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Author Topic: please help with ike clones  (Read 4418 times)
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Kuroneko
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« on: September 17, 2012, 10:31:15 AM »


hiii i hope somebody could help me n_n
well i have 6 clones of ike, these are over...

mario
luigi
mr game and watch
ice climbers
DDD
pikmin

and yestarday i was adding codes to my gtc file. because cloud over mr game and watch doesn't do AAA combo so i add the ike IC-Constant to my gtc file

cloud could do the AAA combo but the clone of ike i have over DDD stop working correctly, he freezes when he does the second jump

can somebody tell me why this is happening and how can i fix it??
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    « Reply #1 on: September 17, 2012, 11:03:42 AM »


    Pretty sure you need the IC-Constant for Ike over DDD. You might have messed it up while trying to get it to work for G&W
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    « Reply #2 on: September 17, 2012, 11:08:45 AM »


    but i always i used ike ic-constant for the clones over ice climbler and for DDD, just recently added ike contant  for mr g&w and that how my problem started and i don't understad why TwT
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    « Reply #3 on: September 17, 2012, 11:14:36 AM »


    Double check just to make sure that it's there.

    Try removing Ike over G&W and see if Ike over DDD works again.
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    Kuroneko
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    « Reply #4 on: September 17, 2012, 11:30:45 AM »


    i removed cloud over g&w and DDD still freezing but removing g&w ike ic contant, ike over DDD work all right again, this means there's a limit for codes for clones???
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    « Reply #5 on: September 17, 2012, 11:36:54 AM »


    i think you can only have like 2 ic constants in a gct, something around 2, ive had that same prob befor
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    « Reply #6 on: September 17, 2012, 11:40:11 AM »


    u.u so theres no way to increase the number of ic contants on a gtc??  what about if i set a marth clone that needs codes, that clone won't work correctly because of this limit of 2 ic constants??
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    « Reply #7 on: September 17, 2012, 11:51:01 AM »


    I'm not so sure about that...

    I have a ton of IC-Constants, and they don't trouble me....

    Although what SSJ said IS true, from what I've read. Again, I have not gotten trouble from it.
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    « Reply #8 on: September 17, 2012, 11:58:01 AM »


    could u show me your gtc codes?? and are u using riivolution or gecko OS?? because maybe that reason for this limit of ic contants, i use gecko OS
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    « Reply #9 on: September 17, 2012, 11:59:35 AM »


    Maybe it's because you're using Gecko. I'm using Riivo.

    Just checked, I have three IC-Constants.
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    « Reply #10 on: September 17, 2012, 11:59:46 AM »


    From what I can say... You can have one or more IC-Constants codes of different characters, but when you have two or more IC-Constants of the same character, the game starts to mess up all.
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    Kuroneko
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    « Reply #11 on: September 17, 2012, 12:07:47 PM »


    yeah maybe thats the reason pfff but it just makes me wonder, why ike over mario or over pikmin doesn't need codes to work perfectly??? and how can i get the same results if i set ike  over another characters?
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    « Reply #12 on: September 17, 2012, 12:10:28 PM »


    Well, there is a guide to port without Rel files:
    http://forums.kc-mm.com/index.php?topic=45399.0
    For me it was very tedious so I didn't complete anything with it...
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    « Reply #13 on: September 17, 2012, 12:11:22 PM »


    I think it's because people like Mario and Olimar are already 2 jumpers or something like that.

    Oh, and I tried Ike over G&W once...

    Didn't like it at all.
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    Quote from: Miacis
    In other words, LURK MORE.
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    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
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    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
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    O snap
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    Kuroneko
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    « Reply #14 on: September 17, 2012, 12:24:35 PM »


    ohh i see n_n jejeje i didn't like it too, and yes it seems to be very tedious that way to port i'll try it as soon i get a bit of free time XDDD

    drogoth232, ganonzack and SSJ thank u very much for your answers, u help me a lot, i wish u have a nice day n_n
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