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Author Topic: BrawlBox for android?  (Read 6162 times)
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Kryal
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« Reply #15 on: September 01, 2012, 10:48:27 AM »


:O Kryal!

I have to rewrite the OpenGL stuff to support shaders anyway, just tell me what the best path to take for OpenGL support is and I'll do it.

Rewrite the rendering code and logic using the OpenGL shader language (which is based on C). Use minimal functions from OpenGL itself and stick to the GLES 3.0 subset (only use programs and shaders with element arrays)
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BlackJax96
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    « Reply #16 on: September 01, 2012, 11:13:13 AM »


    Rewrite the rendering code and logic using the OpenGL shader language (which is based on C). Use minimal functions from OpenGL itself and stick to the GLES 3.0 subset (only use programs and shaders with element arrays)

    Alright, good. I'm already halfway done with exactly that. Cheesy
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    « Reply #17 on: September 07, 2012, 09:09:34 PM »


    Honestly, I completely forgot I made this topic.
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    nancyfromafrica
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    « Reply #18 on: October 03, 2012, 05:42:27 AM »


    will be easy to use them from anywhere if it comes on iphone or android
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