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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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Carnage
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    « Reply #225 on: December 03, 2012, 06:37:15 PM »


    lol looks like its wagging its taill Tongue well if i take the glide code out of the fall that will be fixed imo just gonna put at the end of the jumps
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    Kagemaru
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    « Reply #226 on: December 03, 2012, 08:05:54 PM »


    I knew about the thrown bone thing. I was done with it tbh. I haven't seen the video yet since i'm on my phone.
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    « Reply #227 on: December 04, 2012, 03:01:29 PM »


    Have you tried using the Sound Bank modifier to load Ridley's sound bank? There's a version for both NTSC and PAL.
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    « Reply #228 on: December 04, 2012, 03:02:17 PM »


    Have you tried using the Sound Bank modifier to load Ridley's sound bank? There's a version for both NTSC and PAL.

    i would love that but i dont know what ridley sound bank is or what ids they use unfortunelly

    kagemaru can you animate this for FS?
    But make him do a roar furst wich will stun then see the move he does around 1:00 min
    Super Smash Bros. Brawl - Ridley Boss Fight
    « Last Edit: December 04, 2012, 03:14:52 PM by Carnage » Logged


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    « Reply #229 on: December 04, 2012, 03:16:31 PM »


    Hang on, I'll fetch that for you......

    Ridley's sound bank ID is 144 in hex meaning try this:

    Falcon Has Ridley's Sound Bank NTSC-U:[Phantom Wings]
    4A000000 80AD89E0
    14000024 0000013D
    E0000000 80008000

    Falcon Has Ridley's Sound Bank PAL:[Phantom Wings, ported by Deathwolf]
    4A000000 80AD4800
    14000024 0000013D
    E0000000 80008000

    Sounds IDs for Ridley should start at 25FA (For NTSC) or somewhere close to that.
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    « Reply #230 on: December 04, 2012, 03:22:48 PM »


    Hang on, I'll fetch that for you......

    Ridley's sound bank ID is 144 in hex meaning try this:

    Falcon Has Ridley's Sound Bank NTSC-U:[Phantom Wings]
    4A000000 80AD89E0
    14000024 0000013D
    E0000000 80008000

    Falcon Has Ridley's Sound Bank PAL:[Phantom Wings, ported by Deathwolf]
    4A000000 80AD4800
    14000024 0000013D
    E0000000 80008000

    Sounds IDs for Ridley should start at 25FA (For NTSC) or somewhere close to that.
    will try it to see if i can find them do you think ridley has more sounds or meta ridley has more?
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    « Reply #231 on: December 04, 2012, 04:28:42 PM »


    will try it to see if i can find them do you think ridley has more sounds or meta ridley has more?
    Heck, you might be able to use both.

    If they're in the same sound area.



    Oh yeah... EY, is there any way to fix some of the glitches Ridley has? There's a few off the top of my head that are persistent... One, when someone grabs him. And pummels him. They let go of him before they can follow up with anything else.

    Another one is that he can not turn around when jumping in the air.

    And finally. In SSE, or fighting Master/Crazy Hand. When he jumps. He won't stop, unless you do some attack... This can lead to some humorous SDs though.
    « Last Edit: December 04, 2012, 04:42:36 PM by _Data_Drain_ » Logged


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    « Reply #232 on: December 04, 2012, 04:39:12 PM »


    why do u need to know sound ids doesnt that code u posted replace all sounds?
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    « Reply #233 on: December 04, 2012, 04:44:37 PM »


    why do u need to know sound ids doesnt that code u posted replace all sounds?
    Well, Falcon's IDs, and Ridley's are of course different.

    I feel if you used this code now. All it would do is make every sound blank. Or random stuff from other bosses.

    So you need to know where Ridley's sound files are in hex.
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    « Reply #234 on: December 04, 2012, 04:50:07 PM »


    hmm well once i tried using a similar code with shadows voice(over jigglypuff) replaced with wolfs and it worked flawlessly

    Post Merge: December 04, 2012, 04:51:12 PM
    i guess only way finding out would be to try it out
    « Last Edit: December 04, 2012, 04:51:12 PM by Mr.MW » Logged


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    « Reply #235 on: December 04, 2012, 05:24:44 PM »


    been trying it and ridley sounds are diferent from meta ridley which is on anotherbank and Mr.MW that soundbank code makes you able to call upont ridley sounds if you dont put any ids to match ridleys then he has no sounds i tryed it myself ridley has 20 sounds but only some  that i recognize tomorow im gonna see if i can put some neat sounds on him thanks EY your soundbank code works atleast on the ntsc version which i now can use also

    Heck, you might be able to use both.

    If they're in the same sound area.



    Oh yeah... EY, is there any way to fix some of the glitches Ridley has? There's a few off the top of my head that are persistent... One, when someone grabs him. And pummels him. They let go of him before they can follow up with anything else.

    Another one is that he can not turn around when jumping in the air.

    And finally. In SSE, or fighting Master/Crazy Hand. When he jumps. He won't stop, unless you do some attack... This can lead to some humorous SDs though.

    didnt kjp said that was fixed? if not i can fix it by sizing ridley in the psa to 1.2 and a one slot mod of him in 1.3 wich will lead to the normal 1.5
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    « Reply #236 on: December 04, 2012, 06:43:02 PM »


    So a roar, then he flies away, then back towards the screen?

    I'd hard for me to keep up since i'm on my phone.
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    « Reply #237 on: December 05, 2012, 04:24:33 PM »


    So a roar, then he flies away, then back towards the screen?

    I'd hard for me to keep up since i'm on my phone.

    http://www.mediafire.com/download.php?4m26mi9qx5m98ka

    on the enemy ridley brees you got original ridley model with all the animations seeing the animation in bb will make it much easier imo just need to add a roar before that


    About ridley gran DD the size its the problem every motion almost was to make chars smaller and making them smaller works fine making them bigger its a diferent story

    If ridley size is 1(charizard size) everything works perfectly ivisaur and samus can grab and plumel him at will

    if ridley size is 1,5 most chars cant plumel or he breaks the grab

    Now i gonna give ridley size 1,4 in 1,4 every char can grab him and plumel him at will with the exception of samus and ivisaur  these two can still grab and throw him at will but if they try to plumel he will break the grab so this is the best solution i found without making ridley be a midjet and the only possible fix is size him to 1 making him smaller than charizard due to the rig which i wont do so 2 chars plumel vs his size is ok in my book.
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    « Reply #238 on: December 05, 2012, 05:08:44 PM »


    so the code eternal yoshi posted did work carnage?
    but u r still missing some sounds or something?
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    « Reply #239 on: December 05, 2012, 08:26:21 PM »


    I'll animate that this weekend.

    Hey... Why don't we use his Boss fight wait?  Thats actually way cooler then what I made...
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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