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BlackJax96
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    « on: July 06, 2012, 12:39:22 PM »


    So SmashClash and I are working on importing
    Ikaros from Sora No Otoshimono / Heaven's Lost Property.


    She will be rigged to ZSS' bone tree and ported over Pit for a PSA. We already have a moveset and a model to work with.

    This is technically a project but projects usually fail and aren't finished so we called it some [censored] instead. AWESOME 2.0!

    To-do list:
    - Get Ikaros base model
    - Model new face
    - Model new hair: 50%
    - Model attack wings
    - Model a watermelon! For Win and/or Appeal
    - Model Uranus ship: 50%
    - Model bow & arrow
    - Model large wings: 10%
    - Model extra costumes (not a main priority)
    - Make final touches to models before rigging

    - Rig Ikaros over ZSS
    - Rig Uranus ship to convert between Travel and Battle Modes
    - Import model & set up materials/shaders
    - Port model over Pit and insert Uranus ship as an article
    - Animate & make PSA

    Planned costumes:
    Normal, hoodie, bikini, wedding dress, school clothes, strapless dress, & Japanese kimono.
    Pit only has 6 slots so you can choose your own costumes to use ;O

    Balanced Moveset (Still being revised):

    Her eyes will turn red during the final smash and when she charges a smash attack or uses a special.

    Specials:

    Air/Ground Side B: Glide

    A regular glide that lasts 3 seconds.
    May or may not change this to only work in air.

    Ground/Air Down B: Aegis + Pandora

    Ikaros will spawn a translucent green shield around her to completely defend herself from attacks and grabs. (this part is Aegis)
    You must continue to hold B to use it.
    Start up time is 1 second, ending time is 1 second. 1 second that you will be unable to move and vulnerable.
    You will regain 3% health every 5 seconds while using it. (this part is Pandora)
    It will break when hit a certain number of times (like the smashball, somewhat).
    You won't be able to use this move for another 50 seconds if it breaks.
    If you turn it off normally, it will take 30 seconds before you can use it again.
    Ikaros will flash/blink green once when it's available again.
    If used in air, Ikaros will descend slowly to the ground.

    Air/Ground Neutral B: Apollon

    Same as Pit's Neutral B; bow and arrow. With a custom bow and arrow model, of course. The arrow will be flaming dark purple/black on the tip at all times. When it hits either the ground or an opponent, the flame will create a medium-sized explosion. Can be controlled a bit easier than Pit's bow as well.

    Air/Ground Up B:

    She will be able to shoot forward in any direction at a speed of Mach 24.
    She won't literally move that fast, but will teleport in a way similar to Fox's Side B with some surrounding wind as well. Damage will be dealt if hit head on, otherwise the wind will push opponents away.

    Attacks:

    Side Smash:

    Ikaros will charge a ball of light and then force it forward upon the opponent.
    It will explode upon impact and will not leave her hands.

    She'll use the move she used when she shot herself in the arm in this video:
    http://www.animestatic.com/heavens-lost-property-forte/heavens-lost-property-forte-episode-8-english-dubbed/

    @7:00

    Up Smash:

    A charged uppercut.

    Down Smash:
    Charges with one hand up and then does a SMACKDOWN.
    DOWN [censored]

    Dash Attack:

    She'll grab the foe's head with her hand (similar Ganondorf's Side B) and will squeeze her opponent's head like she did with Chaos.

    May or may not use this since it involves a special grab and might be a bit abrupt while dashing.


    Up Air:

    A backflip kick upward.


    Forward Air:

    Ikaros spins around to the right and hits the opponent with her wings.

    Back Air:
    Undecided. Backward kick, flips back around?

    Down Air:

    Ikaros will rotate 45deg sideways and spin with her arms and wings out, hitting any enemies nearby.


    Final Smash: Uranus System
    Called while in air: Uranus System - Travel Mode

    The ship can fly around the stage in any direction.
    It takes 1.5 seconds to turn properly.
    Will work like super sonic.

    The nose of the galactic battleship will have a suction point in the front, so enemies can get attached to
    the battleship.
    When enemies are attached to it, they will receive 1% damage every second.
    The opponent can attempt to get out by button mashing/moving away.

    Depending on how possible this is to do, only the battle mode FS may be used.

    Called while on ground: Uranus System - Battle Mode

    The Uranus System will rise up from the ground in Travel Mode and then transform into Battle Mode once in the air. Controller(s) will rumble.

    Attacks:

    Side B:
    Mini Rockets are released that spread wildly around the stage.
    They may not be random depending on if it is possible to do so.

    Neutral B: Ceceis
    A myriad of explosive projectiles similar to Artemis is released across the stage.

    Up Smash:
    Robotic arms sweep up across the stage.

    Down Smash:
    Robotic arms rise up and then do a smack down on dat stage.

