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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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KingJigglypuff
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    « Reply #480 on: December 27, 2012, 05:20:13 PM »


    I can easily put back in the old coding.
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    « Reply #481 on: December 28, 2012, 09:09:56 AM »


    I can easily put back in the old coding.
    i already did xD and i fixed the up b so we can reverse the direction on the air

    i sended the 2 versions of ridley to DD and kjp if they agree this will be released as a final version the two versions play completely alike  the zss can glide like ridley does on Cf and everything and makes samus filesize go abit further since after everything ridley over zss still has 34 kbts to reach zss default size if anyone on the team wants to test the 2 possible final versions let me know too much feedback never hurted anyone Tongue
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    « Reply #482 on: December 29, 2012, 12:05:52 AM »


    I'd say this is CLOSE to being finished...

    Though I still think that there's things that need ironing out. As I stated in the PM I sent you...


    My only other regret is that Ridley doesn't have all the taunts, and victory poses replaced... Only one taunt is new, and he has a new losing pose. But all the rest is still Charizard's...
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    « Reply #483 on: December 29, 2012, 12:20:35 AM »


    I thought GG was doing those?

    I actually haven't heard from him in a while.

    I guess I'll do some more work on Ridley after I get off work tomorrow.
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    « Reply #484 on: December 29, 2012, 01:21:11 AM »


    I thought GG was doing those?

    I actually haven't heard from him in a while.

    I guess I'll do some more work on Ridley after I get off work tomorrow.
    Okay. Good to hear.

    Also. I have a question... Since I know little about animating and what not.

    Is it possible to fix up throw? Ridley himself looks fine during it. But his foe... Well, they remind me of that Geddan (AKA the Goldeneye Cartridge Tilt Glitch) meme.

    I think if it's any bit possible. The foe should be laying on the ground.
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    « Reply #485 on: December 29, 2012, 05:55:44 AM »


    Okay. Good to hear.

    Also. I have a question... Since I know little about animating and what not.

    Is it possible to fix up throw? Ridley himself looks fine during it. But his foe... Well, they remind me of that Geddan (AKA the Goldeneye Cartridge Tilt Glitch) meme.

    I think if it's any bit possible. The foe should be laying on the ground.

    i think the throw tha makes the oponent rotate while ridley goes up was on porpose it was supposed to be that atleast  i think thats was what kage went for
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    « Reply #486 on: December 29, 2012, 06:31:10 AM »


    i think the throw tha makes the oponent rotate while ridley goes up was on porpose it was supposed to be that atleast  i think thats was what kage went for
    That seems weird though... It looks unnatural...

    ...

    Also, I should say right now. KJP isn't gonna be here for quite some time... I don't want to get into details... So you and Kage are gonna have to finish Ridley.

    Thankfully though, the last part should be easy to do. Ridley is VERY close to finished.
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    « Reply #487 on: December 29, 2012, 06:34:35 AM »


    That seems weird though... It looks unnatural...

    ...

    Also, I should say right now. KJP isn't gonna be here for quite some time... I don't want to get into details... So you and Kage are gonna have to finish Ridley.

    Thankfully though, the last part should be easy to do. Ridley is VERY close to finished.

    putted old n-b codding back on falcon i dont know why kjp even changed it srs he made it even ocupy one more action which we really were lacking on falcon also DD not sure if i can fix the glide on the upB since they have the exact same codding on zss and CF and the same animations so im not sure what to do here
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    « Reply #488 on: December 29, 2012, 06:49:41 AM »


    putted old n-b codding back on falcon i dont know why kjp even changed it srs he made it even ocupy one more action which we really were lacking on falcon also DD not sure if i can fix the glide on the upB since they have the exact same codding on zss and CF and the same animations so im not sure what to do here
    Hm... I don't know either then...

    Still. Glad to hear about the neutral B being fixed.
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    « Reply #489 on: December 29, 2012, 07:07:36 AM »


    The grab was done that way on purpose. If you can make a video of it so I can see it in game I could maybe see what the issue is and fix it
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    « Reply #490 on: December 29, 2012, 07:45:11 AM »


    The grab was done that way on purpose. If you can make a video of it so I can see it in game I could maybe see what the issue is and fix it

    Done.
    <a href="http://www.youtube.com/watch?v=fkM8I1OAY70&feature=youtu.be" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fkM8I1OAY70&feature=youtu.be</a>
    Also... What do you think of the video quality? I found this setting in my recording program... Is it better then my previous quality?

    Anyway... Yeah, that animation looks VERY odd.
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    « Reply #491 on: December 29, 2012, 07:52:08 AM »


    yeah thats how the thrown is animated i think
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    « Reply #492 on: December 29, 2012, 08:10:23 AM »


    yeah thats how the thrown is animated i think
    Yeah... But it REALLY doesn't look right...

    It looks like either "Geddan". Or they're possessed by a demon.

    Take your pick.
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    « Reply #493 on: December 29, 2012, 12:58:12 PM »


    O.o

    It looks good to me though.. Its supposed to emulate the spin caused by ridley flying up really fast...

    But I can make it just one directional spin if its that big an issue... I'm also about to clock out of work and head home so I'll be able to stream this stuff.
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    « Reply #494 on: December 29, 2012, 01:14:03 PM »


    Done.
    Also... What do you think of the video quality? I found this setting in my recording program... Is it better then my previous quality?

    Anyway... Yeah, that animation looks VERY odd.


    i like the video quality<.<
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