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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 113536 times)
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    « on: December 12, 2012, 01:41:33 PM »


    A Bloody Canadian's PSA Thread

    So now that I've made a few PSA Hacks, I might as well make a thread to show them all... My PSAs are pretty much not based on any fictional character of the sort... But rather, ideas that come from my own head... So without further ado, here's what I made so far... If you see any actual characters, then they're most likely requests.


    « Last Edit: March 07, 2015, 05:24:37 PM by A Bloody Canadian » Logged


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    « Reply #1 on: December 12, 2012, 02:12:17 PM »


    *follows thread*
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    « Reply #2 on: December 13, 2012, 07:50:35 PM »


    So I updated the OP with a preview video... people who know me long enough should know where I got got my inspiration from...
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    « Reply #3 on: December 14, 2012, 01:43:09 PM »


    Just saw the video. Everything looks nice, but the walking animation looks choppy.
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    « Reply #4 on: December 14, 2012, 01:51:41 PM »


    Walking animations are not the best animations for me to make.. lol... I should probably go back to fix/change it...
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    « Reply #5 on: December 17, 2012, 03:43:39 PM »


    rom what i saw on the previews the moves look nice except one thing the gun moves

    shouldnt they have a gfx to know where the bullets go? and the sound looks anoying i didnt like the sound since it lasted way more than the gunshoots itself other than that they look preety good
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    « Reply #6 on: December 17, 2012, 07:55:15 PM »


    Well I couldn't find any other SFX in the game that could pass as a realistic Gunshot Sound... I also have the idea of making an External GFX, just didn't go around to make it...

    As for progress, I've managed to make new animations, but the FitSZeroSuit.pac file got too big, and it crashes my game... I really liked that dash attack too... Oh well... I guess I'll do that another time. I'm still stumped on ideas for a Side Special... As well as an official name...
    « Last Edit: December 17, 2012, 07:57:13 PM by A Bloody Canadian » Logged


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    « Reply #7 on: December 17, 2012, 08:00:02 PM »


    Is transforming into Power Suit Samus still possible with this PSA?
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    « Reply #8 on: December 18, 2012, 10:53:52 PM »


    I don't want that happening... much like my Scarlet Fighter Zelda PSA not being able to turn into Sheik.

    Also, I could use a character hack. I will have custom animations for her guns anyway...

    Just to add some new content, here's a BrawlBox preview of the animated Dash attack that I seem to like...



    Basically what she does is that she does a sliding kick. The trajectory will be diagonally behind her so she can shoot her gun at them. As you can see, it also changes her direction.

    I need a better way to make BrawlBox previews...
    « Last Edit: December 18, 2012, 10:59:27 PM by A Bloody Canadian » Logged


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    « Reply #9 on: December 19, 2012, 01:27:35 AM »


    you should really find a  gunshot gfx since not being able to see the shoots its kinda wierd even n all Shooter games you can see the bullets
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    « Reply #10 on: December 19, 2012, 07:34:15 AM »


    I've mentioned that I'll be making an external GFX.
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    « Reply #11 on: December 19, 2012, 09:50:08 AM »


    This is interesting... I assume you're going to be making it more of a combo-based PSA? I had an idea like this too, at one time, but mine wasn't on ZSS. It has no progress because I can't get the model to work. Tongue
    You can get around ZSS's filesize limit by removing things from Samus, although that would make Samus unusable. Whether you do that or start over with a different character, I'm interested in seeing how this moveset works out.
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    « Reply #12 on: December 19, 2012, 04:09:24 PM »


    Thanks for the info! I don't plan on making this PSA Combo based. In fact, ideas come to me as I work on it. Making a distancing character also sounds like a cheap way to to play also. I plan on making attacks where the bullets don't go very far acting like normal ranged attacks.

    I might end up making Samus turn to ZSS at the start of the match.
    « Last Edit: December 19, 2012, 04:10:57 PM by A Bloody Canadian » Logged


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    « Reply #13 on: December 21, 2012, 05:32:15 PM »


    I just remembered that the FitSamus.pac file is weird... I guess I am gonna have to make Samus totally unusable to make this work... Oh well...
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    « Reply #14 on: December 22, 2012, 02:18:17 AM »


    I just remembered that the FitSamus.pac file is weird... I guess I am gonna have to make Samus totally unusable to make this work... Oh well...
    wierd? samus and zss have a tiny filesize i think they together only have 7 kbts of space  that isnt wierd its how their filesize works.
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