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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 287140 times)
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JamietheAuraUser
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    « Reply #240 on: March 01, 2013, 04:48:19 PM »


    Hey, no worries. Stages are cool too, after all. But go ahead and try that thing with Neutral Special. Basically, just B on the ground, then jump and hit B while she's still on her way up, then press B as soon as you land, then jump and hit B while she's still on her way up, etc. It's pretty ridiculous, but I think all you'd have to do to fix it is increase the startup time of Neutral Special on the ground by a tiny amount.
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    « Reply #241 on: March 01, 2013, 05:21:49 PM »


    I've done it before, but not repeated... lol... I should probably delay the attack a bit.
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    « Reply #242 on: March 08, 2013, 06:54:25 PM »


    Just gonna say now, that the Character Hack Job Offer is back up due to Mikuru's inactivity/Lack of Progress...
    « Last Edit: March 08, 2013, 06:56:46 PM by A Bloody Canadian » Logged


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    « Reply #243 on: March 10, 2013, 11:35:07 PM »


    Something interesting to look at!

    <a href="http://www.youtube.com/watch?v=LbT5SRLhFSY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LbT5SRLhFSY</a>


    I'll fix the guns later...
    « Last Edit: March 10, 2013, 11:38:48 PM by A Bloody Canadian » Logged


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    « Reply #244 on: March 11, 2013, 11:06:47 PM »


    *eatches the video*
    Uwa ha ha!
    Those are lovely animations. I can't wait for the final release. Do you have other ideas of people you can PM for the character hack?
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    « Reply #245 on: March 12, 2013, 05:00:45 PM »


    At this point, I'm just waiting for anyone to take the Job offer.

    Her Down Taunt...



    Is it too much?
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    kalebninja
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    « Reply #246 on: March 12, 2013, 05:20:20 PM »


    darn so samus wont work in the final version?
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    ABloodyCanadian
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    « Reply #247 on: March 12, 2013, 05:25:29 PM »


    If I can lower the File Size, that won't be the case.
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    Kaaoeyi
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    « Reply #248 on: March 13, 2013, 09:17:44 AM »


    You were able to do it before, so I'm not worried about samus not being able to work in the final version  Smiley
    « Last Edit: March 13, 2013, 10:57:51 AM by Kaaoeyi » Logged

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    « Reply #249 on: March 13, 2013, 03:58:48 PM »


    Are you having any trouble with the file size issue, or haven't you gotten to that point just yet?
    I mean, you aren't dealing with that atm?
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    « Reply #250 on: March 13, 2013, 04:06:07 PM »


    Well, what I need to do now is add that Extra Gun, make a few bug fixes, and that's it. I should be able to get that lowered Filesize by the time I get the 2nd gun in there.
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    kalebninja
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    « Reply #251 on: March 13, 2013, 07:49:13 PM »


    Well, what I need to do now is add that Extra Gun, make a few bug fixes, and that's it. I should be able to get that lowered Filesize by the time I get the 2nd gun in there.

    nice, sounds good
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    zutox
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    « Reply #252 on: March 13, 2013, 07:52:27 PM »


    That sounds great, looking forward to see it once it is in it's released state Smiley
    Have you gotten the model for her yet?
    I personally still think that a model of Gunner Yuna FFX-2 style would have gone well with this PSA X) I'm not saying she "should" be of course.

    Also, you say that you are giving her a second gun, but I am wondering, have you also given her that machine gun she starts with?
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    Azure_Shadow
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    « Reply #253 on: March 13, 2013, 09:10:48 PM »


    And I have a question too. How are you going to lower her filesize? Just cutting out things in the original PSA that she doesn't need?
    It seems very difficult to lower filesizes to me if you've already finished the PSA. But, I'd be willing to give up Samus to play with this PSA.
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    « Reply #254 on: March 13, 2013, 11:54:49 PM »


    Making Edits in BrawlBox actually lowers the filesize by a significant amount to the point that it goes back to normal. If you see the filesize difference between the 2nd Demo and the other 2 demos I've released, you'll see...

    However, BrawlBox is annoying when opening the moveset portion when the filesize is big...
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