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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 287638 times)
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ABloodyCanadian
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    « Reply #435 on: July 27, 2013, 06:00:53 PM »


    That my friend would be Tea...

    Speaking of Shinda, I'm working on her new Final Smash right now.
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    JamietheAuraUser
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    « Reply #436 on: July 29, 2013, 09:16:29 AM »


    So do you already know what you're going to do for Shinda's FS? Because I have a few cool ideas:

    FS idea: The Final Battle: Like her current FS with the same name, Shinda creates a swirling vortex of paper. However, instead of covering the entire field, the vortex surrounds only her. She can move as normal while the attack is active. The paper vortex grants Shinda Super Armour on all animations (except when she's already intangible), and deals damage to nearby foes, hitting repeatedly at a rapid rate. These hits also cause fairly strong flinching, spiking grounded enemies down and towards her, while aerial foes are simply sent horizontally towards her. Lasts 13 seconds.
    As you can see, this FS turns Shinda into an infinite-combo monster who can absolutely destroy anyone who gets close. And it has a rather broad definition of "close"; even Marth's reach wouldn't be enough to get through.

    My other idea isn't so much a full FS as it is just a sort of recommendation: if you're planning on making Shinda's FS a cinematic attack combo like Gunslinger Samus's, use her current FS (purple tint and paper swirling in the background) as the backdrop.
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    ABloodyCanadian
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    « Reply #437 on: July 29, 2013, 10:40:27 AM »


    Yes, it is gonna be a combo thing. Though I do like the paper idea. But to be honest, I used paper as an attack cause I simply didn't have ideas for attacks. Shinda can't really use paper for attacks. And I should know, she is my OC.

    Speaking of Combos...


    Rough animation is rough, but I wanna get some PSA work out of the way. I'll probably fix it up when I do so.

    1st 2 Swings will be with her scythe, then 2 more swings with her Katana, followed by a Barrage with her Umbrella. She would then Backflip and shoot her gun. And to finish it off, we have a falling object land on them.

    What can I use as that falling object... ideally, something heavy...
    « Last Edit: July 29, 2013, 10:43:50 AM by A Bloody Canadian » Logged


    JamietheAuraUser
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    « Reply #438 on: July 29, 2013, 10:54:38 AM »


    A falling object? Use a Barrel or Rolling Crate.

    I also think she needs a smoke-poofing GFX on her hand(s) every time she switches weapons for an attack.

    Also, a few things you should know:
    For some reason, she can't wear badges or bunny hoods; they're destroyed as she picks them up.
    The "item get" GFX and sound still appear on rare occasions, but nowhere near as often as they used to.

    And now for some other feedback:
    So far, Shinda seems like a pretty cool character, with a rather cool focus on aerial combat. Unfortunately, her air attacks can feel a little wonky because her Up Special and Back Aerial have a little more endlag than they feel like they should, which especially throws me off on Back Aerial when using it to get back to the enemy after Up Special.
    Another thing: I think Side Special shouldn't send her into helpless if it hits, but should only be usable once when in the air. I also think that the aerial version shouldn't spike enemies, but should instead be followed up by a spin and second hit, allowing her to go right back into comboing the foe. Probably reduce the overall damage dealt, however.

    Also, Down Throw might be a little bit overpowered. It does 7 hits for 20% damage if a regular capsule falls on the enemy. If, on the other hand, and explosive capsule falls, that's 8 hits for 45% damage. 20% is a lot for a throw. 45% is a lot for any attack.
    « Last Edit: July 29, 2013, 10:57:37 AM by JamietheAuraUser » Logged


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    "No, the solution is not to make a gatling gun out of bazookas."

    ABloodyCanadian
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    « Reply #439 on: July 29, 2013, 11:11:33 AM »


    1). I would go for the crate. To make it reference more of Shinda's Story, it should be something you would find in a theater. Her Down Special is called "Stage Fright" for a reason. I simply just chose a light item cause I can't really add new projectiles, and heavy items tend break upon being spawned. In this case for the Final Smash, I want it to be an External GFX.

