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« Reply #315 on: December 24, 2013, 11:39:41 PM » |
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*Stare.* How the **** did you do that so fast?!
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3DS Friend Code: 2895-6640-9302
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« Reply #316 on: December 25, 2013, 04:57:41 AM » |
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oh, neat, will the floor work like the F-Zero stage? (big blue was the name?)
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« Reply #317 on: December 25, 2013, 07:52:31 AM » |
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*Stare.* How the **** did you do that so fast?!
I can get a few models directly from the game. It saved me some time making the map oh, neat, will the floor work like the F-Zero stage? (big blue was the name?)
That's what I think would work best. I would need someone to import it since i have no idea how to work with stages.
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« Reply #318 on: December 30, 2013, 09:48:02 PM » |
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Post Merge: December 30, 2013, 09:48:59 PM
yeah thats what I did too bad Rigging it is so hard
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« Last Edit: December 30, 2013, 09:49:00 PM by kyrinthekid »
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« Reply #319 on: January 03, 2014, 11:37:18 AM » |
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Now I remember why I don't like modeling
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« Reply #320 on: January 06, 2014, 10:32:30 PM » |
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Now I remember why I don't like modeling That reminds me that I started a sculpt of him a while back and never finished it.
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« Last Edit: January 06, 2014, 10:34:49 PM by Kage Ryu »
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« Reply #321 on: January 18, 2014, 09:56:06 PM » |
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Modeling is mostly friggin easy I find. It's the UV mapping that's a [censored]...
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3DS Friend Code: 2895-6640-9302
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« Reply #322 on: January 27, 2014, 07:21:01 PM » |
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That's not a bad idea, though I was thinking of having it as a scrolling level like the pirate ship if possible. Since everything is lowpoly I can have the level decently sized. Sounds good. I could probably also add some cows, (i think that's what they are?) grazing everywhere like the game. Neat, won't forget to add that then. Edit: I think i'm happy with this map. I was thinking it would loop in the middle of the forest, maybe passing the forest temple(if that's what it is). ._. i like wat i see... demon if u want, i can import the whole stage for u :v
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« Reply #323 on: January 27, 2014, 09:36:50 PM » |
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._. i like wat i see... demon if u want, i can import the whole stage for u :v
Neat, That sounds cool. What exactly do you need to get started? The max file?
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« Reply #324 on: January 27, 2014, 09:46:05 PM » |
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Neat, That sounds cool. What exactly do you need to get started? The max file?
pretty much everything
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« Reply #325 on: February 11, 2014, 09:47:38 PM » |
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Man, I've been wanting to do this for years.
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« Reply #326 on: February 12, 2014, 05:16:43 AM » |
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looking really good so far!
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« Reply #327 on: February 12, 2014, 02:17:51 PM » |
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Man, I've been wanting to do this for years. 10/10 would download
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #328 on: March 09, 2014, 01:52:12 PM » |
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Back when the cutting edge of custom stage making was retexturing stage builder blocks I made this: Now I'm making this: Nothing impressive, I know, but that's why I chose it as a starting place for me. Before this I'd never worked with a 3D modeling program or imported any model into Brawl.
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« Reply #329 on: March 09, 2014, 03:25:47 PM » |
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Ooh yea. Weren't you the guy that modeled "Mushroom Mix"?
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