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Question: Gyarados Size
Should be smaller
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Kagemaru
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    « Reply #390 on: December 17, 2012, 03:02:52 PM »


    The foot thing is due to a slope event.... If Carnage puts that back it should be fine. Or a slight animation change will fix it... Either way... its a small issue if any.
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    « Reply #391 on: December 17, 2012, 03:16:36 PM »


    Another update.

    I fixed Ridley's issues with the landing lag of Forward Air and Down Air.
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    « Reply #392 on: December 17, 2012, 03:46:45 PM »


    Another update.

    I fixed Ridley's issues with the landing lag of Forward Air and Down Air.
    yeah i forgot to put the ra bit 30 on lol i also made an downair that uses only one animation to save filesize but i can swap that later
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    « Reply #393 on: December 18, 2012, 06:19:10 AM »


    So... I made another video involving Ridley.
    <a href="http://www.youtube.com/watch?v=kzeb2at3Lng" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=kzeb2at3Lng</a>

    Possibly the last before the final version video. This is showing pretty much the glide, and how Ridley plays now that he has some landing lag on forward, and down air. (However the forward air works like Ganondorf's Thunder Stomp. So if you do a short hop, and the forward air at the same time, you'll still not suffer landing lag... If you try to fast fall though, you WILL suffer landing lag.)

    Also... Here's another video (gotta love Youtube's unlisted video feature) showing the moves, and glide in more detail. And some bugs that still need ironing out.

    <a href="http://www.youtube.com/watch?v=Z8nj56zlN-I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Z8nj56zlN-I</a>
    « Last Edit: December 18, 2012, 06:28:51 AM by _Data_Drain_ » Logged


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    « Reply #394 on: December 18, 2012, 06:33:24 AM »


    scizor glidding seemed more accurate also kjp never sended me the glidding ridley yet xD
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    « Reply #395 on: December 18, 2012, 06:35:52 AM »


    scizor glidding seemed more accurate also kjp never sended me the glidding ridley yet xD
    Well, both of those are because he's not finished with the coding yet.
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    « Reply #396 on: December 18, 2012, 10:36:26 AM »


    I must go... My planet needs me. Lol
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    « Reply #397 on: December 18, 2012, 04:52:24 PM »


    I have yet again, another update.

    I fixed up the issues with landing lag, and perfected the gliding momentum. I also did some additional coding to make his glide as Brawl-Like as possible.

    I'm going to fix up the Up Smash next, but I need to know if Kage made any animation updates to the Up Smash before I edit it.
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    « Reply #398 on: December 18, 2012, 05:20:58 PM »


    You know...

    I'm really starting to think up B needs to be changed...

    I was testing the up B some. And noticed you could chain two in a row on Bowser at 0%. If used on the ground.

    Again... Sorry for only bring this up now. It's just now bothering me.
    <_<

    Perhaps to kinda keep with his weakness to jumping attacks, the new one could have a somewhat slow start up? Not TOO slow, just slow enough that you can't easily use it as an anti air.

    Heck, it could work kinda like the ZSS version, just with more start up?
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    « Reply #399 on: December 18, 2012, 05:38:06 PM »


    You know...

    I'm really starting to think up B needs to be changed...

    I was testing the up B some. And noticed you could chain two in a row on Bowser at 0%. If used on the ground.

    Again... Sorry for only bring this up now. It's just now bothering me.
    <_<

    Perhaps to kinda keep with his weakness to jumping attacks, the new one could have a somewhat slow start up? Not TOO slow, just slow enough that you can't easily use it as an anti air.

    Heck, it could work kinda like the ZSS version, just with more start up?
    I second this.
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    « Reply #400 on: December 18, 2012, 05:56:31 PM »


    I haven't touched the up-smash animations. Do what you need to do AWESOME 2.0!

    I'm up for changing the up-special if Carnage ok's it.
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    « Reply #401 on: December 18, 2012, 06:01:37 PM »


    Perhaps to expand upon this idea...

    Okay, the animation would be what it currently is. *Unless Kage wants to alter it... If that's the case, we can hear KJP's idea.*

    The start up would be pretty slow. After that start up, he would lunge upward, his head being the hit box.

    The hit box would start out somewhat strong, but would get weaker rather quickly. In other words, it would be a... What do Smashers call it? A "Sex Kick"? I feel this might be balanced. And not be TOO different.
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    « Reply #402 on: December 19, 2012, 01:22:52 AM »


    i like ridley up b on CF since the purpose  of this psa is to look like SSBC ridley dont see why it needs changing just becuase it grabs bowser twice at 0% that doesnt make it OP in my book if someday pikazz finds out how to do special grabs work for other chars i will add the grab to the ZSS version and to add start up it would either need frame speed modifier  or a longer animation wich i dont think its needed it isnt that fast of an UpB brawl as much fasters up bs

    also kagemaru made a new back air and up throw animations i will send it to you kjp should be an easy psa
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    « Reply #403 on: December 19, 2012, 05:15:19 AM »


    Okay, I'm just going to be blunt now...

    The current up B feels... Sloppy. The move goes by too fast when it grabs, and to most players, probably won't make any sense until they zoom in. It has poor presentation. It's TOO similar to Falcon's movement wise when going up. And it just clashes with the rest of the move set's polish...

    I beg of you to change your mind about this... And yes, KJP feels the same way about this up B.

    We both really think it needs changing. It's really the biggest problem with the PSA now. A new up B would make the PSA feel overall much more polished.
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    « Reply #404 on: December 19, 2012, 06:23:37 AM »


    Okay, I'm just going to be blunt now...

    The current up B feels... Sloppy. The move goes by too fast when it grabs, and to most players, probably won't make any sense until they zoom in. It has poor presentation. It's TOO similar to Falcon's movement wise when going up. And it just clashes with the rest of the move set's polish...

    I beg of you to change your mind about this... And yes, KJP feels the same way about this up B.

    We both really think it needs changing. It's really the biggest problem with the PSA now. A new up B would make the PSA feel overall much more polished.

    if i were to change the up b it would be for the one in SSBC minus the grab wich would need a totally new animation and ending on a glide wich i dont know if its possible and i wont force kagemaru doing anymore animations since im preety happy with this up B already.
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