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Author Topic: ASH (Automatic Texture Hack) + Indexing ~ Guide  (Read 10851 times)
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VILE
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    « on: July 02, 2009, 01:44:50 AM »


    I wrote this guide to help someone on MeowMix forums and I thought I should post it here. You never know, it might help someone.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    You Will Need:

    Revolution SDK ~ I can't give a direct link, but it might be useful to look around THIS page
    ASH ~ Can be obtained HERE
    Fit***0*.pac (Character costume file) ~ Can be obtained HERE
    How to use either GIMP or Photoshop (duh! lol) ~ GIMP can be obtained HERE, I can't give a direct link to Photoshop, but you might be able to find something around
    THIS
    page


    Setup:

    On your desktop, create a folder named 'ASH' (this goes without saying from now on, never add in the ' unless i say so)

    Inside that folder, put these things in there: The contents of the ASH .rar file, ntcompress and TexConv (ntcompress and TexConv are located inside the revolution SDK folder: X86 > bin ).


    Guide:

    1. Drag your Fit***0*.pac file into your earlier made ASH folder.

    2. Double click on step1_extract.bat . When it asks you "Type the PAC file you want to modify", type your .pac file name (It gives you a list of what .pac files are in your ASH folder, just type one of those names, MAKE SURE YOU HAVE .pac ON THE END OF THE NAME!). Wait for it to finish extracting, it will close automatically.

    3. There should now be multiple folders in your ASH folder now (all starting with 2 numbers at the start of the name), BACKUP THESE FOLDERS SOMEWHERE.

    4. Edit the backed up folders.

    5. Copy ALL of the backed up folders and paste them into your ASH folder (it will ask you if you want to replace/merge things, just click yes to all of it).

    6. Double click "step2_create.bat"

    7. If it asks to include indexed textures, refer to the end of this guide for that (the titles will be: INDEXING and ADVANCED INDEXING).

    8. Wait for it to complete (when it is finished it will automatically close). You should have 2 new files now: _new.pac and _new.pcs . Rename those to whatever you want.

    YOU'RE DONE!!!


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    INDEXING:

    When ASH asks to include indexed textures it will say:


    ---------------------------------------------------------------------------------------

    *** Adding palette textures ***

         'folder name'

     <maximum colors allowed: **>
     <if your image has a bigger palette, it will corrupt the texture>

    Do you want to include this texture <yes=y, no=otherwise> ->

    ---------------------------------------------------------------------------------------


    Open the tga inside the 'folder name' and go: image > mode > index . When it asks to limit colors, limit it with the amount said (<maximum colors allowed: **>, the **). Now save it. In the DOS box, press 'y' then hit enter. Do this for every texture it asks for.


    ADVANCED INDEXING:

    Files that require indexing ALWAYS have +* on the end of them. Any tga file that ends in +1 WONT have transparency and tgas that end in +2 WILL (usually) have transparency.

    In +2 textures, to use this transparency you have to color what you want to be transparent in the color magenta (FF 00 FF or 255 0 255).



    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    If anything is confusing, just post here and I will try my best to answer your questions.


    VILE~
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    « Reply #1 on: July 03, 2009, 07:04:54 AM »


    Thank you very much!!!

    see my FDL plz Cheesy
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    « Reply #2 on: July 07, 2009, 06:43:43 PM »


    A question i gotta ask, is there a pac file for Wario's Overall?
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    « Reply #3 on: July 07, 2009, 08:42:30 PM »


    A question i gotta ask, is there a pac file for Wario's Overall?

    Look for FitWario06.pac.  That contains Wario's default plumber outfit.
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    « Reply #4 on: August 16, 2009, 11:42:34 PM »


    So this ASH program will make it so I can get these custom portraits appearing on my character select screen?

    And assuming I were to start making my own portraits.. what dimensions do they have to be? (I guess I'll use paint.net or gimp to have em transparent)
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    « Reply #5 on: August 18, 2009, 03:30:04 AM »


    You will need CUPASH and Photoshop, you cant do it with ASH, gimp or paint.net.
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    « Reply #6 on: August 27, 2009, 07:37:41 PM »


    I get an ERROR message on step 2 of the guide.
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    « Reply #7 on: August 27, 2009, 07:42:24 PM »


    So? You dont seem to want help if you arent posting your error.
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    « Reply #8 on: August 27, 2009, 07:48:38 PM »


    I'm trying to load the FitSonic00.pac file and it says "can't delete %a folder."
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    « Reply #9 on: August 27, 2009, 08:23:36 PM »


    Because that folder (or something within it) is in use.
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    « Reply #10 on: August 27, 2009, 08:36:14 PM »


    How can it be in use when there are NO OTHER noticeable programs running it?
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    « Reply #11 on: August 27, 2009, 09:35:22 PM »


    NO OTHER noticeable programs running it?
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    « Reply #12 on: October 04, 2009, 05:23:39 PM »


    I am trying to use Meta Knight, the only problem that I am having is the Erroneous colors error. The eye is indexed, and everything. Know what's the problem?
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    « Reply #13 on: October 05, 2009, 01:54:28 AM »


    What program are you using to edit his eye?
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    « Reply #14 on: October 05, 2009, 02:37:14 PM »


    Photoshop, but I can use Gimp if I have to.
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