JAK & DAXTER OVER FALCO by kingskull95, KTH,
Frusciante with credit to demonboy
first thing i noticed before touching any bone
or paying any special attention to the model is his head's
size, seeing the previews this confuses me, because
it doesn't look like that at all, so when i get to the
rig and animations i'll recheck this.
second thing is how the model doesn't fit the bones, this
is unacceptable in my opinion, specially seeing KTH is among
the creators of the hack, and he is part of kc:mm's team, but
just as the first point, i'll recheck how this works once i check
out the animations.
now let's take a better look at the model itself.
first of all is this:
weird hole in his nose, i know this isnt a big deal at all
actually it's SUPER easy to fix, just set the head's cullmode
to none, that way u'll see the back of his head through the hole
which has a skin tone as well, and thus making this pretty
unnoticeable, minor stuff that bugged me
also this:
it's noticeable that daxter has been posed through rough
vertex edits, i'd recomend making a simple skeleton and a simple
rig for this kind of stuff, to avoid this crappy stuff, it's not only
that loose vertex there, the arms look distorted as well...
more minor model stuff:
eyebrows aren't touching the head O.O
nothing much to say, this is just laziness by part of the
modeller...
that's all i found in a quick model check, now let's go to the rig and
how the model animates...
(that's his arm)
this looks like the shoulderN bones aren't rigged, so im going to take a look
at his T-pose and move the shoulderN bone around...
as i thought, the shoulderN bone isn't rigged at all, this can cause some
serious oddities as seen in image05...
let's go on...
as i already thought would happen, daxter get's in the way in all
sideways' animations, specially the dash attack one, not saying this is
important, i totally understand it, just wanted to point it out.
haven't found any other significant rig errors, other than simple stretching
i totally understand.
oh yeah and fingers aren't rigged, not gonna blame anyone on that,
u ever seen falco's fingers? xD
now back to my first 2 points...
first, i said the head was huge, i still think so, although it's not all
that noticeable so i'll forgive that
second, bones and model not being alligned... well, weird enough, i found
the animations flow pretty nicely, so that's a nice job, although im sure
it would've looked better with a better alignment.
overall:
model flaws:
random holes in nose
huge head (forgiven)
eyebrows aren't touching his head
daxter's bad posing
rig flaws:
shoulderN not rigged
fingers not rigged (forgiven cuz of falco, also, fingers are kinda posed)
daxter get's in the head's way in sideways' animations
final judgement:
it has quiet some model flaws, which kinda made me dislike the hack, but
after seeing it in movement, i gotta admit i ended up liking it, too bad
the shoulderN bones aren't rigged, that would make it a lot better overall
i gave it a download because of the hype for this character, was scared
away by the model at first, but when looking at it in depth, ive almost fallen in love
and it will sure get in my brawl as soon as i re-update my roster ^^
also,i dont know how this model was made, looks like semi-custom and T-posed...