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Author Topic: Smash Attacks Version 2.35!(Updated from 1.90) (Anything I could fix?)  (Read 17054 times)
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ShadowMarth
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    « on: November 13, 2012, 06:15:47 PM »


    Smash Attacks Version 2.35!(Updated from 1.90)

    Changes

    • More Events Added
    • some events are now easier to read
    • More descriptions
    • Over All more Convenient
    • Some Parameter descriptions have been simplified
    [/size]

    Preview 1:


    Preview 2:


    Preview 3:


    If is there is anything I could fix or Add feel free to PM me.

    Download
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684

    Let the commenting commence!
    « Last Edit: May 05, 2013, 06:52:54 PM by ShadowMarth » Logged

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    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

    E-scope12
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    « Reply #1 on: November 14, 2012, 12:11:36 PM »


    What about a model viewer for Smash Attacks?
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    Spex130
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    « Reply #2 on: November 14, 2012, 12:34:59 PM »


    Sweet! This is looking cool!

    I'll give it a run later.
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    ShadowMarth
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    « Reply #3 on: November 14, 2012, 12:56:49 PM »


    What about a model viewer for Smash Attacks?
    The new brawlbox has that.
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    Managing between Being in the US Army and other things. All is well so far.

    FC:4256-5446-5169
    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

    KingJigglypuff
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    « Reply #4 on: November 14, 2012, 12:57:32 PM »


    Cool. Another PSA update. And an update from 1.90 too. I'll be sure to use this if I plan on a Squirtle, Ivysaur, Charizard, or King Dedede PSA.

    What about a model viewer for Smash Attacks?
    The Exit door is in the hallway, and to the right. Have a nice day.
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    ShadowMarth
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    « Reply #5 on: November 14, 2012, 01:04:08 PM »


    Awesome. Some of the newer events I need to test so I can clear up all the Uknown/Undefined stuff.

    Post Merge: November 14, 2012, 01:07:55 PM
    Cool. Another PSA update. And an update from 1.90 too. I'll be sure to use this if I plan on a Squirtle, Ivysaur, Charizard, or King Dedede PSA.
    The Exit door is in the hallway, and to the right. Have a nice day.
    Just checked and for some odd reason, even though its supposed to, The FitDedede.pac won't open Undecided.
    The pokemon files are fine.
    « Last Edit: November 14, 2012, 01:09:54 PM by ShadowMarth » Logged

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    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

    Azure_Shadow
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    « Reply #6 on: November 18, 2012, 09:47:14 PM »


    Downloaded!
    I looked at it a couple days ago. Is this meant specifically to work with the pokemon and King DDD, since Smash Attacks 2.70 doesn't, or is it just a general update? It seems to have more detail in many areas than v2.7, but I'm not sure which I prefer using right now... lol.
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    ShadowMarth
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    « Reply #7 on: November 18, 2012, 11:53:38 PM »


    Its a in general update
    Yes 1.90 was mainly for working with those characters but it still works fine for all the other characters. also if you noticed, 2.70 did not auto convert your hex inputs whilist 1.90 did.
    So i chose 1.90 to work on. thus the birth of 2.35! XD i made every single edit to the update and made sure it looked ok.
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    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #8 on: November 19, 2012, 12:37:51 AM »


    Let's check this out.
    And yeah, FitDedede.pac is a real problem since nothing can open and/or modify it without corrupting it.
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    Flutterbombsexmachine
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    « Reply #9 on: May 21, 2013, 10:35:10 AM »


    So is 2.35 more advanced than 2.70? What's the advantage over 2.70?
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    Dantarion
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    « Reply #10 on: May 21, 2013, 10:38:22 AM »


    Release the source.
    If it can't read D3 then you arent reading the .pac headers properly
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    « Reply #11 on: October 26, 2013, 07:45:53 AM »


    I really hate to bump this thread, but I feel this is important and I don't know where else to say this:

    1) *Flutterbombsexmachin's question* (although I'm pretty sure the difference between 2.35 and 2.7 is, 2.35 works with PT and DDD)
    2) Please please PLEASE consider making the "copy/paste" function applicable to TWO separate instances of PSA running at once (as in, copy code from one PSA application, paste to a second PSA application that's open). I know this is a planned change, but it will help me out SO much if you make this a priority.

    Probably shouting in an empty room right meow, but it's worth a shot.
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    KingJigglypuff
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    « Reply #12 on: October 26, 2013, 08:39:14 AM »


    I really hate to bump this thread, but I feel this is important and I don't know where else to say this:
    Bumping a 5 month thread is inexcusable.

    I really hate to bump this thread, but I feel this is important and I don't know where else to say this:

    1) *Flutterbombsexmachin's question* (although I'm pretty sure the difference between 2.35 and 2.7 is, 2.35 works with PT and DDD)
    Yes. v2.35 is compatable with King Dedede, Charizard, Squirtle, and Ivysaur.

    2) Please please PLEASE consider making the "copy/paste" function applicable to TWO separate instances of PSA running at once (as in, copy code from one PSA application, paste to a second PSA application that's open). I know this is a planned change, but it will help me out SO much if you make this a priority.
    Brawlbox v0.69b can do this.

    Probably shouting in an empty room right meow, but it's worth a shot.
    That's why you should have just sent ShadowMarth a PM.
    « Last Edit: October 30, 2013, 10:31:43 AM by BurgerKingJigglypuff » Logged

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    ShadowMarth
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    « Reply #13 on: October 30, 2013, 10:22:26 AM »


    My apologies, this was my first time working with a tool like this. I'm currently helping with another project but this will be something I will try to work on when I get more progress done on SSBR. As KJP noted BB can do that copy and paste thing. So for now try using that method. Thanks all who have listed some things that need improvement. When I can I will start working on them.
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    FC:4256-5446-5169
    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #14 on: February 09, 2014, 01:08:42 AM »


    My apologies, this was my first time working with a tool like this. I'm currently helping with another project but this will be something I will try to work on when I get more progress done on SSBR. As KJP noted BB can do that copy and paste thing. So for now try using that method. Thanks all who have listed some things that need improvement. When I can I will start working on them.


    I just wanted to ask how do you get the program to work?,I get it running but go in to open in "Files" Then go to a pac file but then it says "Bad pointer file" "Bad size file error unpacking file" do i need the pac's of the charaters from the game the real colors?. Sorry i am very new at this.
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