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Question: Gyarados Size
Should be smaller
Size is perfect
Should be bigger

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Carnage
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    « Reply #675 on: July 04, 2013, 03:38:41 PM »


    i psaed the up B and ingame it looks amazing thanks to RG animations here is

    the start of bounce
    landing of bounce
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    Akeno/Archer
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    « Reply #676 on: July 04, 2013, 03:43:54 PM »


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    « Reply #677 on: July 06, 2013, 06:15:54 AM »


    just coded the up Aerial Rock smash

    first a rock appears over gyarados and he breaks it with his head

    then the rock gets crushes into 4 pieces that go in diferente directions for a very short time


    So i psaed everything except the FS the neutral air gfx looks kinda bad since i recolored MK tornado using paint since i dont know anything about texturing lol so yeah

    Anyone wanna playtest gyarados and tell me some feedback about what needs to be changed either attack wise percentage/knockback to animations?

    he is an heavy bastard but all his moves have tones of damage and knockback but a long delay

    so if anyone wants to play test pls post here im looking for some feedback.
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    « Reply #678 on: July 06, 2013, 07:50:53 AM »


    just coded the up Aerial Rock smash

    first a rock appears over gyarados and he breaks it with his head

    then the rock gets crushes into 4 pieces that go in diferente directions for a very short time


    So i psaed everything except the FS the neutral air gfx looks kinda bad since i recolored MK tornado using paint since i dont know anything about texturing lol so yeah

    Anyone wanna playtest gyarados and tell me some feedback about what needs to be changed either attack wise percentage/knockback to animations?

    he is an heavy bastard but all his moves have tones of damage and knockback but a long delay

    so if anyone wants to play test pls post here im looking for some feedback.

    I have some time to test it... Do you want some feedback about some moves in particular, or an overall feedback?
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #679 on: July 06, 2013, 08:04:42 AM »


    just some feedback overall i still didnt code the get up attacks or the cliff attacks so dont mind them not hitting or something sended you a PM
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    Velen
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    « Reply #680 on: July 06, 2013, 01:13:32 PM »


    Again, as I said for Bounce, the start-up looks really awkward and too jerky.

    Just saw the landing animation...It doesn't make a lick of sense for the posture he has while in the air.
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    Carnage
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    « Reply #681 on: July 06, 2013, 01:28:56 PM »


    Again, as I said for Bounce, the start-up looks really awkward and too jerky.

    Just saw the landing animation...It doesn't make a lick of sense for the posture he has while in the air.
    it looks preety good ingame  especialy the start and i wont make gyarados fall on its head(it would look like he hurt himself more than the oponent imo) he doesnt have legs or hands so the alternative is fall with his body if you have a better position for him to fall im all ears if you want i can send you the files so you can see the animations ingame.
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    « Reply #682 on: July 06, 2013, 01:40:18 PM »


    it looks preety good ingame  especialy the start and i wont make gyarados fall on its head(it would look like he hurt himself more than the oponent imo) he doesnt have legs or hands so the alternative is fall with his body if you have a better position for him to fall im all ears if you want i can send you the files so you can see the animations ingame.

    You could have him land on his back, and roll over before getting up.
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    « Reply #683 on: July 06, 2013, 01:57:56 PM »


    You could have him land on his back, and roll over before getting up.
    on his back? lol why would it make more sense  for him to fall on his back? gyarados spikes will never let him  really fall on the back since his spikes are on diferent angles  and it would look bad if they just went trough the floor and then he just rolled over  without breaking them or getting stuck
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    « Reply #684 on: July 06, 2013, 02:05:53 PM »


    on his back? lol why would it make more sense  for him to fall on his back? gyarados spikes will never let him  really fall on the back since his spikes are on diferent angles  and it would look bad if they just went trough the floor and then he just rolled over  without breaking them or getting stuck

    Those aren't spikes. Those are fins.
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    « Reply #685 on: July 06, 2013, 02:13:52 PM »


    Those aren't spikes. Those are fins.
    they cant bend thats what im saying  there is no bone not even on the original pokepark model 
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    « Reply #686 on: July 06, 2013, 02:15:56 PM »


    still waiting for the "choke" attack...
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    « Reply #687 on: July 06, 2013, 02:46:06 PM »


    still waiting for the "choke" attack...
    i tyed it on the grab and  it wont work gyaraods body would never be big enough to shoke anyone remenber that 1/3 of its tail is all rigged to the same bone so i cant bend it at will he would need to be like 5x biger to actualy rotate hsi tail around someone.
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    « Reply #688 on: July 06, 2013, 03:01:01 PM »


    it would have looked epic.
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    « Reply #689 on: July 06, 2013, 05:02:54 PM »


    It definitely would have looked epic lol. I'm also down to do some testing, I'd like to see how everything looks in game.
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