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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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Author Topic: Flygon Psa Released  (Read 186555 times)
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KingJigglypuff
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    « Reply #195 on: November 27, 2012, 04:35:55 AM »


    I don't think I can fix the Up Special. So I put in vBrawl Falcon's animations for now. You're going to have to come up with a different Up Special. :/
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    Carnage
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    « Reply #196 on: November 27, 2012, 04:51:24 AM »


    I don't think I can fix the Up Special. So I put in vBrawl Falcon's animations for now. You're going to have to come up with a different Up Special. :/
    does cf animation work perfectly? if so then kagemaru just needs to rotate some bones like the hands wings and legs without moving any xrot oryrot or trown or whatever bone he uses
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    KingJigglypuff
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    « Reply #197 on: November 27, 2012, 05:00:57 AM »


    does cf animation work perfectly? if so then kagemaru just needs to rotate some bones like the hands wings and legs without moving any xrot oryrot or trown or whatever bone he uses
    Yes. His animations work just fine.
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    Carnage
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    « Reply #198 on: November 27, 2012, 05:11:04 AM »


    Yes. His animations work just fine.
    then i think its possible  to turn it  into a ridley like animation
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    Kagemaru
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    « Reply #199 on: November 27, 2012, 09:12:42 AM »


    Are we talking about the explosive jump Ridley does?

    I could animate that no problem actually. If I decide to before I go to work, I'll stream it. If not, I'll stream it after work (around 9 my time)
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    Carnage
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    « Reply #200 on: November 27, 2012, 09:25:40 AM »


    Are we talking about the explosive jump Ridley does?

    I could animate that no problem actually. If I decide to before I go to work, I'll stream it. If not, I'll stream it after work (around 9 my time)
    need to use CF capture and trow animation and turn them into ridley like xD
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    « Reply #201 on: November 27, 2012, 09:34:37 AM »


    I just wont move the TransN bone then... or the XRot I think. I'll look at it and see whats going on with it.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
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    « Reply #202 on: November 27, 2012, 09:38:11 AM »


    I just wont move the TransN bone then... or the XRot I think. I'll look at it and see whats going on with it.
    dont move any bone that might be  a reference even the hipN if you can avoid moving it just rotation to be sure he doesnt move foward since no one is sure what bonerefs CF uses in that special throw but if you cant make it good without moveing hipn then move it move it
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    Kagemaru
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    « Reply #203 on: November 27, 2012, 09:47:33 AM »


    Well that kinda throws a wrench into my animation idea... but ok. Since you don't want me to move the hip, yrot, xrot, transn bone's translations, he'll retain the same degree of height and fall that he gets from CF's animation, though since its just an explosion, and him jumping away, I assumed there wasn't much involved in this particular part of the attack.

    A hit box... and then the opponent goes flying away leaving Falcon to be animated freely.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
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    « Reply #204 on: November 28, 2012, 05:51:01 PM »


    kjp send you a message about up b

    also i had an idea  do you think it works?
    downB codding
    if fired or on the entry float variable set la float 129=5(scalar)

    downB hold
    main
    set loop 200 times
               bit variable increment la float 129
               sinc timer 4.5 frames
    execute loop

    gfxtab
    set loop 200 times
        if la float 129 <10
         small gfx
         else
                  if la float 129<15
                     less smaller gfx
                  else
                               if la float 129<20
                               midium gfx
                               else
                                         if la float 129>24
                                         biggest gfx
                                        end if
                              end if
                end if
    end if
    execute loop

    other tab
    set loop 400 times
    if laflot 129>24
    set bit 103
    change action 0/E
    end if
    sic timer=2
    execute loop


    Downb fire
    highest hitbox only but on damage it has lafloat 129


    do you think this code might work?
    If lafloat
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    KingJigglypuff
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    « Reply #205 on: November 28, 2012, 08:24:51 PM »


    I'm not too sure. but I don't think I'll be doing any PSA work until I get a new keyboard. Undecided
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    « Reply #206 on: November 30, 2012, 08:27:59 AM »


    KJP my idea worked xD now ridley doesnt use 4 diferent damages on down b he has 20 Tongue he can do any damage between 5 and 25 now it looks like a true charged attack xD i will implement my code when you finish your stuff since i had to change alot of it i even turned acion 280 into a double action by labit xD

    DD your gonna be happy since now downB is a true charged attack and you can save any number from 5 to 25 if you shield.
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    Kagemaru
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    « Reply #207 on: November 30, 2012, 08:34:43 AM »


    Also Carnage I'm not sure I fully understand the issue you're having with Ridley's up-b animation. After I 'fixed' it you said it was still flickering. What does that mean exactly? because as you saw in the stream, I used the same bone translations as Captain Falcon has.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #208 on: November 30, 2012, 08:43:49 AM »


    Also Carnage I'm not sure I fully understand the issue you're having with Ridley's up-b animation. After I 'fixed' it you said it was still flickering. What does that mean exactly? because as you saw in the stream, I used the same bone translations as Captain Falcon has.
    its the throw animation for some reason  when the throw animations is played he teleports abit foward and it doesnt have to due with the catch animation since if you use your ridley catch and CF throw then he wont move foward  wich is wierd lol

    i fixed most of i could now he just moves a tiny bit foward
    « Last Edit: November 30, 2012, 08:47:16 AM by Carnage » Logged


    Kaaoeyi
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    « Reply #209 on: November 30, 2012, 01:30:43 PM »


    Hello,

    I put your Ridley over diddy using a .rel file but.. His neutal b does 999%, and when shielded, somehow recoils and blows him off screen.. can you fix this in the near future? Thanks.

    Also, Awesome work on this. I enjoy this PSA a lot.
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