    Side Smash: Hephaestus (Can be charged up to 5 seconds)
    The Uranus System charges up energy then fires an enormous blast of heat energy. Will be similar to Lucario's FS and will be movable up and down about as quickly as it.

    The FS lasts 15 seconds for the amount of time you have to attack.
    Ikaros will have an Aegis around her and will have her wings attached to the front of the ship.

    Taunts/Wins:
    Down Taunt:
    Ikaros will bend down and pull out a watermelon. She will crouch down and hold/stroke it for a few seconds while looking around. Then she will put it away and stand back up.

    Up Taunt:
    Floats off the ground with arms crossed and [censored]s head to the side, almost as if bored/mocking.

    Side Taunt:
    Undecided. Something like Peach's wink taunt, but with a peace sign? ☮

    Win1:
    Walks in holding a watermelon, stops, then looks at the camera.
    Win1 Wait:
    Stares at the screen and strokes dat watermelon.

    Win2:
    Looks up and ATTEMPTS TO SMILE!
    Win2 Wait:
    Isn't smiling anymore and looks to the side with her hands behind her back and her left leg crossed in front of the left leg.

    Win3:
    Undecided. Simple hand motion, says she hopes she pleased master?
    Win3 Wait:
    Undecided.

    Damages, trajectories, etc for each attack and Ikaros' speed will be decided once we begin the PSA.

    Updated previews:

    « Last Edit: September 26, 2012, 10:20:42 PM by BlackJax96 » Logged

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    « Reply #1 on: July 06, 2012, 12:40:39 PM »








    Source of her moves:
    http://soranootoshimono.wikia.com/wiki/Ikaros

    Ikaros Moveset:

    Neutral B: Artemis:

    A total of 6 of Pit's arrows recolored red/white.
    You will hold B and 1 will go at a time(not all at once). Speed of release: 2 per 1 second.
    They will track the opponent but not completely accurate because that would be cheap.
    After they use that move they can't use it again for 5 seconds. When the 5 seconds have finished she will
    flash/blink white once. That will alert player that she can use it again.(This is to prevent spam)
    Note: You may be able to control it, but undecided as of now. Either controlling it or automatic heatseeking.
    Also, just like Pit you can turn your self horizontally or even aim upward.

    Down B(Ground-Air): Aegis:

    Ikaros will have a cool transluscent green shield around "almost" completely around her. It will break when hit a
    certain number of times(The GFX it will have when it breaks is the "Smashball getting hit" GFX) (Also, the
    SFX it will have will be the sound when you unlock a new square in the challenge screen in brawl).
    You won't be able to use this move for another 5 seconds if it breaks. Ikaros will flash/blink green once
    when it's available again.

    If in air she will descend slowly with Down B.

    Side B(Ground): Apollon:

    The bow with a firey arrow will be able to be aimed absolutely anywhere except below her because she is on
    the ground. When it hits either the ground or an opponent it will create a fairly medium-large explosion
    of a darkness GFX and an explosion GFX.

    Up B:

    She will be able to shoot forward in any direction at Mach speed of 24. She will have a GFX around
    her showing how fast she is going and the distance of the move depends on how long you hold it in that direction.
    If you just tap it you'll only go (undecide measurement).

    Final Smash(Air): Uranus System -Travel Mode- :

    It can fly around the stage in any direction although it takes 1.5 seconds to turn properly
    with the speed it is going at. It will be like Super Sonic basically(you can't touch
    death boundaries), but won't make the opponent die as cheap as Super Sonic. Also, the
    nose of the galactic battleship will have a suction point in the front, so enemies could get attached to
    the battleship. When enemies are attached to it they will get 1% damage every 1/5 second.
    The opponent can attempt to get out from the suction but it's very powerful(suction-wise) so you'll have to
    keep trying. Also, you can't use any attacks when sucked onto the front. You can only use the analog stick to
    move your body away.
    This move will last 15 seconds.

    Final Smash(Ground): Uranus System -Battle Mode- :

    The Uranus System will rise up from the ground and the into the air(this scene will be 1.5 seconds).
    Then you have the ability to attack with it:
    B-Side: Mini Homing Rockets;
    Neutral-B: Ceceis(Summons a myriad of explosive projectiles similar to Artemis);
    UpSmash: Robotic Arms do an UpSmash type move; SideSmash: Robotic Arms do a SideSmash type move;
    DownSmash: Robotic Arms do a Down Smash type move.

    This move lasts 18 seconds(excluding the battleship rising from the ground).
    While Ikaros is on the ground she will have a Aegis around her.

    Special Ability: Pandora:

    Ikaros will recover 12% damage every 35 seconds. She will have a cool GFX(probably the heal gfx that you get when you get a Health Heart) around her lasting 1 second that shows
    she recovered damage.

