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LegacyWolf
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    « on: October 12, 2012, 09:19:34 PM »



    So what we have here is many resources of SSBB stages. This may prove to be useful to stagers.

    Here, I have prepared .max files of all Brawl stages. These may be convenient if someone wanted to use or modify a stage model, or perhaps rig a model to a bone used in the stage. In these folders, you'll find a file with just the stage's bones, a file with just the stage's models, a file with both the models and the bones, and a file with neither the bones nor the models.

    Kidding. Well, here are the files -

    75m

    All-Star Room

    Battlefield

    Big Blue

    Bridge of Eldin

    Brinstar

    Button Configuration Stage

    Castle Siege Part 1

    Castle Siege Part 2

    Castle Siege Part 3

    Castle Siege Transition

    Corneria

    Delfino Plaza

    Distant Planet

    Final Destination

    Flat Zone 2

    Frigate Orpheon

    Green Greens

    Green Hill Zone

    Halberd

    Hanenbow

    Home-Run Contest

    Jungle Japes

    Luigi's Mansion

    Lylat Cruise (Asteroid)

    Lylat Cruise (Battleship)

    Lylat Cruise (Corneria)

    Lylat Cruise (Gdiff)

    Lylat Cruise (Space)

    Mario Bros

    Mario Circuit

    Mushroomy Kingdom (Cave)

    Mushroomy Kingdom (Land)

    Norfair

    Onett

    Pictochat

    Pirate Ship

    Pokemon Stadium

    Pokemon Stadium 2

    Port Town Aero Dive

    Rainbow Cruise

    Results Stage

    Rumble Falls

    Shadow Moses Island

    Skyworld

    Smashville

    Spear Pillar (Cresselia)

    Spear Pillar (Dialga)

    Spear Pillar (Palkia)

    Target Stage 1

    Target Stage 2

    Target Stage 3

    Target Stage 4

    Target Stage 5

    Temple

    The Summit

    Uhh...?

    Warioware, Inc.

    Wifi Room

    Yoshi's Island (Brawl)

    Yoshi's Island (Melee)

    I've made a full set of stage .rels exactly like this bufobrawl guy did recently. Quite inconvenient, I must say. So here you can download any stage .rel needed -

    75m based .rels

    All-Star Room based .rels

    Battlefield based .rels

    Big Blue based .rels

    Bridge of Eldin based .rels

    Brinstar based .rels

    Castle Siege .rels

    Button Configuration Stage based .rels

    Corneria based.rels

    Delfino Plaza based .rels

    Distant Planet based .rels

    Final Destination based .rels

    Flat Zone 2 based .rels

    Frigate Orpheon based .rels

    Green Greens based .rels

    Green Hill Zone based .rels

    Halberd based .rels

    Hanenbow based .rels

    Home-Run Contest based .rels

    Jungle Japes based .rels

    Luigi's Mansion based .rels

    Lylat Cruise based .rels

    Mario Bros based .rels

    Mario Circuit based .rels

    Mushroomy Kingdom based .rels

    New Pork City based .rels

    Norfair based .rels

    Onett based .rels

    Pictochat based .rels

    Pirate Ship based .rels

    Pokemon Stadium based .rels

    Pokemon Stadium 2 based .rels

    Port Town Aero Dive based .rels

    Rainbow Cruise based .rels

    Rumble Falls based .rels

    Shadow Moses Island based .rels

    Skyworld based .rels

    Smashville based .rels

    Spear Pillar based .rels

    Stage Edit based .rels

    The Summit based .rels

    Target Stage based .rels

    Temple based .rels

    Warioware, Inc. based .rels

    Wifi Room based .rels

    Yoshi's Island (Brawl) based .rels

    Yoshi's Island (Melee) based .rels

    Credit to Segtendo, GBC, and Brick the Berserker for some of these.

