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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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    « Reply #435 on: December 19, 2012, 04:58:50 PM »


    I was thinking of a shuttle loop type animation that only ends in the glide if the hitbox hits, otherwise, he goes into helpless. But to make things not look weird, have it transition into the glide pose, then have it transition into the Helpless fall pose. That is if everyone here agrees with the idea.
    Sounds good to me.

    Also, Kage, for the animation, look into the boss Ridley's files. There's an animation that should help out quite a bit.

    Also, I feel the animation should make Ridley go upward, then at the peak of the ascent, he does a full loop. Ultimately elevating him higher then when he started the move. It would be slower then Meta Knight's shuttle loop.
    « Last Edit: December 19, 2012, 05:10:13 PM by _Data_Drain_ » Logged


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    « Reply #436 on: December 19, 2012, 05:56:20 PM »


    The loop he does after he grinds his tail on the stage?

    So what exactly am I making? I don't recall if I made the victory pose where he lands, then takes off... but is that basically what I'm doing?

    Making him look like he's taking off with one flap of his wings?

    KJP: How many animations is it since from what I read, it'll have him go into the glide and stuff....

    Just break it down for me and I'll get to it when I get to it Cheesy
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    « Reply #437 on: December 19, 2012, 06:36:04 PM »


    KJP: How many animations is it since from what I read, it'll have him go into the glide and stuff....

    Just break it down for me and I'll get to it when I get to it Cheesy
    You just need one animation for ground and one animation for air.

    And what I meant by transition was after the loop, have it take a few frames to transition into the glide pose, then hold that for a few frames before having it transition into the Special Fall pose after a few frames.
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    « Reply #438 on: December 19, 2012, 06:36:27 PM »


    Okay, the animation I was thinking of basing this on, is "EnmRidleyWavingAttack". Though with less frames, since it has 180 frames... Plus it will need editing anyway.

    The attack should make him fly up a good ways, then do a loop at the apex of the move.

    In KJP's idea, it would go into a glide if it hits... However, in the other version, it will just go straight into a glide.

    Sorta in a path like this... Please pardon the crude Paint Programminess of this... This isn't exact, it's just a rough idea on how it might work.

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    « Reply #439 on: December 19, 2012, 09:06:01 PM »


    So about how high should I make this be at the tip of the loop and the end of the animation?
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    « Reply #440 on: December 19, 2012, 09:43:15 PM »


    So about how high should I make this be at the tip of the loop and the end of the animation?
    Huh... Good question...

    I'd have to see what KJP says. But I feel that he should go... Somewhat high, perhaps higher then his current up B. But travel slower? I'm really not sure though...
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    « Reply #441 on: December 19, 2012, 10:01:15 PM »


    So this is whats going on in my mind:

    1 animations for ground and 1 animation for air

    He starts by crouching down with his wings extended, then flaps to go up (basically the start of the FS) then he does a loop, enters into the gliding animation, but continues into the special fall animation.

    I get that right?
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    « Reply #442 on: December 19, 2012, 10:07:18 PM »


    Hm... Sounds alright to me.

    Lets see what KJP, and Carnage think of this.
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    « Reply #443 on: December 19, 2012, 11:16:50 PM »


    Yes, Kage. That's how I think the animation should go. And I agree with Data about the height.
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    « Reply #444 on: December 19, 2012, 11:39:37 PM »


    Mk... so if Carnage gives the final ok for it, I'll have it done probably some time tomorrow.
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    « Reply #445 on: December 20, 2012, 04:58:33 AM »


    its okay by me
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    « Reply #446 on: December 20, 2012, 09:11:34 AM »


    Consider it done.
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    « Reply #447 on: December 22, 2012, 11:59:54 AM »


    Consider it done.
    Hm... I'm not trying to sound pushy. I just wonder if you made some progress with that animation.

    Again. I'm sorry about this.
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    « Reply #448 on: December 22, 2012, 01:04:52 PM »


    I said consider it done didn't I? Im srs here

    Lol its been done, KJP has the new animations already Awesome Face
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    « Reply #449 on: December 22, 2012, 01:05:39 PM »


    Hm... I'm not trying to sound pushy. I just wonder if you made some progress with that animation.

    Again. I'm sorry about this.

    I said consider it done didn't I? Im srs here

    Lol its been done, KJP has the new animations already Awesome Face

    ninjad .. what he said
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