Home Gallery Resources The Team Rules chat Login Register
Poll
Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

Pages:  1 ... 14 15 16 [17] 18 19 20 ... 52
Author Topic: Flygon Psa Released  (Read 186429 times)
0 Members and 1 Guest are viewing this topic.
Carnage
God Kitten
*******
Offline Offline

Posts: 7551


(retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #240 on: December 06, 2012, 04:24:58 AM »


    I'll animate that this weekend.

    Hey... Why don't we use his Boss fight wait?  Thats actually way cooler then what I made...
    you want to change all the attacks wait? remenber we cant use boss animations since ridley has charizard boneset  if your up for it then i could send you the latest files if you want to make a new wait but i think your  its preety good too is up to you if you wanna take a try.

    so the code eternal yoshi posted did work carnage?
    but u r still missing some sounds or something?
    yeah it works but ridley has few sounds  so i had to work with what i got

    i sended kjp,DD and kagemaru ridley with soundbank to see what they think just dont do the FS its freezing for some reason but we are gonna change it anyway so if anyone wants to try it let me know i never did any sounds before.
    Logged


    Kagemaru
    Angel Kitten
    ***
    Offline Offline

    Posts: 3103


  • Awards Starstormer Renowned Hacker Super Saiyan Topic Featured

  • View Profile Awards
    « Reply #241 on: December 06, 2012, 07:38:27 AM »


    Oh... that was ridleywith his new psa and animations... just with sound.

    I thought it was just sound in that dl. *goes to dl it*

    Anyway...

    I can replicate that Wait he does in BossBattles... It wouldn't be an issue. Its more... Cool tbh. It seems more ferocious then the one I have where he's just kinda... flying there. I wont make it entirely like that BossBattles wait though because then his tail would have him floating off the ground too high. He'll stand probably around Ganon or Bowser's height... Something similar to Thor's wait. He floats but not too high.
    Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #242 on: December 06, 2012, 07:41:07 AM »


    Oh... that was ridleywith his new psa and animations... just with sound.

    I thought it was just sound in that dl. *goes to dl it*

    Anyway...

    I can replicate that Wait he does in BossBattles... It wouldn't be an issue. Its more... Cool tbh. It seems more ferocious then the one I have where he's just kinda... flying there. I wont make it entirely like that BossBattles wait though because then his tail would have him floating off the ground too high. He'll stand probably around Ganon or Bowser's height... Something similar to Thor's wait. He floats but not too high.
    lol i just pmed you that Tongue
    Logged


    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #243 on: December 06, 2012, 07:52:30 AM »


    I took a look at the updated files, and I can't seem to fix the Final Smash or the Up Special.

    You're just going to have to port Ridley over a different character. Undecided

    Brawl is way too limited to let us fix those things...
    Logged

    I don't take requests.

    My PSA Thread

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #244 on: December 06, 2012, 08:07:15 AM »


    I took a look at the updated files, and I can't seem to fix the Final Smash or the Up Special.

    You're just going to have to port Ridley over a different character. Undecided

    Brawl is way too limited to let us fix those things...
    the up b isnt damaged its praticaly fixed need to add a fire gfx on the throw and that it imo and since we are making a new FS who cares for CF FS i will just delete all its codding tbh after we get a proper FS
    Logged


    Kagemaru
    Angel Kitten
    ***
    Offline Offline

    Posts: 3103


  • Awards Starstormer Renowned Hacker Super Saiyan Topic Featured

  • View Profile Awards
    « Reply #245 on: December 06, 2012, 08:15:09 AM »


    Funny thing is about this fs is that its the same concept as captain falcon just without the fancy video.
    Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #246 on: December 06, 2012, 08:17:50 AM »


    Funny thing is about this fs is that its the same concept as captain falcon just without the fancy video.
    FS works perfect until it enters in CF stage so if we dont use it then we shouldnt have any problems also the FS is working on the current bb release the v3 dont know why it was messed up really i didnt touch it
    Logged


    Kagemaru
    Angel Kitten
    ***
    Offline Offline

    Posts: 3103


  • Awards Starstormer Renowned Hacker Super Saiyan Topic Featured

  • View Profile Awards
    « Reply #247 on: December 06, 2012, 12:08:10 PM »


    Things corrupt for no reason in BB... happens...

    On a side question... Is it possible to animate two different models for the same animation?