    Next, we have textures for all stages here -

    Stage Textures

    I've also provided full collision data and STPM entries of all stages -

    Collision Data

    STPM entries
    « Last Edit: June 28, 2013, 02:52:34 AM by LegacyWolf » Logged

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    « Reply #1 on: October 14, 2012, 09:32:35 AM »


    gw gw
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    « Reply #2 on: October 17, 2012, 10:38:35 PM »


    Appreciate this sir!
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    « Reply #3 on: October 18, 2012, 06:04:44 AM »


    nice!
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    « Reply #4 on: October 18, 2012, 06:08:44 AM »


    wow very nice
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    taunt

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    « Reply #5 on: October 18, 2012, 09:48:01 PM »


    Thanks a million!! Grin
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    « Reply #6 on: June 22, 2013, 12:59:30 AM »


    A lot of the links are wrong,. You have them linking to "my files". So it just loads my mediafire uploads instead of the intended file.
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    « Reply #7 on: June 22, 2013, 04:13:18 AM »


    Should be sticked.
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    LegacyWolf
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    « Reply #8 on: June 23, 2013, 05:48:49 AM »


    Should be sticked.

    Well...

    A lot of the links are wrong,. You have them linking to "my files". So it just loads my mediafire uploads instead of the intended file.

    This could be why it wasn't. I'll fix it sometime.

    Edit: Fixed. Go [censored]ing crazy.
    « Last Edit: June 28, 2013, 02:53:10 AM by LegacyWolf » Logged

    GotHunch
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    « Reply #9 on: October 07, 2013, 03:38:46 PM »


    Excuse the bump (which I don't mind as much myself, this thread should be seen by many more people), but man, this is brilliant.

    Could you explain how you managed to get the models working in 3DS Max?
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    LegacyWolf
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    « Reply #10 on: October 07, 2013, 04:25:47 PM »


    Excuse the bump (which I don't mind as much myself, this thread should be seen by many more people), but man, this is brilliant.

    Could you explain how you managed to get the models working in 3DS Max?

    Thx

    Well, I kinda exported the models, then I kinda imported them into 3DS Max, and they kinda just decided to work.
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    GotHunch
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    « Reply #11 on: October 08, 2013, 06:24:36 AM »


    Thx

    Well, I kinda exported the models, then I kinda imported them into 3DS Max, and they kinda just decided to work.

    Sorry to bother you with this, but I'd like to get only a particular part from the SSE, and so far you seem to be the only one I've seen that knows how to get this done.
    Did you export them as .dae files, what'd you do with the pop-up about normals? Also, no matter what I do, I get this error log:
    While reading or writing a file the following notifications have been raised.
    -Warning: The transform of node "static" is not compatible with FBX, so it is baked into TRS.
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    LegacyWolf
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    « Reply #12 on: October 08, 2013, 07:51:34 AM »


    Sorry to bother you with this, but I'd like to get only a particular part from the SSE, and so far you seem to be the only one I've seen that knows how to get this done.
    Did you export them as .dae files, what'd you do with the pop-up about normals? Also, no matter what I do, I get this error log:
    While reading or writing a file the following notifications have been raised.
    -Warning: The transform of node "static" is not compatible with FBX, so it is baked into TRS.


    Yeah, I export them as .dae. I'll often get some errors when importing models that are rigged to a bone. I usually just click okay when I see such errors.

    Honestly, I have no problem sending you the files, if needed be. It's just that I'm like a bunch of you: I want to know how to get things done. It still pisses me off that I need to ask for help, no matter how much I do it.
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    « Reply #13 on: October 08, 2013, 01:31:37 PM »


    Yeah, I export them as .dae. I'll often get some errors when importing models that are rigged to a bone. I usually just click okay when I see such errors.

    Honestly, I have no problem sending you the files, if needed be. It's just that I'm like a bunch of you: I want to know how to get things done. It still pisses me off that I need to ask for help, no matter how much I do it.

    That's really weird; when I try to do the same, the models don't appear at all - 3DS Max tells me they're there, but they don't show up.

    If you're willing to send me the files, that would be awesome, you'd really help me out. I'm currently trying to get these two things into 3DS Max:

    .Pac Name - BRES Name - Model Name
    040201  - ModelData[0] - 042mAdvCloud01
    420023b - ModelData[0] - 420mAdvFinal23b
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