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Question: I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?
Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)

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Author Topic: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !  (Read 298843 times)
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Kabutomaru
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    « Reply #525 on: December 29, 2013, 04:24:49 AM »


    With new BrawlBox version, I optimized the model.

    OLD


    NEW


    I removed over 17546 facepoints
    « Last Edit: December 29, 2013, 04:38:02 AM by Kabutomaru » Logged



    Novarek
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    « Reply #526 on: December 29, 2013, 04:49:24 AM »


    With new BrawlBox version, I optimized the model.

    I removed over 17546 facepoints

    Nice, i should realy check the feature of the new Brawlbox, but this dosen't fix my issues with the Burning Blaze texture.
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    Kabutomaru
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    « Reply #527 on: December 29, 2013, 05:05:10 AM »


    Nice, i should realy check the feature of the new Brawlbox, but this dosen't fix my issues with the Burning Blaze texture.

    Anyways i will check your hack.
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    Novarek
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    « Reply #528 on: December 29, 2013, 05:13:54 AM »


    Thank you very much because this problem of texture is the only thing that prevents me from continue the work.

    This is the first time I import a model, I am sure that this problem has a simple rookie mistake, and the help of someone experienced in model import will be very useful to me.
    « Last Edit: December 29, 2013, 05:19:10 AM by Novarek » Logged


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    « Reply #529 on: December 29, 2013, 06:15:44 AM »


    I find no problem in textures. I take screenshots of gameplay.






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    Novarek
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    « Reply #530 on: December 29, 2013, 06:58:08 AM »


    I find no problem in textures. I take screenshots of gameplay.

    Did you try on Wii or on Dolphin ?

    Because the texture work on Dolphin but not on Wii.
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    « Reply #531 on: December 29, 2013, 07:07:11 AM »


    Did you try on Wii or on Dolphin ?

    Because the texture work on Dolphin but not on Wii.
    the screenshots are from Wii using Gecko.
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    « Reply #532 on: December 29, 2013, 07:13:31 AM »


    the screenshots are from Wii using Gecko.

    Realy ?
    So my last fix have solved the issues ?! YES !!!  AWESOME 2.0!

    Ok so that mean the v0.9d will include the model variant for the other costum slot !
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    HaloFanODST
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    « Reply #533 on: December 29, 2013, 11:53:31 AM »


    Anyways, somebody needs to try it on Riivolution because almost everybody use Riivo to load SFX.

    And don't tell me: "There is a way to load SFX in Gecko" because the code will mess with other SFX.
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    « Reply #534 on: December 29, 2013, 04:26:56 PM »


    Anyways, somebody needs to try it on Riivolution because almost everybody use Riivo to load SFX.

    And don't tell me: "There is a way to load SFX in Gecko" because the code will mess with other SFX.


    I don't know very well how work Riivo, but if the soundbank of a character are fully replaced there should not have a problem with the SFX.

    PS : next update should be ready tomorow.

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    « Reply #535 on: December 29, 2013, 05:28:43 PM »


    I don't know very well how work Riivo, but if the soundbank of a character are fully replaced there should not have a problem with the SFX.



    Read again.
    The problem is not the SFX, is the code.
    Riivolution loads SFX with no problem, but the code to make Gecko load the SFX messes with others.
    Somebody needs to test Blaze on Riivolution.
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    « Reply #536 on: December 29, 2013, 06:58:48 PM »


    I never had problems with SFX in Gecko and I do use the code.
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    « Reply #537 on: December 29, 2013, 07:25:56 PM »


    I never had problems with SFX in Gecko and I do use the code.

    Then you did something else.
    The code messes with many SFX when using it.
    Some sounds are messed up, and others crash the game.

    I was testing the code, the game froze like 3 times:

    1. When selecting Sonic.
    2. When Snake spawned.
    3. When picking a Smash Ball.

    I just had Shadow SFX over Shadow.
    I didn't have a single hack on Sonic, Snake or the Smash Ball, and they froze.
    When I removed the code, everything was fine.
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    « Reply #538 on: December 29, 2013, 09:27:11 PM »


    Then you did something else.
    The code messes with many SFX when using it.
    Some sounds are messed up, and others crash the game.

    I was testing the code, the game froze like 3 times:

    1. When selecting Sonic.
    2. When Snake spawned.
    3. When picking a Smash Ball.

    I just had Shadow SFX over Shadow.
    I didn't have a single hack on Sonic, Snake or the Smash Ball, and they froze.
    When I removed the code, everything was fine.

    It might actually be the SFX pack that you have. There are some SFX packs that when inserted to the BRSAR, mess up other character's SFX, such as the Vegeta one which messes up Sonic's and Snake's. I'm not entirely sure if the same thing would occur with Gecko.
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    « Reply #539 on: December 29, 2013, 09:35:36 PM »


    It might actually be the SFX pack that you have. There are some SFX packs that when inserted to the BRSAR, mess up other character's SFX, such as the Vegeta one which messes up Sonic's and Snake's. I'm not entirely sure if the same thing would occur with Gecko.

    First of all, BRSAR is only applied in Riivolution, not Gecko.

    It was the code.
    I deleted Shadow's SAWND file and I still got that freeze.
    When I got rid of the code, everything was fine.
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    I'm an American, but not necessarily from the U.S.

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