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« Reply #210 on: November 30, 2012, 01:58:36 PM » |
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Hello,
I put your Ridley over diddy using a .rel file but.. His neutal b does 999%, and when shielded, somehow recoils and blows him off screen.. can you fix this in the near future? Thanks.
Also, Awesome work on this. I enjoy this PSA a lot.
CF isnt rel portable you probably are using a marth rel or something ridley works fine on Captain falcon so use it there i wont fix ports that use marth rels or similar since those are glitchy ports and the fixes cant be done most of the time since its n-b doesnt use floating points or articles is a simple as a gfx with an hitbox so if its glitched i wouldnt even know why.
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« Reply #211 on: November 30, 2012, 03:48:37 PM » |
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You should really delete me as Collab and only credit me. To be quite honest, I barely did anything. On a side note, I have been so busy to the point where I may leave hacking for about a year and just return with a Huge Release. Anyways, I haven't had a Wii to test anything <INCLUDING RIDLEY, VEGETA, SORA, > so Once I do, I may get sidetracked with all the new mods.
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« Last Edit: November 30, 2012, 03:50:19 PM by GanonG0d81 »
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« Reply #212 on: November 30, 2012, 06:45:54 PM » |
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I haven't turned my wii on to test that stuff either... I'm content watching videos tbh... But you could try doing it the ISO way... thats what I'm gonna do when i get a new laptop.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #213 on: December 03, 2012, 06:28:11 AM » |
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sended kjp and DD the ridley file kjp has been working on
it has new dash attack up smash(i tryed to make all hitbox hit but i couldnt) fixed grab decent upb grab a surprise on 02.pcs xD and a new downB codding you can keep all charges from 1 dmg to 25
if anyoe else on the team wants to try it let me know
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« Reply #214 on: December 03, 2012, 11:53:42 AM » |
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KJP sent you the edits he made to the PSA right?
I'm confused as to where we are with this project.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #215 on: December 03, 2012, 12:02:18 PM » |
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KJP sent you the edits he made to the PSA right?
I'm confused as to where we are with this project.
we have everything except kjp epic glide(wich i dont know if we have actions for it unless we get ride of the current FS) and the FS, Kagemaru would you want to animate kraid doing the FS or something i was thinking like he sprouts from the ground and then fires his spike from his belly or something or maybe just moves foward slashing its way through like beast ganon
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« Reply #216 on: December 03, 2012, 12:13:13 PM » |
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I forgot to mention that I don't actually like that idea for a FS...
Kraid has like... nothing to do with Ridley... Why is he popping outta nowhere to do a Final Smash?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #217 on: December 03, 2012, 12:17:06 PM » |
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I forgot to mention that I don't actually like that idea for a FS...
Kraid has like... nothing to do with Ridley... Why is he popping outta nowhere to do a Final Smash?
1st metroid reference? well whats your sugestion?
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« Reply #218 on: December 03, 2012, 12:33:46 PM » |
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I forgot to mention that I don't actually like that idea for a FS...
Kraid has like... nothing to do with Ridley... Why is he popping outta nowhere to do a Final Smash?
So that's two who agree that Kraid shouldn't be a part of Ridley's final smash...
I still say his final smash could be from Other M, like the attack where he burns the ground. And it would possibly have a long lasting hit box... Or, it could be like the hard mode of the game. And kill in one hit. Or something from Metroid Prime... Or heck, even the SSBC final smash. There could be SOME way to implement a proper air version. Maybe stun with time slowing? That could possibly hit the foe, even in the air if the hit box is big enough.
...But then again. I feel that should be done last. Since most people don't use items.
He also will need new taunts, and victory poses...
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« Reply #219 on: December 03, 2012, 12:41:11 PM » |
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So that's two who agree that Kraid shouldn't be a part of Ridley's final smash...
I still say his final smash could be from Other M, like the attack where he burns the ground. And it would possibly have a long lasting hit box... Or, it could be like the hard mode of the game. And kill in one hit. Or something from Metroid Prime... Or heck, even the SSBC final smash. There could be SOME way to implement a proper air version. Maybe stun with time slowing? That could possibly hit the foe, even in the air if the hit box is big enough.
...But then again. I feel that should be done last. Since most people don't use items.
He also will need new taunts, and victory poses...
i really dont care much for taunts or victory poses i prefer the fs be finished first kagemaru do you think you can animate SSBC FS? that isnt any simple animation xD
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« Reply #220 on: December 03, 2012, 12:53:16 PM » |
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Isn't it like Pits?
An image pops up on the screen and then who ever is around it gets sent flying?
My suggestion is that he does like... a beam blast from his mouth.
He flies up, then charges a beam, then does a strafing beam across the stage.
for those of you who don't know what strafing is... its basically when you point the beam at one place, then move it to another... without turning off the beam, so that everything in between is hit.
Think of it like Lucarios going from Left to Right. But instead of being able to control it... you kinda just do it once and thats it.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #221 on: December 03, 2012, 01:03:46 PM » |
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Isn't it like Pits?
An image pops up on the screen and then who ever is around it gets sent flying?
My suggestion is that he does like... a beam blast from his mouth.
He flies up, then charges a beam, then does a strafing beam across the stage.
for those of you who don't know what strafing is... its basically when you point the beam at one place, then move it to another... without turning off the beam, so that everything in between is hit.
Think of it like Lucarios going from Left to Right. But instead of being able to control it... you kinda just do it once and thats it.
SSBC FS is ridley roars burying anyone next to him then flies up disapearing on the top screen, then does a spin on the background and when he passes by the oponent again but now he is huge hitting it for the ko then disapears and falls trough the top of the screen again its a move he does on super metroid boss battle i think
see when ridley is defeated he goes to the top screen and then rushes from the back
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« Reply #222 on: December 03, 2012, 03:23:45 PM » |
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Kind of...
The move looks like it would work like in SSE.
He does an attack where he flies into the background. Then comes rushing towards you.
Also... You know. Kage, maybe your idea, and my idea could be combined? Look in this video at around 1:13.
Maybe he could breath fire in the pattern you said, then finish off with something like the attack I mentioned? Or would that be too much to code? (Or just not enough space to add a new graphic into the files.) ._. (Though, I still say polishing the rest of the move set would be a MUCH higher priority then making a final smash. Even refining the taunts and victory poses.)
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« Last Edit: December 03, 2012, 03:27:34 PM by _Data_Drain_ »
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« Reply #223 on: December 03, 2012, 04:11:18 PM » |
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Kind of...
The move looks like it would work like in SSE.
He does an attack where he flies into the background. Then comes rushing towards you.
Also... You know. Kage, maybe your idea, and my idea could be combined? Look in this video at around 1:13. Metroid Other M - Ridley Boss Battle (Hard Mode)
Maybe he could breath fire in the pattern you said, then finish off with something like the attack I mentioned? Or would that be too much to code? (Or just not enough space to add a new graphic into the files.) ._. (Though, I still say polishing the rest of the move set would be a MUCH higher priority then making a final smash. Even refining the taunts and victory poses.) DD the blats works on the ground but on the air it would be impossible to code since the thrown doesnt know when it hits the ground to explode hope you understand what i said since there is no way to calculate your distance to the ground for the blast
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« Reply #224 on: December 03, 2012, 06:35:06 PM » |
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DD the blats works on the ground but on the air it would be impossible to code since the thrown doesnt know when it hits the ground to explode hope you understand what i said since there is no way to calculate your distance to the ground for the blast
Ah... I see... My bad...
On a side note... Remember how I said there was a glitch with the glide?
There's how it happens.
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