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Author Topic: [General] Custom made models  (Read 74396 times)
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Peardian
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    « Reply #405 on: July 20, 2015, 07:47:08 PM »


    I made a floppy disk. It's from Mighty Switch Force!



    Some of the details are based on real floppy disks, such as the groove in the back for the metal cover to slide on.
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    Peardian
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    « Reply #406 on: September 28, 2015, 04:47:03 PM »


    Surely I can't be the only person who has made a custom model in over two months...



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    « Reply #407 on: September 28, 2015, 06:36:06 PM »


    Surely I can't be the only person who has made a custom model in over two months...

    I've worked on a semi-custom model (aka made a bunch of parts myself while using a brawl model as a base), but it's nowhere near done yet. I'm trying to learn how to texture so it doesn't look so bad.

    Nice work btw. Although the reflection on the rounded corner thingy on the head toaster looks odd.

    Just realized how odd that sounded. My b
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    « Reply #408 on: September 29, 2015, 11:56:20 PM »





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    « Reply #409 on: November 20, 2015, 12:24:05 AM »


    I'm working on a couple of things. Something that I've been working on for a while on and off and something else that I just started today:

    MGSV Sneaking Suit

    Front:

    Back:

    Will be adding an edge loop on the bottom arm part along with making the padded armor more puffy. The dark grey material hasn't actually been touched at all, so that's next on the list after I'm done with all the straps and padding on the front. Will be using FFD box to make him less chubbier. I'll also be editing the neck so it isn't as square and is more natural/round.

    Turbosmooth is just a test to see how it looks like. So is the Shell, although I'll be using the shell to help add depth before I make the armor puffy. After I'm done with most/all of the detail, I'll be importing it into ZBrush to add creases and stretching to the leather and cloth.

    After that is Omen, a scrapped champion from LoL

    Non-turbosmooth'd

    Turbosmooth'd

    Will be adding control loops near all the joints plus touching up his body pretty much everywhere. Will also be remaking his "hands"/"feet" as they came out terrible.

    When I'm done with the main body, I'll be adding details such as spikes and an actual face in the future. Until then, I'm gonna be fixing his playdoh body lol.
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    « Reply #410 on: January 06, 2016, 12:55:27 PM »


    Much more progress since my last post:







    I think all I have left now is editing the collar, adding about four belts (symmetry cuts it to half), the right hand, his head, and two circle things on his legs (symmetry cuts it to half). The hand and head are probably going to be the most difficult to make out of the five objects I have left to make.
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    Peardian
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    « Reply #411 on: January 29, 2016, 09:58:58 PM »


    Here are a couple of things I made.


    ~2 years, ~11900 polygons
    To scale with real mountains.


    1 week, ~1500 polygons
    Has more details on the back than on the front.
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    « Reply #412 on: February 02, 2016, 05:15:08 PM »


    Hey, Peardian. Funny uou should make Crocodile Isle.

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    « Reply #413 on: February 03, 2016, 05:01:41 AM »


    Woah, that looks amazing, Tabuu!
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    « Reply #414 on: February 03, 2016, 12:23:12 PM »


    Beautiful.
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    « Reply #415 on: February 26, 2016, 10:43:54 PM »


    Updates to old models I've been working on.

    Small update to MGSV Big Boss.



    Mostly just moving some verts around along with showing off the dark gray material that was hidden last time. THe square stuff on top is supposed to be straps. Obviously, it's not done yet. I need to either start blocking out some detail on his sneaking suit or throw it in zbrush as right now it's not really doing anything. He also needs a right hand, remade Arm of Jehuty (which one of my friends is working on) along with placing the head I recently made (which will be used with MGS3 Big Boss with texture edits).

    Next is Lyndis



    Gave her new hands which were based off of Marth's from Smash4. After working on her hand, I think I have a grasp as to how to make hands now. Also, switched out a bunch of planar straps for cylinder ropes. Not sure how I feel about it right now, but we'll see where it goes. All she really needs is a head, a bit of hair, and she's pretty much done aside from texturing.

    MGS3 Big Boss is below



    Overall just updated his waist by making it a little bit larger along with some changes to his left leg, although more will be need to done (it's too straight right now). I made a head for him and MGSV Big Boss, although textures will need to be edited to fit the fact that it's MGS3 Big Boss.

    Gray Fox is next



    Head is WIP, as it was much more difficult than I expected. Will have to spend more time working on it over the weekend (assuming I have more time). Rest of the body is satisfactory for now. Needs hands, boots, head, sword, and he'll be done. I'll also be making an MGS1 version of Gray Fox (using MGS3 Big Boss as a base) and giving him a human face, assuming I ever get to it. Not 100% sure what to do about Human Fox's head though.

    Awakening Roy is right after



    His arms are a bit too long at the moment, so that'll need to be fixed. He also needs that white part of his vest, which will be the next thing I'm working on along with hands and boots. Head will be last, obviously along with hair.

    Next up is Isaac



    The hands in this pic are outdated (I replaced them with hands that are more brawl styled). As one can see, there's a lot of detail that's sculpted directly on the model, so I'll be throwing it in ZBrush/Mudbox soon for more sculpting. I won't be doing any major edits to the model because of this fact. He's pretty much done except for a new sword and head/hair.

    Finally, is the head I made for MGSV Venom Snake and MGS3 Big Boss

    White material, with edged faces


    Demo Texture


    Head was made using MGSV Venom Snake's head as a reference to make a custom version of my own. The texture is taken from the same reference image and used to demo what it'll look like with actual textures. Hair will be completed when I study more plane modeled hair.

    I have too many things going on...
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    « Reply #416 on: April 18, 2016, 05:53:08 PM »


    Those are some impressive human bodies!



    I made another SMRPG enemy. It took a day to model, a day to UV, a day to rig, and a day to texture. I aimed for quality rather than realistic SSE enemy polygon counts, so I ended up at around 3400 polygons. I probably could cut down on the polygon size if I just do intersecting meshes rather than properly connecting them, but oh well.
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    Peardian
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    « Reply #417 on: May 28, 2016, 11:15:40 PM »



    Frog Switch from Wario Land 4
    It took about a day to make, a day to UV, and a few days to texture it all.
    1976 polygons + 352 for the bomb


    Frog Blocks from Wario Land 4
    Took only a few hours to model, UV, and texture it all.
    692 polygons total
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    « Reply #418 on: May 30, 2016, 10:26:34 PM »


    Nice job! I'd like to update with my custom models, but summer classes along with commitments I've made with Smash4 is getting in the way.
    Nice job singlehandedly keeping this thread alive.
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    3. ... You seriously don't know who Clinton is?
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    If only hacking Brawl paid bills.
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    O snap
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    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    Peardian
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    « Reply #419 on: June 06, 2016, 04:52:16 PM »


    Thanks. Here comes another one!


    Made in a single weekend as a challenge to myself.
    782 polygons + 46 per jewel piece
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