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Author Topic: (FilePatch3.5.3)Update  (Read 126919 times)
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Ultraxwing
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    « Reply #15 on: October 08, 2012, 10:39:15 PM »


    Riivolution could handle a code like this better if it's poorly written (usually first writes are) and uses more ram. if it uses too much ram it might crash. Riivolution might fix this problem. hell you could make a code and a Riivolution XML to go with it to look for these new files.

    like how the added stages and the Riivolution XML knows where to look. this might be a new breakthrough with XML and ASM if you can get the codes to work in Tandem.

    and it really nips it in the bud that it's going to be a Wiimote only thing. seeing how i don't own a wiimote anymore and i have my wii work on the only Gamecub controller.

    either way, it's you guys devoloping it. i am just going to support it any way cause this will be epic
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    Don Jon Bravo
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    « Reply #16 on: October 08, 2012, 10:49:41 PM »


    ou could make a code and a Riivolution XML to go with it to look for these new files.
    like how the added stages and the Riivolution XML knows where to look.
    thats the plan
    but ill start off with simplicity and move on from there<.<
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    « Reply #17 on: October 09, 2012, 12:36:01 AM »


    If im not mistaking, with this codes u can have 4 times the folders: Which means 4 times the characters

    This is interesting.
    Does it means that it could "expand" characters slots of textures ?
    Let's suppose i choose the same character into the 4 slots. Then i decide to have its blue color of 1st folder, red color of 2nd folder, original color of 3rd folder and red color of 4th folder. Is this possible or 1 folder only can be read ?
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    « Reply #18 on: October 09, 2012, 10:42:08 AM »


    This is interesting.
    Does it means that it could "expand" characters slots of textures ?
    Let's suppose i choose the same character into the 4 slots. Then i decide to have its blue color of 1st folder, red color of 2nd folder, original color of 3rd folder and red color of 4th folder. Is this possible or 1 folder only can be read ?

    i think one folder can only be read at a time
    but yea you can change folders at the tittle screen by a combination of buttons
    but you can always organize things the way you want
    for ex. you can have all ur marvel chars in one folder
    all ur pokemon on other
    etc.
    « Last Edit: October 09, 2012, 10:43:49 AM by mr.mugenwii » Logged


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    « Reply #19 on: October 09, 2012, 03:58:36 PM »


    i think 2gb sd is the limit
    lol

    i use a 4gb usb and it works so i think its 4gb, im so looking forward to this code cuz my brother wants to play as pit but i want to play as goku (over pit) but u think its even possible to do this?
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    « Reply #20 on: October 09, 2012, 05:13:01 PM »


    From my understanding of the code, no. You would need the clone engine(which is still unfinished) for something like that I think. With this code, you would only be able to play against the characters/textures within the same folder.
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    Don Jon Bravo
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    « Reply #21 on: October 09, 2012, 05:15:06 PM »


    i use a 4gb usb and it works so i think its 4gb, im so looking forward to this code cuz my brother wants to play as pit but i want to play as goku (over pit) but u think its even possible to do this?
    yea
    but i think u can have different movesets in different folders


    anyways work in progress:
    i have started to find the codes that have to do with how to use the wiimote combination buttons

    « Last Edit: October 09, 2012, 05:16:35 PM by mr.mugenwii » Logged


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    « Reply #22 on: October 11, 2012, 07:45:50 PM »


    Ok so ive already tested two custom codes made by me.
    failed
    surprisingly it did not freeze though

    i did manage to disect the code

    for example i know what part of the code calls for the gcc control and i know how deatwolf got the values for the folders and for the combination numbers

    plan is to get it working with the gcc control the way deathwolf has it set up and then from there move on to the wiimote...

    ill leave this to rest til i think of something alongs the way...
    « Last Edit: October 12, 2012, 05:58:13 PM by Mr.MW » Logged


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    « Reply #23 on: October 11, 2012, 07:59:25 PM »


    Ok so ive already tested two custom codes made by me.
    failed
    surprisingly it did not freeze though

    i did manage to disect the code

    for example i know what part of the code calls for the gcc control and i know how deatwolf got the values for the folders and for the combination numbers

    plan is to get it working with the gcc control the way deathwolf has it set up and then from there move on to the wiimote...

    ill leave this to rest til i think of something alongs the way...

    I know how it's like working on something and having to fail. I wish you luck.
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    « Reply #24 on: October 12, 2012, 03:13:49 PM »


    will test once wiimote and nunchuck are supported.
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    « Reply #25 on: October 12, 2012, 03:14:32 PM »



    Edit:  Added code to OP
    edited OP fixed some bugs
    I can confirm that you can also have different movesets in different folders  Awesome Face
    which means you can keep your regular character hacks with a regular moveset in one folder, and have another folder with a special moveset
    « Last Edit: October 18, 2012, 08:41:05 PM by Mr.MW » Logged


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    « Reply #26 on: October 12, 2012, 05:43:14 PM »


    Ok so ive already tested two custom codes made by me.
    failed
    surprisingly it did not freeze though

    i did manage to disect the code

    for example i know what part of the code calls for the gcc control and i know how deatwolf got the values for the folders and for the combination numbers

    plan is to get it working with the gcc control the way deathwolf has it set up and then from there move on to the wiimote...

    ill leave this to rest til i think of something alongs the way...

    this will be compatible with riivo right? if riivo for gecko users?
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    « Reply #27 on: October 12, 2012, 05:57:44 PM »


    this will be compatible with riivo right? if riivo for gecko users?
    i think you quoted the wrong info my friend lol

    and yeah that is why i posted up the code, if someone uses riivo and wants to make it compatible than be my guest<.<
    if not i may look into it when i include more features, considering deathwolf does not Lol
    « Last Edit: October 12, 2012, 06:00:00 PM by Mr.MW » Logged


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    « Reply #28 on: October 12, 2012, 06:21:35 PM »


    i think you quoted the wrong info my friend lol

    and yeah that is why i posted up the code, if someone uses riivo and wants to make it compatible than be my guest<.<
    if not i may look into it when i include more features, considering deathwolf does not Lol

    sry is this correct?
    (my folder locations) privat/wii/ RSB4/RSBE/pf/etc
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    « Reply #29 on: October 12, 2012, 06:22:08 PM »


    sry is this correct?
    (my folder locations) privat/wii/ RSB4/RSBE/pf/etc

    no
    you need it like this:
    « Last Edit: October 12, 2012, 06:25:53 PM by Mr.MW » Logged


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