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Author Topic: [General] Custom made models  (Read 78529 times)
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Pervyman Trigger
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    « Reply #420 on: June 06, 2016, 06:19:24 PM »


    Don't mind me just remembering this place exsts
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    Peardian
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    « Reply #421 on: September 14, 2016, 08:13:19 PM »



    Apolo from Kirby's Dream Land 3
    Made in about 3 hours total.
    468 polygons


    HB-002 from Kirby's Dream Land 3
    Used corkboard for the surface.
    440 polygons


    HB-007 from Kirby's Dream Land 3
    For fun, I gave his bones the same names as those used by characters.
    436 polygons
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    Peardian
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    « Reply #422 on: October 23, 2016, 11:36:20 AM »


    Oh hey I made another obscure Kirby thing.


    Transformer from Kirby's Dream Course
    Despite the smoothness, it still doesn't have very many polygons.
    1698 polygons
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    Segtendo
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    « Reply #423 on: October 23, 2016, 11:47:30 PM »


    Pear. You're the only one keeping this thread alive haha.
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    « Reply #424 on: October 24, 2016, 04:32:02 PM »


    Which is very unfortunate. Custom models are one of the most awesome thing that we can do with this game.
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    Peardian
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    « Reply #425 on: November 13, 2016, 08:10:23 PM »



    Keyzer from Wario Land 4
    1010 polygons (1370 if you include duplicate eye meshes)
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    Lunoz
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    « Reply #426 on: December 11, 2016, 01:44:35 PM »


    This is my first model and it's Luna from Shrek SuperSlam.





    The textures are from the game though. As I was able to rip those.

    ------------------------------------------------------------------------------------------------
    Edit; Made huge progress on her head.



    I didn't notice how wide her head was lol.
    « Last Edit: December 11, 2016, 06:37:40 PM by Lunoz » Logged

    Shrek SuperSlam Texture Mod Thread
    http://shrekboards.proboards.com/thread/385

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    « Reply #427 on: January 24, 2017, 08:12:40 PM »



    Time Gear from Pokemon Mystery Dungeon
    1656 polygons for gear, 72 polygons for markings
    low poly version (not shown) is 168 polygons
    Made in a full day
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    « Reply #428 on: March 12, 2017, 07:27:21 PM »


    ^ Really dig this piece. What did you change for the lowpoly version?
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    Peardian
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    « Reply #429 on: March 12, 2017, 08:35:49 PM »


    ^ Really dig this piece. What did you change for the lowpoly version?
    Glad you like it! The low-poly version is based on what the model looked like before I beveled all of the edges and added carved details. I also used a render of the high-poly version to create the low-poly version's texture.
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    « Reply #430 on: March 20, 2017, 08:07:07 PM »



    Barney Bubble from Super Mario World 2: Yoshi's Island
    908 polygons (bubbles are separate effects)
    Made in a full day
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    Peardian
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    « Reply #431 on: July 08, 2017, 02:47:09 PM »




    Flying Palace from Pokemon the Movie 2000: The Power of One
    Body: 300104 polygons (Mid: 144328, Low: 49752)
    Propeller 1: 904 polygons (Low: 246)
    Propeller 2: 560 polygons (Low: 174)

    Total: 356924 polygons (Min: 65736)

    Made slowly over the course of seven months. Used official concept art to ensure the design was as accurate as possible.
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    « Reply #432 on: July 19, 2017, 09:59:40 PM »



    Vibe Scepter from Super Princess Peach
    1056 polygons (2208 including extra glass orb polygons)
    The object is physically impossible, so I designed the model to use UV animation for swapping out the faces. I made extra polygons for the orb in case anyone wanted to try doing fancier renders with it.
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