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Author Topic: Super Sawndz!  (Read 183559 times)
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CutterKirby64
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    « Reply #195 on: January 22, 2014, 10:15:25 PM »


    I'm having a little problem using Super Sawndz, my goal is to replace ASF1nk's BrawlEx announcer for Kid Buu with Mewtwo. According to the preview and this:
    Inserting wav Mewtwo Announcer Call.wav

    sndconv.exe v1.2
    Sound converter for Dolphin AX sound player.
    Copyright 2001 Nintendo Technology Development, Inc.

    .
    Sawndz 0.13
    2010-2011 Jaklub
    2012 Agoaj

    special thanks to mastaklo, ssbbtailsfan, stickman, VILE
    Inserting the sound... Please wait.
    frequency 44100
    nonlooping sample.new size inst 50400
    220
    3680
    new size: 50400
    old size: 14636
    size difference: 35764
    size difference: 35776
    Adding empty space to the brsar... Please wait.
    79148080 offset.
    35776 bytes to alter.
    79148080
    __________
    #########
    27676240
    Copying Sound
    ___________
    ########
    wave 79010560
    fix
    fix
    fix
    Done.

    Kid Buu's announcer was sucessfully replaced with Mewtwo's, but when I try to export the whole Menu (ID 220) as a sawnd file, the announcer resets back to Kid Buu, even though is was already replaced. I can hear the announcer saying "Mewtwo" in Super Sawndz, doesn't that mean that it worked? But why it just keeps reseting? I've tried it several times, but always when exporting it the announcer turns back to Kid Buu. Can anyone help me to figure it out?
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    Sharky
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    « Reply #196 on: January 23, 2014, 05:42:54 PM »


    Getting the "file size too small" error, tried EVERYTHING, exporting .wav tried different sample rates, lengthened sounds, layered sounds to bloat file size, tried MP3 formats.
    Nothing is working preview sounds perfect but can't do anything right now. used Adobe CS6 to modify existing clips, so file size is similar and duration is exact, but like I said even if I make them huge (1.5MB) it still gives me the same error. Cry
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    « Reply #197 on: January 25, 2014, 09:11:05 PM »


    Try checking Project Rate of the sound file in Audacity, cuz sometimes it can be really high (or low)
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    « Reply #198 on: January 26, 2014, 07:54:33 PM »


    there was a file missing from the download, I had to get it from the old file (not very easy to track down) and put them in, it then worked.  sweet program by the way, only thing that would make it better is being able to export from it (like you can do in brawl box) that and be able to edit sawnd files.
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    « Reply #199 on: April 12, 2014, 05:03:56 PM »


    I ran into a problem. I had successfully inserted a sound effect before, but now it doesn't update. My Brsar file has all the sounds in it, but they won't play in the game. Did I do something with a Sawnd file that I forgot? Please help!

    Edit: The older custom sfx still plays but the new ones I tried inserting today don't work.
    « Last Edit: April 12, 2014, 05:06:45 PM by Godot » Logged

    wariokong
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    « Reply #200 on: May 01, 2014, 12:10:54 AM »


    I run into the "sawndcreate command requires 1 argument." Problem when trying to make a .sawnd. I have dsptool.dll, python27, soundfile.dll and sndconv.exe. I ran the Windows C++ 2010 installer to see if updating it would fix the problem, but it didn't. I can't find Makebank.exe anywhere on google
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    « Reply #201 on: May 17, 2014, 05:49:12 PM »


    So I've been using Super Sawndz (the one included with the Replacement Soundbank Engine) and I have a brsar, sndconv.exe, and everything needed. I've swapped out Olimar's announcer call with one for Cloud. I've been trying to make a .sawnd file of this, but when I highlight Olimar's (now Cloud's) announcer call, click "Create Sawnd", and select my destination, no .sawnd file appears there. Any help?
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    « Reply #202 on: August 02, 2015, 10:00:11 AM »


    This is what I get:sndconv.exe v1.2
    Sound converter for Dolphin AX sound player.
    Copyright 2001 Nintendo Technology Development, Inc.

    .

    Stream has Finished
    sndconv has exited
    Argument =insert 44 629 29 16000 0 "smashbros_sound.brsar"
    Starting sawndz.exe
    Sawndz.Start() returned True
    Sawndz 0.12
    2010-2011 Jaklub
    special thanks to mastkalo, ssbbtailsfan, stickman, VILE
    Incorrect number of arguments.
    insert command requires 4 arguments.
    group id
    collection id
    wave id
    frequency
    looping (0 - not loop, any other - loop)Sawndz stream has finished
    Sawndz has exited
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    Sylv
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    « Reply #203 on: December 28, 2015, 07:26:15 AM »


    Hello! I was wondering where I could find sncxonv.exe, dsptool.dll and soundfile.dll since I'm trying to make an announcer mod. I've looked everywhere but can't find them, if you have them please PM me
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    « Reply #204 on: March 27, 2016, 01:33:41 PM »


    Sorry to bump an ancient thread, but I'm in the same situation as the previous poster. How are we supposed to use the program if it doesn't come with the required files? I've been able to find the DLL files, but I can't find sndconv.exe at all anymore. I used to have it on my old PC, but I lost all of my data due to a hard drive failure..
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    agoaj
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    « Reply #205 on: March 28, 2016, 02:53:15 AM »


    The old version of sawndz included them. When you run the old version it creates a copy in the sawndz folder and then deletes them when you close it.
    But don't copy over sawndz.exe by mistake because my version is newer and super sawndz won't work with the older one.
    « Last Edit: March 28, 2016, 02:57:16 AM by agoaj » Logged

    Dinoverlord
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    « Reply #206 on: April 29, 2016, 02:38:41 PM »


    so if i wanted to add a sound for a character i can't just drop it into sfx folder? Even though it says sfx
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    « Reply #207 on: September 07, 2016, 12:07:24 AM »


    Did you update it already for File Patch Code 4.1 ?
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    Burgy64
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    « Reply #208 on: September 07, 2016, 10:55:33 AM »


    how do i use this im having troible... i have wav files i want, and im trying to use audacity to convert to a brserbalerb or whatevertheheck its called. any suggestions?
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    Hectorkenz
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    « Reply #209 on: November 01, 2016, 05:41:50 PM »


    Does this work with project M??
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