 11:21:37 AM »


    r u planning on fiximg tht errpr for beta or jus ignore it

    Fixing what ?
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    « Reply #444 on: December 19, 2013, 02:13:43 PM »


    Normaly i have already everything i need, but thanks.

    Ah and one thing about the side B, if you pass the ledge, you die (blaze are sending outside the map).

    Even with the command "dissalow ledgegrab" set, the Momentum command sean to have the priority, i will work on a fix after the beta, atm my priority is to release the beta before the 25 December.
    There is a command for this matter... I think it's "Set Air/Ground" "Can't drop off the stage"...
    Not sure about the name though... I think you can find it in Marth's FS or in Minus TLink's Up B (again  Tongue )
    « Last Edit: December 19, 2013, 02:15:14 PM by Akeno-san » Logged

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    « Reply #445 on: December 19, 2013, 04:35:10 PM »


    There is a command for this matter... I think it's "Set Air/Ground" "Can't drop off the stage"...
    Not sure about the name though... I think you can find it in Marth's FS or in Minus TLink's Up B (again  Tongue )

    i have try, it's have a side effect, Blaze moves very quickly between the edge of the arena, this is unexpected but it is an interesting effect, I think keeping this effect.
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    « Reply #446 on: December 19, 2013, 05:14:33 PM »


    Fixing what ?

    the move where she falls off the stage when she uses side b
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    Novarek
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    « Reply #447 on: December 19, 2013, 05:19:09 PM »


    the move where she falls off the stage when she uses side b

    it's fixed atm, see the previous post.

    EDIT : I managed to remove the effect of traction between the edge of the arena while preventing Blaze fall and increase the speed, a good compromise.

    Atm i'm removing all the slope event & morph model event in the PSA, because they interact with the VIS0 & the animation.


    I also completely forgot to do the taunt and win animation, it will be the next step.


    EDIT 2 : i'm doing a bit of R&D tonight with the Catch, Throw, and Throw Attack Collisions, see if I can do something interesting with it.


    EDIT 3 : Catch, Throw, and Throw Attack Collisions = module hacking = out of my skill = YEAH ! I love waiste my time :p
    Ground Up-B reworked (the move are now faster; +50%).


    EDIT 4 : work on the taunt and win animation is done at 50%, i release the beta right after ! :p

    Plan after the beta :

    1 - adding the 2 other Blaze model variant
    2 - adding the moving eyes
    3 - balancing
    4 - fix all the repported bug
    5 - reducing the size of the PSA by swapping the code into a clean PSA file of Marth (422 ko actually, don't wory, the size limit is not reached)
    6 - and finaly when it's done, release of the V1


    When the beta is out, if you find a minor bug with a easy fix, i will try to apply a hotfix on the beta.
    if it's a big bug with a hard fix, you will need to wait the V1, because if I spend the major part of my time to fix the bug in the beta, the V1 will never be released.

    Do not worry, the bug in the beta will be corrected, but the correction of the biggest bug will take place at the end of development of V1


    EDIT 5 : Win & taunt animation is now done, i'm now adding the GFX for these animation then i will do a final check for the SFX, the beta will be available in the next 24 hours (because now i really need to sleep :p).
    « Last Edit: December 23, 2013, 01:26:30 AM by Novarek » Logged


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    « Reply #448 on: December 23, 2013, 01:42:13 AM »


    great Smiley any serious bugs u found just by fighting? or did u really have to pay attention to ntice them?
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    Novarek
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    « Reply #449 on: December 23, 2013, 02:03:49 AM »


    great Smiley any serious bugs u found just by fighting?

    i haven't found any bug atm, she is actualy fully playable without trouble (on Dolphin... i haven't test yet on Wii, i let you this privilege :p).
    « Last Edit: December 23, 2013, 02:05:46 AM by Novarek » Logged


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