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Question: I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?
Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)

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Author Topic: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !  (Read 298985 times)
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Blue Vixen
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    « Reply #510 on: December 26, 2013, 04:12:00 AM »


    It's working fine on Gecko, no random freezes. The only problem are diagonal attacks, they all freeze the game (and I love diagonal attacks).
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    Novarek
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    « Reply #511 on: December 26, 2013, 05:51:20 AM »


    It's working fine on Gecko, no random freezes. The only problem are diagonal attacks, they all freeze the game (and I love diagonal attacks).

    It's gonna be fixed in the next patch if the texture of Burning Blaze work, because the texture issues is my priority atm, i need to fix it before i import the other model variant or they will have the same issues.
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    « Reply #512 on: December 26, 2013, 09:11:04 AM »


    the burning blaze texture is still messed up. everything else works fine no freezes on riivolution
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    Novarek
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    « Reply #513 on: December 26, 2013, 09:39:58 AM »


    the burning blaze texture is still messed up. everything else works fine no freezes on riivolution

    Ok so the only theory I have left, is that the problem may come from the UV map.
    I'm gonna also ask in the help section, maybe someone have a solution.
    « Last Edit: December 26, 2013, 10:37:54 AM by Novarek » Logged


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    HaloFanODST
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    « Reply #514 on: December 26, 2013, 11:34:17 AM »


    I still insist that the problem is Marth.

    The Toon Link version was good enough and you could continue with it.
    It was a really bad idea to change it to Bowser and then to another worse character like Marth.

    Ask for help in the Help section. That will help a lot.
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    « Reply #515 on: December 26, 2013, 11:39:55 AM »


    I still insist that the problem is Marth.

    The Toon Link version was good enough and you could continue with it.
    It was a really bad idea to change it to Bowser and then to another worse character like Marth.

    Ask for help in the Help section. That will help a lot.


    Me too, so that I still can have this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34422  Roll Eyes
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    « Reply #516 on: December 26, 2013, 11:48:19 AM »


    Me too, so that I still can have this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34422  Roll Eyes


    That model is different than the one used in this PSA.
    And Sir Percival is just a model import. Not a PSA.
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    « Reply #517 on: December 26, 2013, 12:57:08 PM »


    That model is different than the one used in this PSA.
    And Sir Percival is just a model import. Not a PSA.

    What I meant was having Blaze over someone else(Toon Link), so that I can still have Marth(thus having a one-slot Sir Percival).
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    Novarek
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    « Reply #518 on: December 26, 2013, 01:05:22 PM »


    I still insist that the problem is Marth.

    The Toon Link version was good enough and you could continue with it.
    It was a really bad idea to change it to Bowser and then to another worse character like Marth.

    i repeat, this hack need the VIS0 to work, and Toon Link can not handle ViS0.
    The random freeze are now fixed, the freeze from the diagonal A move is an easy problem to solve and the issues on Burning Blaze come from a issues with the model itself, not from the slot of Marth.
    Actualy, there is no major problem with the slot of Marth.
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    « Reply #519 on: December 26, 2013, 01:29:15 PM »


    Why does this need VIS0 to work?
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    Novarek
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    « Reply #520 on: December 26, 2013, 01:30:51 PM »


    Why does this need VIS0 to work?

    Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.

    EDIT : the new hotfix for the v0.9c is up, check the OP.

    Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.


    Post Merge: December 28, 2013, 07:06:01 AM
    So, anyone have try the last version yet ?

    The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued
    « Last Edit: December 28, 2013, 07:06:01 AM by Novarek » Logged


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    « Reply #521 on: December 28, 2013, 09:03:22 PM »


    Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.

    EDIT : the new hotfix for the v0.9c is up, check the OP.

    Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.


    Post Merge: December 28, 2013, 07:06:01 AM
    So, anyone have try the last version yet ?

    The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued

    They didnt notify me of a new response lol but anyway ill check it and tell you
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    « Reply #522 on: December 28, 2013, 09:19:51 PM »


    How could I be so dumb?
    I noticed that this is a Sonic PSA. Not a Marth PSA.
    You could just finish the port over Sonic and then just change the SFX ID to fit Marth's or *insert character here* to .rel port her.

    Calikingz01 did so 2 times with 2 different PSA's.
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    « Reply #523 on: December 29, 2013, 02:56:45 AM »


    Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.

    EDIT : the new hotfix for the v0.9c is up, check the OP.

    Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.


    Post Merge: December 28, 2013, 07:06:01 AM
    So, anyone have try the last version yet ?

    The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued
    sorry about thhat i actually responded  to this post a while ago but bv was giving me issues nd i guess it ddnt send

    ok so i tested this and her gloves were a diff color and certain attacks made her mouth purple, Burning blaze remained the same(still messed up)
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    Novarek
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    « Reply #524 on: December 29, 2013, 03:03:48 AM »


    sorry about thhat i actually responded  to this post a while ago but bv was giving me issues nd i guess it ddnt send

    ok so i tested this and her gloves were a diff color and certain attacks made her mouth purple, Burning blaze remained the same(still messed up)

    Are you sure it's the v0.9c-fix2 you have try ?
    Beacause my mediafire account report me 0 download on this file.
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