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Question: I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?
Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)

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Author Topic: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !  (Read 177341 times)
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RexAPL
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« Reply #660 on: January 27, 2014, 01:53:08 AM »


Hello Novarek!  Smiley

I think you've done a great job with blaze so far. The model looks great and i like the moveset for the most part. Hope I can help with this bit of info. Note i did testing with people find how she payed

-Forward air, Neutral air and Up air are perfect.

-Back air doesn't have a hurtbox on her foot. instead it hits on the middle of her.

-Down air is ok but it doesn't bounce opponents up like Sonic's does. It stuns the enemy on the ground but has too much lag to do anything after. If you land a ground hit the opponent has a free smash on you, and only KO's opponents at about 500%.  Shocked
 
-Her AAA is good but should do a bit less damage but be sped up as the opponent can block after you connect the first hit. Range is fine as Snake , Sheik, Falcon, Pit, Marth and many more have longer range AAA combos.

-Tilts are good.

-Dash is good but would be perfect if the move was sped up a tiny bit.

-Forward smash like AAA can be block after the first hit. adding more hitstun to the first two hits would solve this problem

-Up smash KO's at about 140% it should be a bit stronger like around 110%

-Down smash is good.

-Neutral b air and ground are great

-Down b air is good but the ground version doesn't combo or knockback. It looks good though.

-Air Up b should go as high as Mario's or at least close to it. The ground version should knock the opponent away. As of now it only makes them flinch.

-Side b should stay out no longer then 2 seconds. Full charge last infinitely i think.

-Her first jump is fine but her second should at least be close to Sonic or Mario.

-Back throw and Up throw are good.

-Forward throw need knockback growth as you can only Ko at about 700%.

-Down throw's angle could be tweeked better. Maybe send the opponent a little higher and less far.

As far as glitches i only found that you get stuck when you use the diagnal smash, or when your done blocking her eyes turn red for a split second, so nothing major.

So all in all its a great mod and I hope this helped you out. You're doing great! Keep up the good work! =D
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    « Reply #661 on: January 27, 2014, 02:00:27 AM »


    Ah yea... There's also a lil glitch I found... It's when she takes a hard hit, her tornado appears when she's on the ground... Maybe a problem with the VIS0...
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    « Reply #662 on: January 27, 2014, 02:06:43 AM »


    Sounds promising!
    And... What was the Side b of your previous hack? the surf flame thing?


    yep

    Ah yea... There's also a lil glitch I found... It's when she takes a hard hit, her tornado appears when she's on the ground... Maybe a problem with the VIS0...


    I know this one, the VIS0 of the tornado is already disabled in every damage animation and no "model changer event" in the PSA, long time i try to find what cause this.

    Quote
    -Side b should stay out no longer then 2 seconds. Full charge last infinitely i think.


    Press B to end the full charge.

    EDIT : the patch is almost done, only the AAA and up B left, i have also reduced the duration of the side B (tornado), the charge 2 as been reduced by 1/3 and charge 1 by 2/3 of it's previous timer.

    Also, 2 new fully custom texture for Blaze are on the way...


    I have already said that the aerial Final Smash of blaze was inspired by the final Genkidama of goku against Buu, so you will not be surprise is this texture is DBZ related :p


    The last one is related to Silver.



    The texture was designed by RobotHobo64 ( http://robothobo64.deviantart.com/ ) and made by NIBROCrock ( http://nibrocrock.deviantart.com/ ) of course, they gave me their permission, adding the suit of DBZ is even a request of RobotHobo64.

    But now i will have more model than open slot lol, all the model will be included so you will be able to choose the model you want to add in each slot.


    EDIT 2 : work done on the AAA, range have been reduced by 45% and hitbox size is now at 5 (previously 7).

    « Last Edit: January 27, 2014, 10:34:50 PM by Novarek » Logged


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    « Reply #663 on: January 28, 2014, 12:08:01 PM »


    bad news, the protoblaze model has a lot of vertex. i could rig it but maybe withou tornado because it freezes the game. I think I could fix it, but not sure.
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    Novarek
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    « Reply #664 on: January 28, 2014, 03:17:45 PM »


    bad news, the protoblaze model has a lot of vertex. i could rig it but maybe withou tornado because it freezes the game. I think I could fix it, but not sure.


