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Author Topic: Future Projects SSBCFAN1996 Finally fixed the angle  (Read 2516 times)
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« on: November 10, 2012, 08:14:02 AM »


Bomberman  (SSBC Style)                                                                                                                                                        
Character over- Rigged over Luigi ported to Mr Game & Watch                                                                                                       AAA Combo: Bomberman does two punches  and 2 kicks 5%                                                                                      Ftilt: Bomberman does a quick kick.                                                                                                                            U tilt: Bomberman smash his head, hitting above and front of him                                                                                D tilt: Bomberman does a low kick                                                                                                                         Fsmash: Bomberman rolls and kicks                                                                                                                       Usmash: Bomberman spins and sends opponents spinning  upwards multiple times                                                        D smash:smashes the ground and create a small shockwave that does alot of damage                                             Netural B: Bomb Kick                                                                                                                                               Side B: Ice Bomb                                                                                                                                                        Up B: Bomberman plants a bomb below him which explodes after a while causing greatdamage                                      Down B: Bomb drop he plants a bomb on the ground which will explodes after awhile                                                 Final Smash: Bomber Copter take  flight up, down and left and drops bomb using A or B                                               almost exactly like Diddy Kong Final Smash                                                                                                                                                                                




Shadow The Hedgehog (SSBC style)                                                                                                                                        
Character over: Dedede                                                                                                                                               Some of the previous move won't be converted/change like in V4                                                                        Height: about the same as Sonic                                                                                                                                  Speed: 11/10 just abit faster than Sonic                                                                                                                   AAA Combo: Shadow first does a swipe 2% then spins around and kicks up high 3% and finally kicks behind him 3%    Dash attack:  Shadow grinds on the field, causing sparks to shoot out, damaging enemies touching the sparks.            Utilt:  Shadow backflips and kicks above him.                                                                                                               Stilt: a jab like kick                                                                                                                                                    D tilt:  Shadow creates a sort of energy crystal on the ground on either side of him.                                                         F smash: Shadow surronds his hand with an energy orb and damages anyone touching it.                                               U smash: Shadow surronds his whole body with an energy orb that damages anyone touching it.                                    D smash: Shadow surronds both his hands with an energy orb and attacks both sides, dealing damage to anyone touching any of the orbs.                                                                                                                                          Netural B: Chaos Spear                                                                                                                                               Side B:  Shadow dashes forward a short distance in a similar matter to Fox's & Falco Illusion.                                         Up Special:  Chaos Warp: Shadow teleports a short distance away. This attack deals no damage, but can be used to evade attacks.                                                                                                                                                                                                                                                                                                                                            Down B: Dark Tornado: Shadow spins around, creating a tornado around him that sucks up enemies, and sends them a distance away. This attack can be used to aid in Shadow's recovery, as it reduces his falling speed, and it can be controlled to go in either direction. completely similar to MetaKnight Down Special                                                      Final Smash: Chaos Inferno: Shadow uses Chaos Control to freeze time. All enemies are then frozen, and can not act during this time. Gathering the rest of his energy, Shadow then unleashes a mighty Chaos Blast, knocking back all enemies. Everyone on stage is effected by this Final Smash.                                                                                                                                                                                                                                                                              Miles Tails Prower V3 (SSBC Style)                                                                                                                                                      
Character over: MetaKnight Still                                                                                                                                   Weight: Lightweight                                                                                                                                                           Height: just about smaller than Sonic                                                                                                                       Speed: 9/10 just about slower than Sonic                                                                                                              AAA Combo:   Tails does a punch, kick, and then a second punch. Tails moves forward quite a lot when performing the third part.                                                                                                                                                            Dash attack: Tails rolls into a ball and moves slightly forward, much like the spin attack in  Sonic move. It's very fast-moving, but rather weak, unsafe and punishable. Nonetheless, it has its place in punishing opponents' mistakes.          Utilt: Tails spins into a ball and stands on his tail, bouncing into the air a bit. Very fast and effective at juggling.             Stilt: Tails swipes his tails horizontally. This move is great for spacing and is rather fast on cool-down.                        