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Author Topic: [General] Custom made models  (Read 75827 times)
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Pervyman Trigger
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    « Reply #420 on: June 06, 2016, 06:19:24 PM »


    Don't mind me just remembering this place exsts
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    Peardian
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    « Reply #421 on: September 14, 2016, 08:13:19 PM »



    Apolo from Kirby's Dream Land 3
    Made in about 3 hours total.
    468 polygons


    HB-002 from Kirby's Dream Land 3
    Used corkboard for the surface.
    440 polygons


    HB-007 from Kirby's Dream Land 3
    For fun, I gave his bones the same names as those used by characters.
    436 polygons
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    Peardian
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    « Reply #422 on: October 23, 2016, 11:36:20 AM »


    Oh hey I made another obscure Kirby thing.


    Transformer from Kirby's Dream Course
    Despite the smoothness, it still doesn't have very many polygons.
    1698 polygons
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    Segtendo
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    « Reply #423 on: October 23, 2016, 11:47:30 PM »


    Pear. You're the only one keeping this thread alive haha.
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    br3compactor
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    « Reply #424 on: October 24, 2016, 04:32:02 PM »


    Which is very unfortunate. Custom models are one of the most awesome thing that we can do with this game.
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    Peardian
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    « Reply #425 on: November 13, 2016, 08:10:23 PM »



    Keyzer from Wario Land 4
    1010 polygons (1370 if you include duplicate eye meshes)
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    Lunoz
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    « Reply #426 on: December 11, 2016, 01:44:35 PM »


    This is my first model and it's Luna from Shrek SuperSlam.





    The textures are from the game though. As I was able to rip those.

    ------------------------------------------------------------------------------------------------
    Edit; Made huge progress on her head.



    I didn't notice how wide her head was lol.
    « Last Edit: December 11, 2016, 06:37:40 PM by Lunoz » Logged

    Shrek SuperSlam Texture Mod Thread
    http://shrekboards.proboards.com/thread/385

    Peardian
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    « Reply #427 on: January 24, 2017, 08:12:40 PM »



    Time Gear from Pokemon Mystery Dungeon
    1656 polygons for gear, 72 polygons for markings
    low poly version (not shown) is 168 polygons
    Made in a full day
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    br3compactor
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    « Reply #428 on: March 12, 2017, 07:27:21 PM »


    ^ Really dig this piece. What did you change for the lowpoly version?
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    Why must we make up for our mistakes, you ask? Because in so doing... we can find the way back to our path. And once we've found our path, we can move on from our past mistakes toward a brighter future." - P.W.

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    « Reply #429 on: March 12, 2017, 08:35:49 PM »


    ^ Really dig this piece. What did you change for the lowpoly version?
    Glad you like it! The low-poly version is based on what the model looked like before I beveled all of the edges and added carved details. I also used a render of the high-poly version to create the low-poly version's texture.
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    Peardian
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    « Reply #430 on: March 20, 2017, 08:07:07 PM »



    Barney Bubble from Super Mario World 2: Yoshi's Island
    908 polygons (bubbles are separate effects)
    Made in a full day
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