    The last version of BrawlBox can optimise and reduce the vertex ammount.

    Post Merge: January 29, 2014, 12:25:25 AM
    Small update on the fire tornado material and texture (thanks to AkaDarkZeroRmx for the material), the tornado now handle full AND partial transparency, i have take the occasion to change the texture and upgrading by x2 the resolution.







    This new tornado will be included into the next update.


    EDIT : i've got a issues when reworking the side B, now the charge 1 freeze at the end of the animation, i don't know WTF why, the charge 2 use almost the same code (only the damage and GFX are not the same) and this one work perfectly, im' trying to fix it.


    EDIT 2 : issues fixed on the side B, i have do more change on this move, the charge 1 will not be controlable (like the side B of Fox), the move are less powerfull that the one of Fox but have a much bigger hitbox, no change on the charge 2 (excepted the fact i have reduced is duration and it can now be interupted by pressing B).

    The update will be ready in less than 24 hour.


    EDIT 3 : i'm running the final check then i upload the new patch.

    EDIT 4 : V0.9g is out on the vault !

    Changelog :

    - New texture and material for the fire tornado.
    - Side B charge 1 is now similar to the side B of Fox
    - You can now ending the side B charge 2 by pressing B (like for the charge 3).
    - Small animation fixing on the ground down B.
    - The down ground B is now 30% faster and the last hitbox have now a knockback.
    - The air side B is now the old one from my previous Blaze hack.
    - The range of the AAA attack as been reduced by 50%.
    - The knockback of the down Smash as been reduced.
    - The knockback of the forward Smash as been upgraded.
    - The upward movement of the air up B as been slightly boosted.

    No update on the ground up B atm, because i will probably completely change this move for the next update.
    « Last Edit: January 29, 2014, 10:23:18 PM by Novarek » Logged


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    « Reply #665 on: January 30, 2014, 01:57:31 AM »


    if your having more issue with the protoblaze model I could just lower the polygons, I allways keep a low poly version of models, (also Im gonna be working on remaking those reskins soon)
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    Novarek
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    « Reply #666 on: January 30, 2014, 04:03:22 AM »


    if your having more issue with the protoblaze model I could just lower the polygons, I allways keep a low poly version of models, (also Im gonna be working on remaking those reskins soon)

    Yes thanks, see that with AkaDarkZeroRmx, it's my model/RIG expert, oh and welcome in the crew :p
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    « Reply #667 on: January 30, 2014, 10:39:50 AM »


    It seems WAAAAAY better.
    Really.
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    « Reply #668 on: January 30, 2014, 06:34:36 PM »


    Next update for tomorow, Sir Percival is comming !
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    « Reply #669 on: January 30, 2014, 07:18:58 PM »


    Hey.
    I just tried to change the SFX ID.
    Can you tell me if I did it right?

    I'll send it to you once you answer.
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    « Reply #670 on: January 30, 2014, 10:43:15 PM »


    http://sta.sh/026jjdzrdxc8 hows this for burning proto?
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    Novarek
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    « Reply #671 on: January 31, 2014, 01:14:03 AM »


    http://sta.sh/026jjdzrdxc8 hows this for burning proto?



    Woot ! Amazing !

    Post Merge: January 31, 2014, 01:15:34 AM
    Hey.
    I just tried to change the SFX ID.
    Can you tell me if I did it right?

    I'll send it to you once you answer.


    Send the file, i will give a check.
    « Last Edit: January 31, 2014, 01:15:34 AM by Novarek » Logged


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    « Reply #672 on: January 31, 2014, 02:02:30 AM »


    ok umm one problem popped up with the diagonals, when she uses them she goes in to t-pose, i dont know if you are aware or not but hope this helps from people spamming the report button
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    « Reply #673 on: January 31, 2014, 02:06:38 AM »


    ok umm one problem popped up with the diagonals, when she uses them she goes in to t-pose, i dont know if you are aware or not but hope this helps from people spamming the report button

    Oo i'm investigate right now.
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    « Reply #674 on: January 31, 2014, 11:56:59 AM »


    Here are the texutres for Burning Protoblaze http://sta.sh/21lsqbf9rsmm?edit=1
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