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Author Topic: My PSA Projects Officially Done  (Read 542665 times)
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jrush64
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    « Reply #720 on: December 17, 2012, 09:41:53 AM »


    So I finally have a moveset for Terra, Aqua, Ven.  They won't fight like normal brawl characters.

    The usual attack11,12,13. Then for Attack S3S, AttackHi3, AttackLw3. It will be command styles: Firestorm, Diamond Dust and Thunder Bolt. So They'll have AttackS3S1-AttackS3S5. The charged attacks Hi4, Lw4, S4S will be the finishers for each command style.

    Then a taunt will activate, each characters unique command style. Like Spell Weaver for Aqua, Critical impact for Terra and Cyclone for Ven.

    That seems to be the only way to fit all the moves in the game.
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    Jerza
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    « Reply #721 on: December 17, 2012, 10:00:36 AM »


    Yes, Progress On Terra, Ven And Aqua Over Who Are You Gonna Make Aqua ?

    Can You Port Riku To Any Other Character Without Rel, Because I Really Wanna Use Riku But I Wanna Use Longsword Hunter Too.
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    tigertenaka
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    « Reply #722 on: December 17, 2012, 11:53:34 AM »


    That sounds like a really good idea for those three, I can't wait to see it in action.
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    jrush64
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    « Reply #723 on: December 17, 2012, 12:31:27 PM »


    So I definitely have their movesets down now. Terra's final smash will either be Ars Solum or Dark Impulse. I don't know how I'm going to get the arm thing from Dark Impulse.

    Terra also shares some moves from Riku which is good so I'll take a move from him.

    All 3 of them will be able to change to their armor after taking 100 damage which will increase their attack power.

    down taunt will switch between fire, ice and lightning command style. And side taunt will switch to their exclusive command style.

    I hope that's possible.

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    Kagemaru
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    « Reply #724 on: December 17, 2012, 02:00:33 PM »


    Balance wise... I don't think the attack power should increase, but the knockback maybe. Just to keep it somewhat fair.

    If anything maybe increasing their weight (Not 100% sure thats possible mid gameplay) so that killing them is harder.

    And yeah... if you saw my PM, I'm down to help animate Ventus. Awesome Face
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    Chaos_Knight
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    « Reply #725 on: December 17, 2012, 03:30:06 PM »


    Is Lightning's armor going to have shine?
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    jrush64
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    « Reply #726 on: December 17, 2012, 03:39:37 PM »


    @Kagemaru, I guess more knock back is better. But we'll see when I get there.

    @chaosknight, Well I guess it should have shine. I'll look into it. I still need to fix transparency on the feathers and her hair.
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    Kagemaru
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    « Reply #727 on: December 17, 2012, 03:41:37 PM »


    You might can use the materials from Samus's armor right? her's is nice and shiny.

    I"m not entirely sure on how model stuff works though so I don't even know if thats a good idea.

    Also... check ur pms Im srs here
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Superlucario603
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    « Reply #728 on: December 17, 2012, 05:51:14 PM »


    So I definitely have their movesets down now. Terra's final smash will either be Ars Solum or Dark Impulse. I don't know how I'm going to get the arm thing from Dark Impulse.

    Terra also shares some moves from Riku which is good so I'll take a move from him.

    All 3 of them will be able to change to their armor after taking 100 damage which will increase their attack power.

    down taunt will switch between fire, ice and lightning command style. And side taunt will switch to their exclusive command style.

    I hope that's possible.



    PM me really quick Jrush..?
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    jrush64
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    « Reply #729 on: December 18, 2012, 05:15:20 PM »


    SO a quick update on Aqua. She's coming along great. I'm done with her animations for special and normal attacks. Now it's command styles.

    I rerigged the models to incorporate the armor change. Including the ability to lose the armor helmet after taking a specific amount of damage.

    The glider will be used for entry and a couple of moves if I can think of anything.




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    Chaos_Knight
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    « Reply #730 on: December 18, 2012, 05:18:37 PM »


    So you're trying to aim for a battle damaged appearance? Brawl was originally going to have that feature, but it was taken out.
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    jrush64
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    « Reply #731 on: December 18, 2012, 05:21:45 PM »


    Yeah. I just thought it would be a cool feature for them to have. I didn't know brawl was meant to have that.
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    Chaos_Knight
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    « Reply #732 on: December 18, 2012, 05:25:22 PM »


    I didn't know brawl was meant to have that.
    Yeah. One of Meta Knight's textures was his mask having a crack in it yet it was never seen in-game. Another example is C. Falcon's helmet have a crack too.
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    Kagemaru
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    « Reply #733 on: December 18, 2012, 06:25:26 PM »


    I think the idea was suggested/considered last minute so they scrapped it due to time constraints.

    But hopefully they go back and put it in for SSB4
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Chaos_Knight
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    « Reply #734 on: December 18, 2012, 06:29:42 PM »


    So Jrush, how's Lightning now? After seeing Aqua, I was thinking of her being an alt for Lightning. It would fit to me Grin You could replace the Zantetsukens with Brightcrest and Master Keeper.
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