Dtilt: Tails rolls into a ball and spins slowly. This move has a deceptive hitbox and hits foes horizontally, making it effective near the edge.                                                                                                                                                  U Smash:  Tails uses his robotic punching glove to punch upward from the ground. This move has a nicely disjointed hitbox and deals relatively strong vertical knockback. It's Tails's only viable vertical KO move, and quite a decent one at that.                                                                                                                                                                           S Smash: Tails delivers a huge swing with his robotic boxing glove, which spins around him and back, hitting up to two times. The first hit has high knockback so that the second hit usually does not connect. It's a powerful finishing move with horizontal knockback.                                                                                                                                            Dsmash: Tails spins around, using his tail to deal 3 damaging hits in succession. This is by far Tails's fastest Smash attack and is a good panic-button move since it hits on both sides of Tails. Opponents are launched backwards.       Netural B: Electron Cannon Tails fires a long range ball of energy.                                                                             Side B : Hammer Smash Tails attack with his hammer.                                                                                                  Up Special: Whirlwind Tails spins fast enough that he starts flying up wards. After the attack, he starts to slowly fall.                                                                                                                                                                                           Down Special:  Spin Dash  Tails rolls in to a ball and rolls around the battle field. Afterwards, when Tails tries to stop but still goes on for a small distance.                                                                                                                                Final Smash:  Cyclone Mech Walker Tails summons his mech walker, which can fire energy balls with A. Move around and jump as normally, including double jumping!                                                                                                                                                                                                                                                                                            SSBC Wario                                                                                    
AAA Combo: Left hook, then right hook, as in Brawl. The second hit allows Wario to follow up with an aerial. 10%.         FTilt: Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. 14%                                                                               UTilt: Raises both hands above his head, raise the roof gesture. Decent vertical launcher. 10%                                          DTilt:  Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, and has little ending lag. Wario can combo some aerials from this move. 9%                                                                                                   F smash: His trademark Dash Attack from the Wario Land games and Wario World. This attack gives Wario Super Armor frames briefly before the hitbox, so this attack will blow through most other attacks. Very fast but with poor range and easily punished when shielded, it has long ending lag. His 2nd best KO move after Wario Waft. High knockback. 17%             U smash:  Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals very good damage and has good priority. Can KO at high percents, although the knockback isn't as strong as his Up Air. 15%                        D smash: Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. 14%                                                                Netural B: Shake Wario grabs a opponent and shakes him or her. Causes from 9 to 15% depending on the number of times "B" is pressed while shaking.                                                                                                                               Side B:  Wario Bike Wario rides his bike to ram opponents. He can leap off by jumping or dismount by shielding. Does a minimum of 8% when ramming enemies. Damage increases with speed. Wario has Super Armor while on the bike.          Up B: Balloon Wario Wario rises himself in the air and inflates his cheeks to become a balloon. Wario then floats down to safety. Does up to 13% Almost exactly like Jigglypuff Balloon Recovery Move.                                                               Down B: Wario Waft  Wario lets loose a blast of gas that he's been saving up. The size and power of the blast depend on how long he's been holding it. Does from 1% to 40%. It's fully charged after 1 minute, 50 seconds.                               Final Smash Wario-Man Wario takes a bite of garlic and becomes Wario-Man from WarioWare: Twisted! He then flies around, hitting his opponents. He can even fart whlie flying.                                                                                     SSBC Kirby                                                    
not really any change at all beside that he know has Kirby Crash as his FS                                                                         Waluigi V5 (SSBC style)                                                                      
Character over: Diddy Kong                                                                                                                                      Size: about the same height as Captain Falcon                                                                                                         AAA Combo: Waluigi does a quick swipe, then kicks.                                                                                                    F Tilt: Waluigi does a jab like kick.                                                                                                                                  UTilt: Waluigi does a handstand and kicks upward with both legs.                                                                                   D Tilt: Waluigi does a low punch.                                                                                                                                    Dash attack: Waluigi charges forward, ramming things with his shoulder.                                                                              F smash: Waluigi propels for a small distance and rams with his shoulder.                                                                       U smash: Waluigi does a uppercut.                                                                                                                              D smash: Waluigi does a quick sweep kick.                                                                                                                 Netural B: Serve: Press B to toss up a tennis ball, then press B again with good timing to serve it!                                    Side B: Bob-omb Toss Pull a Bob-omb from the air and press B again to throw it! You can carry it around, but it will explode after a few seconds.                                                                                                                                 Up B: Super Waluigi Jump Punch controllable like Luigi Up B except  his head doesnt go down when using the punch   Down B:  Piledriver Stomp: Drive enemies into the ground with this stomp attack. You can also hit enemies downwards when using this move in the air. This attack has low range.                                                                                             Final Smash: Power Piledriver Finish  Bury an opponent with a stomp, then pummel them with several attacks, finishing them off with a Bob-omb. Like the Down Special, the move's first hit has low range.                                                      Toad (SSBC Style)                                                                                                                                  