    I was thinking of making a side project out of a couple characters fighting with Brawl Box.
    Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #248 on: December 06, 2012, 04:37:34 PM »


    Things corrupt for no reason in BB... happens...

    On a side question... Is it possible to animate two different models for the same animation?

    I was thinking of making a side project out of a couple characters fighting with Brawl Box.

    theres two ways rigged over the same bones in wich they will do the same movement, or
    if they have diferent bonenames  lol you already did that on zoroark why the doubt? you even animated 3 diferent ones in the same animation lol but be careful on the motion tough.

    DD sended me this after i tryed my first sound work ever

    Ridley Sound Testing






    The goods are. The idle pose roar, the dash attack, the down B's charge, side B. Up B.

    The slightly odd are the ones with NO sounds. forward tilt needs adjustments. Up and down are alright. But seem a bit loud in some ways.
    FORWARD SMASH, that needs changing. You know. You might be able to move that roar to the forward throw. Or a less spammable move then forward smash.

    I feel to fix some of these. You should use both the Ridley sounds. And the general fighter sounds in conjunction.

    Get some opinions on the sounds from Kage, and KJP as well.


    Also... Some things I didn't notice before. That should be addressed... Down air's landing lag counts as a dodge. So you can't punish him for using it like you should be able to.

    The dash attack might need a TAD bit of start up lag. Though you can DI out of the move. It's REALLY tough to punish Ridley for using it. Although, perhaps I should test this further. Because if you can predict him using it. You can jump, and hit him with an aerial.

    ...

    And finally. I was NOT expecting that ending. Since that move worked before.
    XD
    « Last Edit: December 06, 2012, 04:40:10 PM by Carnage » Logged


    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #249 on: December 06, 2012, 04:58:34 PM »


    im assuming dat is sfx via riivo?
    i heard some cool Godzilla sounds lol
    anyways
    did u guys consider having ridley hit the opponent for Final smash and just erase Falcons car?
    and have ridley knock u out
    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #250 on: December 06, 2012, 05:05:57 PM »


    im assuming dat is sfx via riivo?
    i heard some cool Godzilla sounds lol
    anyways
    did u guys consider having ridley hit the opponent for Final smash and just erase Falcons car?
    and have ridley knock u out
    that are ridleys sounds from the boss battle you dont need rivo lol its a code that switches CF sound bank to be ridleys so i can use its sounds it isnt a file or anything.
    Logged


    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #251 on: December 06, 2012, 05:08:15 PM »


    oh yea baby dat is sweet
    Logged


    KGN Nappdagg
    Extreme Kitten
    *******
    Offline Offline

    Posts: 362


    I feel like quiting


    View Profile Awards
    « Reply #252 on: December 07, 2012, 01:43:19 PM »


    theres two ways rigged over the same bones in wich they will do the same movement, or
    if they have diferent bonenames  lol you already did that on zoroark why the doubt? you even animated 3 diferent ones in the same animation lol but be careful on the motion tough.

    DD sended me this after i tryed my first sound work ever

    Ridley Sound Testing


    So I take it my FS animations freeze the game T_T
    Logged

    I'm addicted to Brawl.....HELP :\
    -I feel like calling it quits

     Im srs here *BANG! BANG!*

    P.A.I.N:Mixtape Link (Dat Piff): http://www.datpiff.com/Grey-Poupon-Pain-mixtape.457773.html

    Kagemaru
    Angel Kitten
    ***
    Offline Offline

    Posts: 3103


  • Awards Starstormer Renowned Hacker Super Saiyan Topic Featured

  • View Profile Awards
    « Reply #253 on: December 07, 2012, 02:23:05 PM »


    I forgot about Zoroark tbh...

    Once I finalize who I want to fight each other... I'll change that person's bone names and put it on the other one's .pac. And change the texture names too.

    Anyway... I don't know if its your animation that freezes the FS I doubt its the animation itself but the coding... Usually animations don't freeze things.

    But hopefully I'll have Ridley's animation done by Monday.
    Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #254 on: December 07, 2012, 03:15:54 PM »


    So I take it my FS animations freeze the game T_T
    no the current version on the vault has them and they work fine my guess is something on the codding got corrupted when entering the CF stage.
    Logged


    Pages:  1 ... 14 15 16 [17] 18 19 20 ... 52
    Print
    Jump to: