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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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    « Reply #405 on: December 19, 2012, 06:45:38 AM »


    if i were to change the up b it would be for the one in SSBC minus the grab wich would need a totally new animation and ending on a glide wich i dont know if its possible and i wont force kagemaru doing anymore animations since im preety happy with this up B already.

    Actually, if that's similar to Meta Knight's up B. KJP thought that would be possible. That was actually his idea for a replacement up B.

    Also... I recorded two unlisted videos.


    <a href="http://www.youtube.com/watch?v=fRQ4HRJ7lls&feature=youtu.be" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fRQ4HRJ7lls&feature=youtu.be</a>
    One for the current up B. So people can give their opinions on it... I still think it should be changed. :/

    <a href="http://www.youtube.com/watch?v=9WEc3v_Ta6E&feature=youtu.be" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=9WEc3v_Ta6E&feature=youtu.be</a>
    And one showcasing his glide coding... Which is REALLY nice I must say. It feels like a proper glide now. KJP really improved the old coding massively.
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    « Reply #406 on: December 19, 2012, 07:06:50 AM »


    that glide looks much better and that upB video even seems to make it look good for some combos and stuff imo
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    « Reply #407 on: December 19, 2012, 08:02:55 AM »


    Still... It just doesn't FEEL right... And as I said, it looks odd too. You can't really tell what he's doing to the foe. Unless you pause more then once to see it up close. Also... From what I remember about SSBC, this move isn't that similar to it, other then the grabbing aspect...

    I'm sorry I'm being stubborn with this. Or harsh about it... I just really want to see this up B changed.
    :/
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    « Reply #408 on: December 19, 2012, 08:40:25 AM »


    Still... It just doesn't FEEL right... And as I said, it looks odd too. You can't really tell what he's doing to the foe. Unless you pause more then once to see it up close. Also... From what I remember about SSBC, this move isn't that similar to it, other then the grabbing aspect...

    I'm sorry I'm being stubborn with this. Or harsh about it... I just really want to see this up B changed.
    :/
    the grab isnt like the one in ssbc becuase CF cant move its oponents during the grab and ssbc ridley upB is like MK more or less he does the right part of an U and glides on the end
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    « Reply #409 on: December 19, 2012, 08:45:30 AM »


    Hm...

    Like I said, KJP kinda wants to take a shot at the Shuttle Loop like up B. He thinks he might be able to code that.
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    « Reply #410 on: December 19, 2012, 08:46:20 AM »


    Hm...

    Like I said, KJP kinda wants to take a shot at the Shuttle Loop like up B. He thinks he might be able to code that.

    the problem is there is no animation like that to use
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    « Reply #411 on: December 19, 2012, 09:18:33 AM »


    Uploading CSPs somewhere around 1:30. ; names, stock BPs and alternative Rayquaza's Individual Name ON the CSS WITH Ridleys'. read the readme.
    ALSO HUGE improvement because I got Photoshop last weekend.
    « Last Edit: December 19, 2012, 09:24:59 AM by GanonG0d81 » Logged

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    « Reply #412 on: December 19, 2012, 09:22:32 AM »


    the problem is there is no animation like that to use
    Hm... Well, lets see what KJP, and Kage think. We should hear what they have to say on the matter.

    Also... There IS a Shuttle Loop like animation Ridley can use.

    He does a move like this in SSE. An edited version of that animation could perhaps be used?


    Uploading CSPs somewhere around 1:30. ; names, stock BPs and alternative Rayquaza's Individual Name ON the CSS WITH Ridleys'. read the readme.
    Oh? Sounds good. Did you fix the red eyes on the Zero Mission Ridleys?
    « Last Edit: December 19, 2012, 12:20:44 PM by _Data_Drain_ » Logged


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    « Reply #413 on: December 19, 2012, 12:12:35 PM »


    Misc Data[70]
         
    For No Use With Rayquaza Name

    Stocks

    Battle Portraits


    My Read Me for CSS Name
    http://www.mediafire.com/?240vj27kubwd213
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    « Reply #414 on: December 19, 2012, 12:21:45 PM »


    Misc Data[70]
       
    For No Use With Rayquaza Name

    Stocks

    Battle Portraits


    looks good i dont mind the fs eyes in some xD the only thing left is the Battle name i like the stocks most ppl forget the stockes
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    « Reply #415 on: December 19, 2012, 12:23:38 PM »


    Hm... I don't know... I liked what you showed off the first time, TheGanon.

    It seems like you over saturated the colors on these. They seem VERY bright... Where as the ones you showed off first were as they are in BrawlBox color wise... I thought that looked better.
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    « Reply #416 on: December 19, 2012, 12:26:20 PM »


    Hm... I don't know... I liked what you showed off the first time, TheGanon.

    It seems like you over saturated the colors on these. They seem VERY bright... Where as the ones you showed off first were as they are in BrawlBox color wise... I thought that looked better.

    Well not to hurt any feelings but they are still there, feel free to use them. I won't be redoing these because posting image after image on threads is tedious.

    Any other thoughts?
    -positive-
    -negative-
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    « Reply #417 on: December 19, 2012, 12:37:35 PM »


    Any other thoughts?
    -positive-
    -negative-
    I can't really think of anything more to say. I pretty much said the biggest problem with this new batch.


    Though I GUESS another nitpick would be the stock icons. They don't really match Brawl's style. Brawl's are edits of the portrait's head, made to be more sprite like... Meaning less colors. For reference, look in the Misc90 in Common5.pac.

    They are shrunken down, reduced in color by quite a bit, and have a black border around them.
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    « Reply #418 on: December 19, 2012, 12:38:09 PM »


    looks good i dont mind the fs eyes in some xD the only thing left is the Battle name i like the stocks most ppl forget the stockes
    What's the size fo Battle Names? I'll add em later own.

    Post Merge: December 19, 2012, 12:39:06 PM
    I can't really think of anything more to say. I pretty much said the biggest problem with this new batch.


    Though I GUESS another nitpick would be the stock icons. They don't really match Brawl's style. Brawl's are edits of the portrait's head, made to be more sprite like... Meaning less colors. For reference, look in the Misc90 in Common5.pac.

    They are shrunken down, reduced in color by quite a bit, and have a black border around them.

    I was asking for other people's opinions lol
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    « Reply #419 on: December 19, 2012, 12:45:56 PM »


    That Up-B move looks ok. Maybe have Ridley's wings flapping to recover, and shoot a fire ball if Ridley catches you.
    « Last Edit: December 19, 2012, 12:49:52 PM by JCentavo » Logged

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