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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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Author Topic: Flygon Psa Released  (Read 186556 times)
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Kagemaru
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    « Reply #315 on: December 11, 2012, 10:52:42 AM »


    you already have the glide landing/attack/end/ from charizard on the motion but cant you set animation frame on the animation that goes up and down? its preety easy to use the set animation frame  you need to disable the wing movement on that animation  i think kagemaru was the one who did that lol

    Yeah... my bad... I did that before I noticed the wings had their own animation >_>;

    Its fairly mechanical though... every 5 or so frames there is a key frame in almost all the wing bones. But if that can't be done, then I'll just add "adding glide animations" to my list of [censored] to do with Ridley.
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    « Reply #316 on: December 11, 2012, 11:01:17 AM »


    didnt you already have those for scizor? its an awnsome code for example you want to keep  the animation on frame 34 for ever you do this on the beggining of the subaction

    set loop infinite
    set animation frame 34
    sinc timer 0,5
    execute loop and will be on the same frame for ever until you triger something

    been experimenting with this and i can make the attack air low just use a single subaction instead of start,loop one this even its preety usefull
    I have never used that type of coding before. <.> And I assume that I would need some more coding if I were to use momentum. But my current glide coding uses TransN bone animations and Control Stick input commands.
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    « Reply #317 on: December 11, 2012, 11:18:06 AM »


    I have never used that type of coding before. <.> And I assume that I would need some more coding if I were to use momentum. But my current glide coding uses TransN bone animations and Control Stick input commands.
    ok that takes alot of animations i tough you did your glide using the animation frame  but yeah since we already have start,glide,glide attack and glide landing you just need to rotate the glide one on to the positions needed right?
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    KingJigglypuff
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    « Reply #318 on: December 11, 2012, 11:20:57 AM »


    ok that takes alot of animations i tough you did your glide using the animation frame  but yeah since we already have start,glide,glide attack and glide landing you just need to rotate the glide one on to the positions needed right?
    I'll try.

    Edit: So far I have everything working except the Glide Momentum.
    « Last Edit: December 11, 2012, 03:30:55 PM by KingJigglypuff » Logged

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    « Reply #319 on: December 12, 2012, 05:44:06 AM »


    I was bored... So I made Ridley recolors.


    This one is based on Zero Mission... I know Angel Glory made one already, but I took the colors from Ridley's sprites from that game. And layered them onto the texture. That is what came out.


    This one is somewhat based on Ridley X, from Metroid Fusion. I say based because he's more blue here then he was in that game. I added a little something to his eye texture too.


    And this one... While I never PLAYED Contra 3. I noticed in a video at one point that there was a boss that looks A LOT like Ridley.
    http://www.spriters-resource.com/snes/contra3/sheet/45131
    So... I made that for the heck of it... It actually looks pretty nice in game.

    https://dl.dropbox.com/u/52249538/Ridley%20Textures.rar

    Here they are. I also fixed up the eyelids on the other Ridley colors.
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    « Reply #320 on: December 12, 2012, 07:06:40 AM »


    thanks to DD we finally have ridleys for all slots xD also some news

    I Found out ZSS can take ridley motion file in and since ridley over CF is preety much on the end line do you guys think i should port ridley over ZSS?
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    « Reply #321 on: December 12, 2012, 07:23:52 AM »


    Hm... I don't know... Personally. I want him still over Falcon. Since I use Zero Suit Samus sometimes. And surprisingly use Falcon VERY rarely.

    Plus, just because the motion file works. Doesn't mean the PSA will. Zero Suit Samus has a VERY strict file size limit. This counts her motion, and PSA file in the same file size total... But, I may be wrong.
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    « Reply #322 on: December 12, 2012, 07:28:04 AM »


    Hm... I don't know... Personally. I want him still over Falcon. Since I use Zero Suit Samus sometimes.

    Plus, just because the motion file works. Doesn't mean the PSA will. Zero Suit Samus has a VERY strict file size limit. This counts her motion, and PSA file in the same file size total... But, I may be wrong.

    but ridley will be released over CF already you wont lose that one lol it would be a port over a character that has no psas preety much since i can take advantage of ridley tiny pcs size and pac size becuase bb gains filesize when you delete code unlike psa and i wont need most of ZSS codes since ridley pac file is like 40 kb lower than ZSS default pac file
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    « Reply #323 on: December 12, 2012, 07:34:27 AM »


    but ridley will be released over CF already you wont lose that one lol it would be a port over a character that has no psas preety much since i can take advantage of ridley tiny pcs size and pac size becuase bb gains filesize when you delete code unlike psa and i wont need most of ZSS codes since ridley pac file is like 40 kb lower than ZSS default pac file
    Hm... Good point actually.

    Though beware. You'll also have to deal with making a new up B.


    But that in theory shouldn't be too hard. Just a multi hit slashing move would probably fit there.

    When KJP is finished with the changes to the Falcon version. And after Kage makes the new animations for some of the things. Then you could see how a ZSS port goes.

    If the port is pretty much flawless. That would be quite interesting actually... I might not use it. But hey, I'm sure someone would LOVE to have a PSA for ZSS.


    ...


    Just make sure to recode Samus' final smash. And disable her hidden taunt... Samus turning into Ridley mid match would just be scary.
    ._.
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    « Reply #324 on: December 12, 2012, 08:21:27 AM »


    Yeah... disable the Final smash transformation and the Down taunt trick.

    Or just port him over Samus AND Zero suit samus.
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    Kagemaru
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    « Reply #325 on: December 12, 2012, 12:19:12 PM »


    I'll probably be keeping Ridley over CF... cause my Samus and ZSS slots are spoken for.

    IronMan and Tifa > Ridley

    though I'd greatly appreciate a port over maybe Wario or DDD

    And I close at my job every day this week except for friday and saturday. So I'll probably stream those days and do those animations.
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    « Reply #326 on: December 12, 2012, 01:51:26 PM »


    I was bored... So I made Ridley recolors.


    This one is based on Zero Mission... I know Angel Glory made one already, but I took the colors from Ridley's sprites from that game. And layered them onto the texture. That is what came out.


    This one is somewhat based on Ridley X, from Metroid Fusion. I say based because he's more blue here then he was in that game. I added a little something to his eye texture too.


    And this one... While I never PLAYED Contra 3. I noticed in a video at one point that there was a boss that looks A LOT like Ridley.
    http://www.spriters-resource.com/snes/contra3/sheet/45131
    So... I made that for the heck of it... It actually looks pretty nice in game.

    https://dl.dropbox.com/u/52249538/Ridley%20Textures.rar

    Here they are. I also fixed up the eyelids on the other Ridley colors.

    I'll be making the CSPs may I have these?
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    « Reply #327 on: December 12, 2012, 01:55:03 PM »


    I'll be making the CSPs may I have these?
    look at the download there lol
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    « Reply #328 on: December 12, 2012, 02:04:29 PM »


    look at the download there lol
    .........oh
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    « Reply #329 on: December 13, 2012, 04:06:10 AM »


    Is the Ridley name included?
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