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« Reply #45 on: September 13, 2012, 10:59:17 AM » |
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Lol i made 10 shots animation
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« Reply #46 on: September 13, 2012, 11:39:22 AM » |
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too bad we cant use articles, then we could just fire every frame or do like an arc and fre all at once
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« Reply #47 on: September 13, 2012, 04:03:35 PM » |
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too bad we cant use articles, then we could just fire every frame or do like an arc and fre all at once
yeah cf only has a special grab and the car entry and Fs for articles so no projectyles we could make a cinematic FS for ridley if we knew how to change the road into dirt for example xD anivernage made a n-b ground animation of shooting 10 fireballs it will be interruptable if you let b go it will stop i will make it like ssbc ridley if you use in sucession you only fire one if you use any other attack you get the 10 fireballs back they do 1 damage each with very little knockback so it wont be OP at all turbobear my collab name is pedro702 too its not carnage so dont bother making a new acc for everyone being in sync we should say who does what kagemaru did revamo of AAA, all the movement jumps falls and etc he will handle the throws aswhell he also made a side B ground he says he will fix the tail, anivernage made n-b ground,F aerial and all squat related animations. so whats left N-B (only Air) Side B (only Air) Up B (needs a clean animation where he doesnt catch anyone ,then needs another while grabing the oponent and trowing it) FS (still dont know do ppl like ssbc ridley FS i would be alot of animation work im 50/50 if anyone has a more interesting idea im all ears else we keep that one) Revamping all the existing ones that look bad like smashes tilts and aerials some of them are really mechanical looking so say what you wanna do so ppl dont do the same animations Anivernage i have a request since your animation is really high filesize could you split it on two animations? i would need a start one where ridley prepares to fire and one that could be looped by psa and it would save a bunch of filesize needs the start for air and shoot for air also just to make sure we dont have freezes related to motionetc size
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« Reply #48 on: September 13, 2012, 04:19:28 PM » |
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Anivernage i have a request since your animation is really high filesize could you split it on two animations? i would need a start one where ridley prepares to fire and one that could be looped by psa and it would save a bunch of filesize needs the start for air and shoot for air also just to make sure we dont have freezes related to motionetc size
Sure! Also im making Aerial attacks and fixed down smash Ill check about the road i can change into another stage/object by using 3ds max, just need to test i think itll work
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« Reply #49 on: September 13, 2012, 04:25:25 PM » |
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If the fire balls are gonna do 1 damage and have little knock back... whats the point of them being there?
Anyway...
I've fixed the side special if I haven't told you. I just woke up from a nap... but before that I had finished the side tilt. I'll be doing the other A attacks in a bit. Depending on how I feel, I may have this done by tonight or tomorrow.
As for the FS... I think a Filler could be him Flying into the air and shooting really big fire balls. 3 to be exact. He would shoot them (if on ground) straight, diagonal up (the direction he's facing) then almost straight up. If he's in the air, he'd shoot one diagonal down, straight, then diagonal up.
Just a thought.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #50 on: September 13, 2012, 04:33:00 PM » |
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Sure! Also im making Aerial attacks and fixed down smash Ill check about the road i can change into another stage/object by using 3ds max, just need to test i think itll work great but im not to sure where that model is even located its on the fitcaptainfinal? If the fire balls are gonna do 1 damage and have little knock back... whats the point of them being there?
Anyway...
I've fixed the side special if I haven't told you. I just woke up from a nap... but before that I had finished the side tilt. I'll be doing the other A attacks in a bit. Depending on how I feel, I may have this done by tonight or tomorrow.
As for the FS... I think a Filler could be him Flying into the air and shooting really big fire balls. 3 to be exact. He would shoot them (if on ground) straight, diagonal up (the direction he's facing) then almost straight up. If he's in the air, he'd shoot one diagonal down, straight, then diagonal up.
Just a thought.
racking up damage since if the first connects its 10% hyour gonna get like mariodk gotenks n-b it doesnt have kill potencial its just to punish well if anivernage can replace the cf track for just a wastland ridley fs would look epic killing all oponents while passing thrue them if not that is a decent idea its just he already has 2 fire ball moves so going for a fire ball fs seems to be pushing fire balls too much imo ps you never sent me hulks files .
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« Reply #51 on: September 13, 2012, 04:40:45 PM » |
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great but im not to sure where that model is even located its on the fitcaptainfinal?
racking up damage since if the first connects its 10% hyour gonna get like mariodk gotenks n-b it doesnt have kill potencial its just to punish well if anivernage can replace the cf track for just a wastland ridley fs would look epic killing all oponents while passing thrue them if not that is a decent idea its just he already has 2 fire ball moves so going for a fire ball fs seems to be pushing fire balls too much imo
Yep its on fitcapfinal as well as the blue falcon Stage has only 3 bones so i can import any stage easily But not only that since cap is a special throw and you can catch the 3 players/cpu´s we can make them do whatever we want maybe a new final smash based on the ssbc one
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« Reply #52 on: September 13, 2012, 04:54:09 PM » |
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ah just finished f aerial about to do dash attack, we should get a skype group to do this in real time for ease. and anivernage you wouldnt happen to be using the 3dsmax chr0 converter by chance, i cant remember if that made it the vault or not if you are thats probably causing the giant animations.
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« Reply #53 on: September 13, 2012, 04:55:46 PM » |
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It was more of a filler final smash suggestion. I don't play with items so It doesn't really matter to me what the FS is anyway.
That said... Just finished the side smash revamp. No need to redo the start and hold, they worked out just fine. I didn't really even need to do much to the side smash but edit a couple frames and make it look slightly more fierce... So good job Carnage, you did good on that one.
Up smash is next... then the up tilt. I think Avivernage should do the down tilt since that requires the SquatWait ... and I don't have it.
After that, since he's doing the Down Smash, I'll start on the throws. Charizards catch animations and stuff is ok right?
@turbobear: I already made a dash attack but if yours is better or Carnage prefers it over mine, we could go with yours. I basically made it a dash where at the end of the dash, he does an aerial flip like how he does in Boss Battles.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #54 on: September 13, 2012, 04:58:09 PM » |
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Yep its on fitcapfinal as well as the blue falcon Stage has only 3 bones so i can import any stage easily But not only that since cap is a special throw and you can catch the 3 players/cpu´s we can make them do whatever we want maybe a new final smash based on the ssbc one how much filesize can fitcaptainfinal take? i wish i knew xD that makes alot of possibilities for a preety epic FS still i dont know if we can even call gfx inside the fs stage at all my idea would be when pressing B ridley would do a quick taill swipe foward anyone caugh in it would go be falled on the floor doing some hurt animation then we see ridley doing an high jump and stopping in the air and firing an huge ball of flames that would explode in the middle of them if we cant call gfx guess we can replicate ssbc fs exactly changing cf stage to a simple wastland would do the trick ah just finished f aerial about to do dash attack, we should get a skype group to do this in real time for ease. and anivernage you wouldnt happen to be using the 3dsmax chr0 converter by chance, i cant remember if that made it the vault or not if you are thats probably causing the giant animations.
his animation was 202 frames so its understandable the 80+kbts
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« Reply #55 on: September 13, 2012, 04:58:50 PM » |
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I have high expectations for this.
Very
Very
High expectations.
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Muslims are literally murderers
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« Reply #56 on: September 13, 2012, 04:59:25 PM » |
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It was more of a filler final smash suggestion. I don't play with items so It doesn't really matter to me what the FS is anyway.
That said... Just finished the side smash revamp. No need to redo the start and hold, they worked out just fine. I didn't really even need to do much to the side smash but edit a couple frames and make it look slightly more fierce... So good job Carnage, you did good on that one.
Up smash is next... then the up tilt. I think Avivernage should do the down tilt since that requires the SquatWait ... and I don't have it.
After that, since he's doing the Down Smash, I'll start on the throws. Charizards catch animations and stuff is ok right?
@turbobear: I already made a dash attack but if yours is better or Carnage prefers it over mine, we could go with yours. I basically made it a dash where at the end of the dash, he does an aerial flip like how he does in Boss Battles.
If you want i can send you the squat animations ah just finished f aerial about to do dash attack, we should get a skype group to do this in real time for ease. and anivernage you wouldnt happen to be using the 3dsmax chr0 converter by chance, i cant remember if that made it the vault or not if you are thats probably causing the giant animations.
lol i never made animations in 3ds max i was meaning the falcon stage import it in 3ds max Post Merge: September 13, 2012, 05:00:21 PM
I have high expectations for this.
Very
Very
High expectations.
Post Merge: September 13, 2012, 05:04:32 PM
@Carnage: The FitFinal has 950 kb mostly because the stage textures and blue falcon animations
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« Last Edit: September 13, 2012, 05:04:40 PM by Anivernage »
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« Reply #57 on: September 13, 2012, 05:03:57 PM » |
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It was more of a filler final smash suggestion. I don't play with items so It doesn't really matter to me what the FS is anyway.
That said... Just finished the side smash revamp. No need to redo the start and hold, they worked out just fine. I didn't really even need to do much to the side smash but edit a couple frames and make it look slightly more fierce... So good job Carnage, you did good on that one.
Up smash is next... then the up tilt. I think Avivernage should do the down tilt since that requires the SquatWait ... and I don't have it.
After that, since he's doing the Down Smash, I'll start on the throws. Charizards catch animations and stuff is ok right?
@turbobear: I already made a dash attack but if yours is better or Carnage prefers it over mine, we could go with yours. I basically made it a dash where at the end of the dash, he does an aerial flip like how he does in Boss Battles.
f smash was my best custom animation by far xD and yes charizard grabs and grabwait are fine
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« Reply #58 on: September 13, 2012, 05:08:58 PM » |
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The FitCaptain Final has 905 kb, moslty in textures and BlueFalcon animations But there´s a FitCapFinalSpy is the same except with Blue Falcon with no textures
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« Reply #59 on: September 13, 2012, 05:25:44 PM » |
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The FitCaptain Final has 905 kb, moslty in textures and BlueFalcon animations But there´s a FitCapFinalSpy is the same except with Blue Falcon with no textures well 905 seems a decent number well your in charge of what you want to turn the stage into it wasteland with a few distant bushes, tech corridor ,etc anything that looks like it can be on metroid even some old rock floor like in this pic a simple texture for the floor would work
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