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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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    « Reply #600 on: January 21, 2013, 09:16:01 AM »


    not that simple since there isnt a dead animation so its sound id isnt on the subactions most likely
    Well no. But my guess is. All the Ridley sounds are bunched together. Just in hex keep moving up, or down the sounds list near the "roar" sound.
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    « Reply #601 on: January 21, 2013, 09:23:07 AM »


    Well no. But my guess is. All the Ridley sounds are bunched together. Just in hex keep moving up, or down the sounds list near the "roar" sound.
    ridley has  a dead sound from his boos battle like 4 seconds long the problem isnt the id the problem  is where to replace it on the .pac since i its not on the subactions its probably something hardcoded wich reidrects to a hidden sfxid or something
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    « Reply #602 on: January 21, 2013, 09:45:56 AM »


    ridley has  a dead sound from his boos battle like 4 seconds long the problem isnt the id the problem  is where to replace it on the .pac since i its not on the subactions its probably something hardcoded wich reidrects to a hidden sfxid or something
    Hm... I wonder if Eternal Yoshi would be able to help with this question?

    Anyway though... I guess that's not a big deal right now. I think focusing on fixing up the problems I mentioned would be higher priority. The death sound can come in the finalizing phase. When everything else is sorted out.
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    « Reply #603 on: January 30, 2013, 02:58:24 PM »


    How's the model rigging going for meta/omega/otherM ridley?

    I'm definitely NOT bumping this just so that this fantastic PSA can be seen ^_^'
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    « Reply #604 on: February 15, 2013, 08:25:18 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31046&Moderated=All&facebook=true
    Hopefully this will be some motivation to finalize the balance with Ridley's PSA.

    Taking into account what I've said so far.
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    « Reply #605 on: February 19, 2013, 08:53:26 AM »


    I'll probably be keeping Ridley over CF... cause my Samus and ZSS slots are spoken for.

    IronMan and Tifa > Ridley

    though I'd greatly appreciate a port over maybe Wario or DDD

    And I close at my job every day this week except for friday and saturday. So I'll probably stream those days and do those animations.

    I found that using a marth rel would let Ridley work over anyone. (If you want him to actually do any resistance towards the other CPUs then he plays best over ROB)
    I have changed him around from rob to peach to pikmin etc XD
    I am wondering though if there is any news on Tifa. Haven't heard anything from her in a very long time. I am also curious if you managed to remove the glitches with Chun-Li.
    By the way, did you know that your Wolverine moveset goes amazingly well together with the Kabutops model?
    Also while I am asking a million questions, did you manage to get over that corruption when you PSAed the FS for Wolverine?
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    « Reply #606 on: June 22, 2013, 10:43:28 AM »


    So i have this gyarados idea since day one since i love gyarados, i mean who doesn't? he looks badass

    So i have been messing around with flygon's great import and i made this
    i did some other animations, mainly for movement,guard and jumps but animation is not my cup of tea , i never know how to do things look alive at all so anyone that wants to help me animate this beast pls reply  the moveset isnt still defined but im thinking of porting him over mario now that mario can be rel ported anywhere thanks to PW and use mario downB fluud so gyarados can charge and shoot a hydro pump and it will do damage so its not useless like mario fludd and other ideas are waterfall or bounce for upB, but like i said im still thinking, anyone with ideas for the moveset or that wants to animate pls let me know.


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    « Reply #607 on: June 22, 2013, 11:01:50 AM »


    I guess it wouldn't hurt to help. Tongue

    Maybe Gyarados could be a glass cannon?
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    « Reply #608 on: June 22, 2013, 11:38:17 AM »


    I guess it wouldn't hurt to help. Tongue

    Maybe Gyarados could be a glass cannon?
    dkn making something so big and so light that it would die very easily?dkn gyarados is a bulky pokemon bith in the anime and on the games, making him being very light  and frail doesnt fit his feral look imo

    also he will float abode the ground like he does on pokemon stadium games and PBR i will probably put his hurtboxes along his body so he already has alot of hitting places
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    « Reply #609 on: June 22, 2013, 11:43:01 AM »


    dkn making something so big and so light that it would die very easily?dkn gyarados is a bulky pokemon bith in the anime and on the games, making him being very light  and frail doesnt fit his feral look imo

    also he will float abode the ground like he does on pokemon stadium games and PBR i will probably put his hurtboxes along his body so he already has alot of hitting places
    Alright then.

    How about making him similar to Bowser then?

    A slow, yet strong tank.
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    « Reply #610 on: June 22, 2013, 12:02:27 PM »


    Alright then.

    How about making him similar to Bowser then?

    A slow, yet strong tank.
    i was going for something like that but i still dont have a full moveset in mind

    UP special -im considering doing a waterfall like squirtle or  similar

    Neutral special- hydro pump(using mario fludd or fake move depending where he ends up)

    Side special-   maybe twister where he creates a small multi hitting huriicane infron of him or Dragon tail wich would work like a reflectable (turning oponents and projectyles around)

    downB - this could be bounce and would work like bowser/yoshi or  even like DDD

    smashes i dkn  maybe ice fang for side smash, some headbutt/iron head for up smash and an aqua taill for down smash.

    rest of his moves would be like bites, headbuts,taill swipes and the likes.
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    « Reply #611 on: June 22, 2013, 12:30:41 PM »


    You should try to put hyper beam somewhere in his moveset
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    « Reply #612 on: June 22, 2013, 12:34:30 PM »


    You should try to put hyper beam somewhere in his moveset
    Final Smash?
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    « Reply #613 on: June 22, 2013, 02:10:15 PM »


    how about dragon rage as side b and twister as the down b or dragon dance
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    « Reply #614 on: June 22, 2013, 02:47:23 PM »


    yeah hyper beam is for the FS if i can find a decent gfx guess i could use groudon solar beam gfx

    and i tough about dragon rage but i dont know how to make it look if you understand me i mean if i port him  over mario to use flood water for hydro pump i still have the fireball but how would i turn fire ball into dragon rage is the question guess i could try to give the fire ball a traill to look like dragon rage but not sure how that would turn out

    About Dragon dance i tough about making it a taunt like if you did it then until you die all your attacks will do more damage but i dont know how OP that would turn out
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