Character over: Rigged over Kirby ported to Pikachu                                                                                                  Size 3/10 about the same height as Kirby                                                                                                                            AAA Combo: Toad punches twice, then kicks.                                                                                                     Dash attack: Toad slams his head downward, and slids forward slightly.                                                                        U tilt: Toad preforms a quick uppercut, similar to the animation for breaking dice blocks in Mario Party. This move is great at juggling opponents.                                                                                                                                           D tilt: While crouching, Toad kicks quickly out in front of him.                                                                                                          F tilt: Toad kicks forward.                                                                                                                                          U smash: Toad quickly swings his head upward, then struggles to regain his balance.                                                    S smash: Toad slams his head forward.                                                                                                               D smash: Toad spins on his head, dealing damage in a similar manner to Kirby's Down Smash                      Netural B: Spore Burst: Hold B to charge, and release to shoot spores out on both sides of Toad. The longer it is charged, the more range and power                                                                                                                           Side B: Mushroom Charge: Hold B to stock up on mushrooms, then release to slam into enemies head-first!                         Up B: Propeller Jump Don a Propeller Hat and perform a spinning attack, then use Left/Right to float.                   Down B: Veggie Throw exactly like Peach Down B                                                                                                                    Final Smash: POW Block: Pull up a POW Block and throw it onto the stage. The earthquake that follows will hit all grounded enemies (and the block itself can also damage airborne enemies if they touch it!)                                                                                                                                                                                                                                          Knuckles (SSBC style)                                                                                                                                              
Character over: Jigglypuff                                                                                                                                              Speed 5/10 about the same speed as Luigi                                                                                                                        Power 8/10: nearly as strong Bowser and King Dedede                                                                                    AAA Combo:  A quick jab which can be followed by a straight punch if the player presses 'A' again. This jab has excellent range and priority. The punches deal 4% and 5% for a total or 9%.                                                                                  Dash attack: A quick headbutt attack that deals 7 - 11% damage and solid knockback. It leaves Knuckles open to counter attack if it misses.                                                                                                                                                U tilt: A somewhat far-ranged uppercut attack that sends enemies flying upwards with moderate power. It causes 9 - 10% damage, with the optimal power and damage occuring closer to Knuckles.                                                                                     S tilt: Knuckles lunges forwards, punching with both fists. The attack deals 10% damage and near-horizontal knockback.                                                                                                                                                       D tilt:  A somewhat far-ranged uppercut attack that sends enemies flying upwards with moderate power. It causes 9 - 10% damage, with the optimal power and damage occuring closer to Knuckles.                                                           F smash: This is Knuckles' strongest normal KO move. He pauses and winds up his fist for a moment, then lunges forward with an explosive punch that sends enemies flying. Deals 17% if Knuckles is very close to his opponent, and 21% if just his fist or the explosion connects alot similar to Mario F smash but not as weak.                                                                                       U smash: Knuckles performs a slow, but hard-hitting upwards double-fist attack. It's a powerful finisher that deals 15 -18% damage.                                                                                                                                                  D smash: A powerful attack in which Knuckles slams the ground with his fist. It can bury enemies in the ground if performed very close to enemies, but if farther away enemies are hit with a powerful horizontal blow. Deals 17% damage in either case.                                                                                                                                                     Netural B: Spin Punch: Press B to begin charging, then press again for a powerful charged-up punch. Can deal up to 29% damage with the first strike very similar to Donkey Kong                                                                                                Side B: Spin-Dash: Press B and hold to charge, then release to send Knuckles spinning. Knuckles can perform many combos by jump-canceling after hitting. Damage depends on the speed at which Knuckles travels.                                     Up B: Spring Jump: Knuckles leaps high into the air by bouncing on a spring, performing an solid damage uppercut attack at the same time. Knuckles also begins gliding at the same time, which aids his recovery immensely.                  Down B: Boulder: Knuckles pulls a huge boulder from the ground and throws it forwards. Upon impact, it deals high damage hopefully I or someone can  find & rig a  boulder model that breaks that shatter and deals extra damage 1.25 %          Final Smash: Hyper Quake: Knuckles transforms into Hyper Knuckles for a moment, slamming his fist into the ground, creating huge energy waves that deal brutal damage and knockback. Each of the energy waves deal 35%. Knuckles also deals 8% damage to nearby foes when transforming and 10% while moving downwards before hitting the ground.
« Last Edit: November 16, 2012, 01:56:29 PM by SSBCFan1996 » Logged

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