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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286471 times)
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ABloodyCanadian
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    « Reply #390 on: June 23, 2013, 03:21:14 PM »


    I should also take into consideration a Counter Attack. Since in TWEWY, her counters deal double damage...

    However, those "Counters" Always attack from behind...
    « Last Edit: June 23, 2013, 03:50:06 PM by A Bloody Canadian » Logged


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    « Reply #391 on: June 23, 2013, 05:01:45 PM »


    I should also take into consideration a Counter Attack. Since in TWEWY, her counters deal double damage...

    However, those "Counters" Always attack from behind...
    That would actually be really interesting to have a counter that only works from behind. XD
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    « Reply #392 on: June 23, 2013, 05:37:34 PM »


    That would actually be really interesting to have a counter that only works from behind. XD
    Or extremly annoying xD
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    « Reply #393 on: June 23, 2013, 08:57:04 PM »


    Unless her animation would have her turn around... If I do that, then I should be good.
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    « Reply #394 on: June 23, 2013, 10:53:18 PM »


    Unless her animation would have her turn around... If I do that, then I should be good.

    That would certainly work. XD
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    « Reply #395 on: June 25, 2013, 07:02:30 AM »


    i'm not sure how progress has come with your zero suit gun slinger... but you ought to look into doing a character replacement for this psa... i read somewhere that you didn't want her to change into power suit... honestly i kinda wouldn't either... but i most certainly wouldn't want to disable that ability for both zero suit and reg samus... i'm fairly certain that doing this psa over another character would be a good idea... but i will let you decide that for yourself... just a suggestion is all... Grin
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    « Reply #396 on: June 26, 2013, 11:57:05 PM »


    I gave the project to somebody else. I'll let him decide at this point.


    Would this work? lol...



    Gonna have to change our ideas for a bit. The Side Special is now the Neutral Special due to problems I've encountered.

    For some reason, if she goes to another animation from the Side Special, she leaves the ground...
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    « Reply #397 on: June 27, 2013, 01:45:36 AM »


    When you say she 'leaves the ground', do you mean she briefly teleports away off-screen then suddenly comes back?
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    « Reply #398 on: June 27, 2013, 07:56:42 AM »


    No. If she goes into another animation during the Side Special, the game will tell her to leave the ground. She'll be in the same position, but she acts like she's in the air, and won't land until the animation is finished.
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    « Reply #399 on: June 28, 2013, 01:54:13 PM »


    I actually just had a similar problem with Sasuke, I don't know how exactly the coding for the SS works the way I fixed mine was set the air/ground  in the if on ground / else.It makes no sense, but it fixed the problem for me.
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    « Reply #400 on: June 30, 2013, 01:20:32 PM »


    i love me some unique characters!
    so is she using her fluffy thingy for some attacks?
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    « Reply #401 on: June 30, 2013, 02:13:19 PM »


    I'll add that in later. I'll be doing most of the stuff with PSA. Stuff I do in BrawlBox will have to wait for later. Mr.Mew is one of them.
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    « Reply #402 on: July 23, 2013, 11:39:39 AM »


    So yeah...

    Clearly, I've lost the motivation to to make PSAs now... Thanks guys...

    I'll try to get back into it by doing a small thing. I'll be working on new Specials and Final Smash for Scarlet Fighter Zelda. I may change some of her normal moves as well.
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    « Reply #403 on: July 23, 2013, 02:25:27 PM »


    So yeah...

    Clearly, I've lost the motivation to to make PSAs now... Thanks guys...

    I'll try to get back into it by doing a small thing. I'll be working on new Specials and Final Smash for Scarlet Fighter Zelda. I may change some of her normal moves as well.

    Any PSA over Zelda is a welcome PSA. Considering it is the only "complete" and working PSA over Zelda that works together with Spiderman, it's an "important" one. At least for those like me, who wishes to change every character in brawl for a new one Smiley

    Regarding the Scarlet Fighter: She is still way overpowered and she can spam anyone to death in a few seconds. Her knockback on several attacks are really insane and she knocks out most characters with ease before they reach 90% damage. She also needs more cool down on some of her more powerful moves, or she will just be able to spam anyone to death in 10 seconds.

    An example is her side B.  Repeat a few times. KO

     All the flames and explosions are also a bit annoying as it's just too much. I'd love to see all the fire effects just removed completely, making her a nicer and cleaner to look at fighter. What you could do instead is perhaps add some red sword glow to her legs. That would have looked epic.

    I think her FS is pretty cool besides the explosion at the end. And if you removed all the fire effects and had a red sword glow instead that stayed behind a bit after every strike, that would have looked pretty ***** sweet Cheesy

    My thoughts at least Smiley
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    « Reply #404 on: July 23, 2013, 04:10:47 PM »


    Thanks for your thoughts. So I should compile a list of what I'll be reworking...

    All Specials
    Final Smash
    Jab
    Dash Attack
    Down Tilt
    Up Smash
    Up Air
    Down Air
    Neutral Air
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