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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 340179 times)
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Power Marshall
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    « Reply #855 on: September 25, 2014, 12:42:32 PM »


    Yes, I did.
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    « Reply #856 on: September 25, 2014, 02:50:06 PM »


    Yes, I did.
    you probably have some wierd codes or your naming a folder badly and not noticing it either with an extra letter or missing captitals and such, tbh rel porting now makes no sence when you can just add chars with brawlex there is no reason to replace chars anymore your using an outdated way of doing things anyway.
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    « Reply #857 on: September 25, 2014, 02:53:13 PM »


    you probably have some wierd codes or your naming a folder badly and not noticing it either with an extra letter or missing captitals and such, tbh rel porting now makes no sence when you can just add chars with brawlex there is no reason to replace chars anymore your using an outdated way of doing things anyway.
    why go through the hassle of adding a new slot when there's a character you don't want in your game anyway?
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    « Reply #858 on: September 25, 2014, 03:19:04 PM »


    why go through the hassle of adding a new slot when there's a character you don't want in your game anyway?
    hassle what hassle i just download a full brawlex pack and then if i want chars that arent in the pac i seek a brawlex slot of that char and just replace the files like you would on a normal moveset no need to mess with rels ever again Tongue
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    « Reply #859 on: September 25, 2014, 04:03:58 PM »




    Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.


    You can try to use BrawlEx to replace characters.
    I tried and it didn't work, but others could do it with no problems.
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    « Reply #860 on: September 25, 2014, 06:41:24 PM »


    Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  Kirby Dance

    Post Merge: September 08, 2014, 06:44:04 PM
    Its annoying when i am playing with my friends, and one is kirby and decides to suck me up!

    So... Is there a way?

    EDIT: Also, i understand why they aren't set automatically because that is for rel porting perfectly, but could you at least tell a way to change it, where that section of the rel file is?
    « Last Edit: September 25, 2014, 06:44:07 PM by aaronlink127 » Logged


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    « Reply #861 on: September 27, 2014, 12:21:45 PM »



    Is there something I'm doing wrong here? I'm trying to port Mario over Snake and it keeps crashing
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    « Reply #862 on: September 27, 2014, 12:27:39 PM »


    Do you use BrawlEx? These rels seem to not be compatible with BrawlEx.
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    « Reply #863 on: September 27, 2014, 12:29:07 PM »


    No BrawlEX, I am using a custom CSS though, would that cause problems?
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    « Reply #864 on: September 27, 2014, 12:31:09 PM »


    No BrawlEX, I am using a custom CSS though, would that cause problems?
    I would not think so. Check the rel? Edit it in Module Editor instead of BrawlBox, I know at least for me it broke my modules.
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    « Reply #865 on: September 27, 2014, 12:34:42 PM »


    Found out what I did wrong
    I put "2E" at the front of the value instead of the end.
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    « Reply #866 on: September 27, 2014, 04:59:01 PM »


    Okay, just wanna get my conscience straight here. Yes or no. Is it possible to put another Pikachu over Squirtle? Whether it be Rel porting or Brawlex?
    « Last Edit: September 27, 2014, 08:40:32 PM by Power Marshall » Logged

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    « Reply #867 on: September 27, 2014, 07:14:32 PM »


    So, has anyone had luck on Ganon Perfect .Rel?
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    « Reply #868 on: September 27, 2014, 07:15:04 PM »


    BrawlEx has one, so this might not be necessary.
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    « Reply #869 on: November 01, 2014, 11:37:13 PM »


    Yes, I did.
    did you change the values in the module?
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