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Question: Next PSA is
Venom - 8 (38.1%)
Vergil - 8 (38.1%)
Ryu - 0 (0%)
Akuma - 4 (19%)
...Broly - 1 (4.8%)
Total Voters: 21

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Author Topic: Hagure / Mephisto's PSA :Vergil and Akuma next  (Read 44870 times)
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Mephisto
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    « Reply #105 on: May 08, 2013, 10:14:02 AM »


    A New moveset.

    Vergil
    STATS

    Character Over - Marth
    Size - 7/10 Normal human character height.
    Running Speed - 5/10 Slightly slow than Mario.
    Air Speed - 5/10 Not special.
    Combo Speed - 8/10 Very good combo skill.
    Priority - 8/10 His swords hasn't hurtboxes.
    Jump Height - 6/10 Medium height jump.
    Power - 6/10 Medium kill potential.
    Weight - 90 (light weight)

    MOVESET

    AAA Combo - A left jab followed by a right punch finishing with double kicks (Beowulfs basic combo).  Fast startup and rather damage.  3+2+3+4%

    F Tilt - A sheath swings up, then swipes it back out followed by a fast quick draw (Yamatos basic combo).  Three hit combo like Metaknight's F Tilt. 4+3+7%

    U Tilt - An upward slash with Rebellion (Similar to High Time).  Long endlag but can canceled by jump when hitting foe.  11%

    D Tilt - A fast crouching sheath swipe.  Rather long reach and small endlag.  7%

    Dash Attack - A powerful forward stab (Stinger).  Can canceled by any ground attacks if this move connects.  10%

    F Smash - A quick draw similar to third attack of F Tilt.  Slightly slow startup, good reach and priority.  9%

    F Smash2- Vergil swings down Yamato.  Longer reach than first hit, but pretty large endlag.  11%

    U Smash - Vergil jumps and does forward somersaulting kick followed by a heel drop (Lunar Phase).  Very long lasting hitboxes and high shield damage.  1*8+8%

    D Smash - A ground sweep kick with Beowulf.  Nothing special.  14-19/12-16%

    N Air - A fast double slash.  Almost same as Marth's. 6+7%  

    F Air - An aerial quick draw(Jumping Heavy from UMvC3).  Fast and pretty wide range. 12%

    B Air - A backward slash with Rebellion.  Medium speed and rather damage. 13%

    U Air - An upwards overhead kick.  Very nearly ZSS's U Air, faster than Falcon's U Air. 10%

    D Air - Helm Breaker.  Think this is similar to last of Ike's Up B. 11+4(Landing)%

    Neutral B: Summoned Swords - Vergil summons Phantom Swords behind then fires them.  Each swords appears on different position when summoned.  3%(each swords)

    Side B: Rapid Slash - Vergil dashes forward and slices behind.  Pretty fast but don't appearing hitboxes on his front or body, so this is very punishable.  3*5%

    Up B: Rising Sun - Vergil does a kick upward twice with a jump.  Good vertical range and fairly high knockback so useful for anti-air.  6+8%

    Down B Ground: Judgement Cut - Vergil steps backward, then slashing far position with a sonic speed quick draw.  Useful for defence and also pursuit to knocked foe. 10%

    Down B Air: Star Fall - Vergil does a rocket kick.  If the kick hits, can canceled by aerial jump.  9%

    Final Smash: Devil Trigger - Vergil transforms to a demon form.

    Detail of demon form :
    - All A button attacks 20% faster than normal form.
    - 2% more damage to all attacks.
    - Can second aerial jump.
    - Rapid Slash has intangible while dashing.
    - Rising Sun goes higher than normal form.
    - Judgement Cut can use continuous to three times (Like Level2 in DMC3SE).

    Up Taunt : Spiral Swords - If you hit any attacks many times, Vergil summons Phantom Swords around with taunt animation.  This is very long animation so this has large endlag.  It continues occurring for a while like ROB's final smash.  Vergil loses it if gets damage or does some actions or dies.  1%(each swords)
    « Last Edit: May 09, 2013, 10:00:46 AM by Mephisto » Logged

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    « Reply #106 on: May 08, 2013, 01:37:58 PM »


    Hm... Some interesting things here.

    Though, the sword he uses isn't Rebellion, it's the Force Edge. His father's sword.

    Also... I think it would be best to avoid taunt moves, because...


    1. CPU will never use them properly.

    2. In WIFI battles, a player's taunt message will come up.


    Minor little things involving taunts are fine. Like with Luigi's, or Snake's, and even Deadpool's.

    But... Taunt moves just seem unfitting for the Brawl engine.

    Also... If he's gonna have jump canceling, you should make sure these moves don't work when the foe shield them somehow. Or make them very punishable if used poorly.
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    Mephisto
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    « Reply #107 on: May 09, 2013, 09:53:26 AM »


    Though, the sword he uses isn't Rebellion, it's the Force Edge. His father's sword.
    It is the convenience of a custom model.

    Quote
    Also... I think it would be best to avoid taunt moves, because...


    1. CPU will never use them properly.

    2. In WIFI battles, a player's taunt message will come up.
    1.I think it is very long animation and be lost if Vergil get damage and more. so it can use safely only after he killed other chars.

    2.I don't assume that who use on WiFi, sorry.

    Quote
    Also... If he's gonna have jump canceling, you should make sure these moves don't work when the foe shield them somehow. Or make them very punishable if used poorly.
    Don't worry,  I already know the way not responsive to shield.
    « Last Edit: May 09, 2013, 10:04:31 AM by Mephisto » Logged

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    « Reply #108 on: May 21, 2013, 08:54:20 PM »


    I cant wait for Venom... any idea of when he'll be ready for the public?
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