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Question: I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?
Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)

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Author Topic: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !  (Read 298872 times)
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SlyLoki
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« Reply #450 on: December 23, 2013, 07:14:27 AM »


Novarek its good to hear that the beta is almost here ive been waiting for it haha. ill test it out for riivolution early just to get my hands on it. if you need testers ill test it out today. im hoping you release it today
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Novarek
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    « Reply #451 on: December 23, 2013, 05:46:47 PM »


    Novarek its good to hear that the beta is almost here ive been waiting for it haha. ill test it out for riivolution early just to get my hands on it. if you need testers ill test it out today. im hoping you release it today

    I just woke up, I finished the remaining work and I upload.
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    SlyLoki
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    « Reply #452 on: December 23, 2013, 07:09:30 PM »


    nice im going to try it out as soon as the upload is up on the site
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    Novarek
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    « Reply #453 on: December 24, 2013, 12:04:43 AM »


    Only one thing to fix now, in some "damage" animation, the fire tornado appear, i have check the VIS0 and the PSA but everything is normal, no morph model event and the polygone is set to off in the animation, i don't know why the tornado appear !

    EDIT : ok it's fixed and... the beta is READY !!!

    I'm rebuild the OP thread and i upload.



    EDIT 2 : beta is out, check the OP ! :p
    « Last Edit: December 24, 2013, 03:52:39 AM by Novarek » Logged


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    Green Mii
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    « Reply #454 on: December 24, 2013, 04:08:19 AM »


    Awesome! Can't wait to try her out!
    Oh, right. It seems I'm already having issues. Her SFX won't insert in to BRSAR properly; it keeps modifying group 38, which is Lucario's, as opposed to Marth's 26. Any help with this?
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    Novarek
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    « Reply #455 on: December 24, 2013, 05:27:10 AM »


    Awesome! Can't wait to try her out!
    Oh, right. It seems I'm already having issues. Her SFX won't insert in to BRSAR properly; it keeps modifying group 38, which is Lucario's, as opposed to Marth's 26. Any help with this?


    Seriously ?

    I generate a new .sawnd file with Sawndz and not with Super Sawndz this time.

    EDIT : ok try this one http://www.mediafire.com/download/4dv2v8y5o9ey8ko/Test.sawnd
    « Last Edit: December 24, 2013, 05:36:20 AM by Novarek » Logged


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    SlyLoki
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    « Reply #456 on: December 24, 2013, 05:44:33 AM »


    Blaze freezes on on the wii/riivolution when you use her final smash. it freezes during the cinematic transformation 
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    Novarek
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    « Reply #457 on: December 24, 2013, 05:49:02 AM »


    Blaze freezes on on the wii/riivolution when you use her final smash. it freezes during the cinematic transformation  

    For the ground or the aerial Final Smash ?
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    « Reply #458 on: December 24, 2013, 05:50:54 AM »


    it froze on the ground final smash let me try it on the air
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    Novarek
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    « Reply #459 on: December 24, 2013, 05:54:28 AM »


    it froze on the ground final smash let me try it on the air

    And when it's froze, it's happen right after the VIS0 switch (Burning Blaze transformation)?
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    « Reply #460 on: December 24, 2013, 06:01:21 AM »


    both freeze. the ground final smash froze before the switch. and the air final smash froze a few seconds after her fire ball shows up
    « Last Edit: December 24, 2013, 06:04:31 AM by SlyLoki » Logged

    Novarek
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    « Reply #461 on: December 24, 2013, 06:06:04 AM »


    both freeze. the ground final smash froze before the before the switch. and the air final smash froze a few seconds her fire ball shows up

    Ok so the prob may come from the VIS0 or from the external GFX, did you see the 7 SOL emeralds in the animation ?
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    « Reply #462 on: December 24, 2013, 06:13:28 AM »


    This is not working for me, I got NTSC-U Brawl.

    It freezes when you go to the SSS or after deselecting Marth,( tested with stage expansion codes on and off). Waited too much time for nothing  Undecided

    tested with only file patch code on, it worked, but it's so strange without sfx

    edit:

    it freezes only when using the sfx code for gecko, I'm not ussing the announcer call as I don't know what's the corresponding ID for it.
    « Last Edit: December 24, 2013, 06:27:37 AM by Silver_Arrow-X » Logged

    SlyLoki
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    « Reply #463 on: December 24, 2013, 06:14:56 AM »


    no i didnt see them
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    Novarek
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    « Reply #464 on: December 24, 2013, 06:20:18 AM »


    no i didnt see them

    Ok this is the information I needed, try this one.

    https://www.mediafire.com/?v2llwtk1my2uc7a

    Post Merge: December 24, 2013, 06:24:34 AM
    This is not working for me, I got NTSC-U Brawl.

    It freezes when you go to the SSS or after deselecting Marth, tested on Wii with Gecko(with .sawnd codes on and off, and with stage expansion codes on and off). Waited too much time for nothing  Undecided

    tested with only file patch code on, it worked, but it's so strange without sfx

    Have you try the V0.9a ?

    Also, the beta have only one costum, don't try to load the other costum variant.
    « Last Edit: December 24, 2013, 06:27:38 AM by Novarek » Logged


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