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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 342288 times)
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Pklvr94
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« Reply #840 on: February 05, 2014, 02:19:28 PM »


Still don't get it.

I've found that all .rels share the coding for section 7.
But the section 8 is different for all.

I was the closest to making a Cloned Ganondorf file. But I believed that SonicBrawler and I had the same problem. Whenever the cloned Ganondorf fought Ganondorf, everything was fine. But when the cloned Ganondorf fought other players, the game would freeze. :/ But please, HaloFanODST, have faith in us and please be more patient.
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    « Reply #841 on: February 05, 2014, 02:22:17 PM »



    I was the closest to making a Cloned Ganondorf file. But I believed that SonicBrawler and I had the same problem. Whenever the cloned Ganondorf fought Ganondorf, everything was fine. But when the cloned Ganondorf fought other players, the game would freeze. :/ But please, HaloFanODST, have faith in us and please be more patient.

    As you wish.
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    « Reply #842 on: September 06, 2014, 07:20:54 PM »


    Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  Kirby Dance

    Post Merge: September 08, 2014, 06:44:04 PM
    Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  Kirby Dance

    Its annoying when i am playing with my friends, and one is kirby and decides to suck me up!
    « Last Edit: September 08, 2014, 06:44:04 PM by aaronlink127 » Logged


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    « Reply #843 on: September 23, 2014, 05:37:19 PM »


    I know I'm speaking like a broken record when someone else has asked this many times but... how do you go about doing this? Because I've taken a P&P Rel (Marth), changed the Module ID to 7c (Jiggly) and changed the Character ID in Sect 8 to 25 (Jiggly) and put it in the Rel folder, booted up smash, selected Jiggz, selected a stage, and it silently freezes there. Is there something else that I'm not doing?

    P.S. I took all of Marth's files (fitmarth.pac fitmarthmotionetc, etc) and renamed it to Fitpurin and it still locks on me.
    « Last Edit: September 23, 2014, 05:39:28 PM by Power Marshall » Logged

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    « Reply #844 on: September 23, 2014, 05:56:30 PM »


    did you rename the rel?
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    « Reply #845 on: September 23, 2014, 06:04:17 PM »


    did you rename the rel?
    Yes I did. Renamed "MarthP&P" to "Ft_Purin.rel"
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    « Reply #846 on: September 23, 2014, 06:13:40 PM »


    Yes I did. Renamed "MarthP&P" to "Ft_Purin.rel"

    If you're using Riivolution, you'll require the No Entry Data code in most XMLs.

    Either using Riivolution and Gecko, you'll need the costume files too.
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    « Reply #847 on: September 23, 2014, 06:25:38 PM »


    No riivolution, I'm using USBLoader. Would I need it still? I could try PM Launcer as well. Thanks for your help, guys!
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    « Reply #848 on: September 23, 2014, 10:28:57 PM »


    No riivolution, I'm using USBLoader. Would I need it still? I could try PM Launcer as well. Thanks for your help, guys!

    You might need it too. I don't use USBLoader so IDK.
    I currently use Gecko.
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    « Reply #849 on: September 24, 2014, 05:34:33 AM »


    This the code?
    Code:
    No Entry Data [Standardtoaster]
    04AD8030 00000000
    04AD8034 00000000
    04AD8038 00000000
    04AD803C 00000000
    04AD8040 00000000
    04AD8044 00000000
    04AD8048 00000000
    04AD8050 00000000
    04AD8054 00000000
    04AD805C 00000000
    If so, it still didn't load up using USBLoader.

    Gonna try PM Launcher....

    EDIT: Nope.

    This is what I have:

    In the Rel folder
    Code:
    Ft_purin (was a marthP&P but I changed the module ID and Char ID and Name to Purin's)

    In the Fighter Folder, in the Purin Folder
    Code:
    FitPurin
    Fitpurin00
    Fitpurin00
    Fitpurin01
    Fitpurin01
    Fitpurin02
    Fitpurin02
    etc
    Fitpurinmotionetc
    Fitpurinfinal
    Fitpurindark
    Fitpurindark
    (All these files WERE FitMarth, but I renamed them to Purin)

    Is this correct?
    « Last Edit: September 24, 2014, 05:39:59 AM by Power Marshall » Logged

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    « Reply #850 on: September 24, 2014, 03:49:02 PM »


    Make sure your code is for the correct region.

    And don't forget the use of capital letters. You're missing them in most of the files.

    They should be:

    FitPurin.pac
    FitPurin00.pac
    FitPurinMotionEtc.pac

    And so on.

    EDIT: If that doesn't help, then you should change to BrawlEx.
    Which is more complex, but instead of replacing you can add characters.

    If that doesn't work either, then you're most likely a PAL user.
    « Last Edit: September 24, 2014, 03:53:30 PM by Alejandro MiddleCorn » Logged

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    « Reply #851 on: September 25, 2014, 05:01:56 AM »


    I didn't know that had to be Capitalized. Interesting. I just used PM Launcher with the code of no entry added. It still hung on stage loading.
    Is it really that I need a Fitmarth.pac and put it in Purin folder and rename it FitPurin.pac?

    Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.

    I'm playing US Smash on my US Wii lol
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    « Reply #852 on: September 25, 2014, 05:30:15 AM »


    I didn't know that had to be Capitalized. Interesting. I just used PM Launcher with the code of no entry added. It still hung on stage loading.
    Is it really that I need a Fitmarth.pac and put it in Purin folder and rename it FitPurin.pac?

    Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.

    I'm playing US Smash on my US Wii lol
    of course you need a fitmarth.pac renamed to fitpurin.pac if your porting over another char, you need all the files.
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    « Reply #853 on: September 25, 2014, 07:16:12 AM »


    of course you need a fitmarth.pac renamed to fitpurin.pac if your porting over another char, you need all the files.
    Ah, ofcourse. But it doesn't seem to work, so maybe I wasn't doing something right there, haha. However, I've done that before and it has not progressed further beyond the stage selection. I always select SmashVille which is vanilla, just to be sure. Wink


    I'm using PW's Purin(FitMarth P&Pv1.2).rel and place it in my Module folder. I take vanilla FitMarth.pac FitMarth00.pac, etc, and put them in Purin folder, and rename it to FitPurin...etc. Boot up brawl, and it doesn't go pass the SSS.
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    « Reply #854 on: September 25, 2014, 12:04:52 PM »


    Ah, ofcourse. But it doesn't seem to work, so maybe I wasn't doing something right there, haha. However, I've done that before and it has not progressed further beyond the stage selection. I always select SmashVille which is vanilla, just to be sure. Wink


    I'm using PW's Purin(FitMarth P&Pv1.2).rel and place it in my Module folder. I take vanilla FitMarth.pac FitMarth00.pac, etc, and put them in Purin folder, and rename it to FitPurin...etc. Boot up brawl, and it doesn't go pass the SSS.
    did you rename pw marth p and p to ft_purin?
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