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What's the most amount of textures possible without game freezing.
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Topic: What's the most amount of textures possible without game freezing. (Read 2538 times)
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Liniscool
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What's the most amount of textures possible without game freezing.
«
on:
June 30, 2009, 03:04:57 PM »
No pokemon textures though.
Also is there a quick way to combine common3pacs
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ピカノ
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Re: What's the most amount of textures possible without game freezing.
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Reply #1 on:
June 30, 2009, 03:25:15 PM »
I have roughly 99 character textures right now (all with CSP's), 10 stages, 1 asist trophy, and have no issues. As far as CSPs go... I have heard that over 100 will cause issues --- but this is a CUPASH bug. I don't think there is really a limit... freezing is often a result of a bad file / SD card.
As for common3... that is items, no? There isn't a quick way of doing this. Using SSBBarc (instead of manual hexing) does speed up the process a great deal (as it does support adding of multiple files)... but no there isn't really an easier way yet.
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Liniscool
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Re: What's the most amount of textures possible without game freezing.
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Reply #2 on:
June 30, 2009, 03:37:36 PM »
Thanks, and common3 is items...
Also will they be able to fix the bugs soon?
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mnsg
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Re: What's the most amount of textures possible without game freezing.
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Reply #3 on:
June 30, 2009, 08:13:58 PM »
I have over 100 custom textures and 100 portrait files on my SD card, and my game hasn't shown any signs of freezing as of yet.
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alexhall
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Re: What's the most amount of textures possible without game freezing.
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Reply #4 on:
July 01, 2009, 09:49:18 AM »
My game sometimes freezes when more than one pokemon trainer is playing LOL
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toph
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Re: What's the most amount of textures possible without game freezing.
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Reply #5 on:
July 01, 2009, 11:34:46 PM »
my game freezes alot with luigi and rainbow cruise for some reason.
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