    Special Move: Hephaestus:

    The Uranus System charges up energy then fires an enormous blast of heat energy.
    This blast is big enough to be seen from space. It is possible that this attack
    could destroy the planet or come close. This CAN BE used WITHOUT the Uranus System.
    This move is used against the twins Gamma and Harpie.

    You'll be able to use this move without Uranus system if you have at least 150% damage. You can only use it
    once, so use it wisely. You can only use it where you are looking and you can't rotate yourself. It will
    be the GFX-Lucario's Final Smash.

    SideSmash:

    She'll use the move she used when she shot herself in the arm in this video:
    http://www.animestatic.com/heavens-lost-property-forte/heavens-lost-property-forte-episode-8-english-dubbed/

    @7:00

    DashAttack:

    She'll grab the foe's head with her hand (similar to how Ganondorf's B-side is) and will squeeze her opponent's head like she did with Chaos. (9% Damage)
    Source: @18:44
    http://www.animestatic.com/heavens-lost-property-forte/heavens-lost-property-forte-episode-8-english-dubbed/

    ForwardAir:



    UpAir:




    B-Side(Air):



    DownTaunt:

    A puff of smoke will appear on the ground and outcomes a watermelon. Then she crouches and rubs it and the watermelon disappears into a puff of smoke. She then stands back up into her Wait1.

    Cool feature:

    Her eyes will turn red when she charges a smash attack, uses a special, or grabs someone.

    DownTilt:



    What I will model her big wings as:


    ~Moveset by SmashClash

    « Last Edit: July 22, 2012, 04:15:23 PM by SmashClash » Logged

    metatrongrhm
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    « Reply #2 on: July 06, 2012, 06:54:37 PM »


    Looking at the anime, it looks decent
    Oh yeah, the moveset looks awesome too btw Wink

    Good Luck
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    the98pika
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    « Reply #3 on: July 06, 2012, 08:06:07 PM »


    Looking foward to this. Smiley
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    « Reply #4 on: July 06, 2012, 08:10:52 PM »


    Looking foward to this. Smiley
    Joo better. We won't stop til it's complete. Cool
    « Last Edit: July 06, 2012, 08:13:20 PM by SmashClash » Logged

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    « Reply #5 on: July 06, 2012, 10:03:23 PM »


    Kinky stuff, BlackJax. Let me know if you need me for anything!
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    BlackJax96
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    « Reply #6 on: July 06, 2012, 10:09:39 PM »


    Looking at the anime, it looks decent
    Oh yeah, the moveset looks awesome too btw Wink

    Good Luck

    Thanks.

    Kinky stuff, BlackJax. Let me know if you need me for anything!

    K ;O
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    « Reply #7 on: July 06, 2012, 10:18:33 PM »


    will you still have ikaros model over zss normally w/o the psa?
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    BlackJax96
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    « Reply #8 on: July 06, 2012, 10:23:59 PM »


    will you still have ikaros model over zss normally w/o the psa?

    Yeah, I'll just rig the model on an unchanged ZSS bone tree and import that normally before we add custom bones and custom vis objects and stuff.
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    « Reply #9 on: July 09, 2012, 10:19:50 PM »


    Previews will be added soon(Maybe tomorrow).
    I also added a SideSmash and DashAttack.
    More to the moveset will be added for sure.
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    « Reply #10 on: July 09, 2012, 10:22:46 PM »


    Awesome. Cheesy Can't wait for them!
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    « Reply #11 on: July 09, 2012, 11:06:14 PM »


    Too bad pit, i have sora (used to be goku, sora is really good, but i want goku back. So gonna put him back.)But i still support this project GL!
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    « Reply #12 on: July 09, 2012, 11:11:55 PM »


    I'll also be continually modeling and working on this from now on. No moar Brawlbox until the end of summer, just all this until then. AWESOME 2.0!

    I'll post previews once I think what I'm doing is presentable, lol. Usually pretty messy for a while.

    Too bad pit, i have sora (used to be goku, sora is really good, but i want goku back. So gonna put him back.)But i still support this project GL!

    Thanks man.
    Although when the [censored] is done, I think you'll be persuaded enough just from previews to at least try it. Wink
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    « Reply #13 on: July 09, 2012, 11:21:50 PM »


    I'll also be continually modeling and working on this from now on. No moar Brawlbox until the end of summer, just all this until then. AWESOME 2.0!

    I'll post previews once I think what I'm doing is presentable, lol. Usually pretty messy for a while.

    Thanks man.
    Although when the [censored] is done, I think you'll be persuaded enough just from previews to at least try it. Wink
    oh dont worry about me trying it I will i loved that show!
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    « Reply #14 on: July 10, 2012, 06:35:51 AM »


    I'm in it for the boobs and [censored]

    In all seriousness though this is an interesting project, that will hopefully be finished.
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