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Author Topic: So what do you think about Project M 2.1?  (Read 3559 times)
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kirk hamett and gates
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« on: October 02, 2012, 05:15:48 PM »


I know this topic is late from the release
but im having problems like on a wii remote the down tilt doesnt respond fast, like when i grab and push down nothing happens. but i wanna know what you guys think.[/color]
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    « Reply #1 on: October 03, 2012, 11:28:34 AM »


    >Project M
    >Wiimote

    Like the elitists would let you play with anything that isn't the damn GC controller.
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    « Reply #2 on: October 04, 2012, 05:19:47 PM »


    I know this topic is late from the release
    but im having problems like on a wii remote the down tilt doesnt respond fast, like when i grab and push down nothing happens. but i wanna know what you guys think.[/color]

    What feels "slow" is that you're used to the 10 frame buffer window from Brawl. Turn on the handicap option and you should see a buffer window next to your character, select 100 (it doesn't change the handicap) and everything should feel just fine again.

    LC_DDM stop spreading bull[censored].
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    « Reply #3 on: October 04, 2012, 06:58:57 PM »


    >Project M
    >Wiimote

    Like the elitists would let you play with anything that isn't the damn GC controller.

    this. It is Project Melee afterall.
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    « Reply #4 on: October 05, 2012, 02:14:19 AM »


    >Project M
    >Wiimote

    Like the elitists would let you play with anything that isn't the damn GC controller.


    this. It is Project Melee afterall.


    Loving these baseless, hollow, asinine accusations.  They really do you great justice in whatever dumb point you're trying to get across.
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    « Reply #5 on: October 05, 2012, 04:06:57 AM »


    Alright, then, explain WHY you get the "failure" sound effect when playing with the Wiimote or Wiichuck. Isn't that pretty much saying "you're not allowed to play with the controller type you like"?
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    « Reply #6 on: October 05, 2012, 10:15:24 AM »


    Alright, then, explain WHY you get the "failure" sound effect when playing with the Wiimote or Wiichuck. Isn't that pretty much saying "you're not allowed to play with the controller type you like"?

    That is called a joke.  Even my friend who barely plays Smash anymore and played with a Wiimote and Nunchuk combination didn't feel anal about it.  Infact, we were sitting there laughing about it.  How you could have possibly drawn that conclusion is beyond me.
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    « Reply #7 on: October 05, 2012, 01:22:17 PM »


    Have to say, the failure bit is unprofessional, where as the rest of the project feels pretty professional. I use the classic, which only has minor differences to the gc.
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    « Reply #8 on: October 06, 2012, 03:59:01 AM »


    Have to say, the failure bit is unprofessional, where as the rest of the project feels pretty professional. I use the classic, which only has minor differences to the gc.
    Yeah. I agree here. It seems... Really out of place, in something trying it's hardest to be "what Brawl should have been". And is trying to pose as a "real" game...

    Sakurai prefers the GC controller, but he doesn't make fun of those who use the other controllers.

    And I doubt any "real" game would do this either. Just comes off as mean spirited.
    :/
    « Last Edit: October 06, 2012, 04:04:10 AM by _Data_Drain_ » Logged


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    « Reply #9 on: October 07, 2012, 09:14:30 PM »


    It's great, despite a few problems (like the Timer, for example).
    I can't wait to see how Samus, the ICs, and Kirby will play out.
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    « Reply #10 on: October 11, 2012, 07:57:45 PM »


    could use some MOAR new stages. :3
    if we get an expansion hack for character textures or stage hacks I will jizz in my pants.
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