    2). I was thinking more of spinning papers.

    3). That's something I can't fix if I want to avoid her Down Special hand glitch.

    4). Back Air and Up Special feel fine to me. Unless you can elaborate on it a bit more. As for the Aerial Side Special, I'm gonna have to say no to that cause that wouldn't be how the killer would use it. I can however, change it's trajectory to not spike. I was thinking a 45 degree angle away from her.

    If you want to know more about Shinda, I can make explainations.
    « Last Edit: July 29, 2013, 11:13:49 AM by A Bloody Canadian » Logged


    JamietheAuraUser
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    « Reply #440 on: July 29, 2013, 11:22:07 AM »


    My problem with Back Aerial is that I try to do the Up Special > Back Aerial > Down Aerial combo, and Back Aerial's endlag takes long enough that I can't hit with Down Aerial because I'll fall past the opponent and miss. I also can't hit them with Forward Aerial or Up Aerial, either due to falling past them before being able to move (Forward Aerial) or due to not getting enough distance for it to connect (Up Aerial).

    The only reason I was suggesting a change for aerial Side Special is to enable her to air combo better, because you could immediately follow up with Up Special or Forward Aerial to continue attacking the opponent from the air. 45° (or possibly more like 30 or 20) away from her works too, if you change it so that she doesn't go helpless if it hits. I'm not entirely sure how balanced this would be, but in terms of raw fun value it's cool to have a constant assault that works as long as you don't miss.

    Also, are you gonna use that custom GFX you made for GSS's guns for Shinda's as well?
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    ABloodyCanadian
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    « Reply #441 on: July 29, 2013, 02:23:49 PM »


    Maybe...

    Now that you mentioned it, I'm kinda thinking I should make a combo-centric version of Shinda. Had that idea while playing with her recently. So if I were to make those aerial combos work, wait for that.



    Oh hey, a preview video!

    SSBB Hacks - Shinda's New Final Smash (WIP)
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    JamietheAuraUser
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    « Reply #442 on: July 29, 2013, 02:35:21 PM »


    Ha. Is that what happens when you miss?
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    "No, the solution is not to make a gatling gun out of bazookas."

    ABloodyCanadian
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    « Reply #443 on: July 29, 2013, 02:38:41 PM »


    Yes. I didn't add in the hitbox yet, so as of right now, it'll miss no matter what... lol. In the air, it takes you to the helpless state since the recovery is so good...
    « Last Edit: July 29, 2013, 02:43:06 PM by A Bloody Canadian » Logged


    JamietheAuraUser
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    « Reply #444 on: July 29, 2013, 03:32:12 PM »


    So if Shinda can't actually attack with paper, what are you going to use for her new USmash?

    And how come she uses paper to summon her weapons, then? Does she write them into existence with her author powers, or something? In that case, using a paper aura to power her up for her FS would still make sense, as would calling it "The Final Battle". She's writing the final confrontation to her story, and powering herself up to match. The damage is just there for the sake of literal metaphors, and to let her own the crap out of things. Not that the new FS isn't gonna be freaking awesome, anyway.

    By the way, when her FS hits, I think it would be cool to cover the screen in a whirlwind of paper while secretly shifting the background, then when the scene transition ends, the air is tinted purple and there's paper flying around in the background as she owns people.
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    ABloodyCanadian
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    « Reply #445 on: July 29, 2013, 03:42:30 PM »


    Basically what Shinda is, is that she's a Death journalist. She writes down the names of people that died, and then she would write down how they died. Any murder weapons that come up in the entries become her own weapons. If you zoom in on the paper GFX, you can read one of her entries.
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    JamietheAuraUser
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    « Reply #446 on: July 29, 2013, 03:45:07 PM »


    That's what that was! Yeah, I couldn't manage to read the whole thing because of all the papers overlapping each other.
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    ABloodyCanadian
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    « Reply #447 on: July 29, 2013, 03:54:47 PM »


    I have a snapshot of the entry, right here...

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    JamietheAuraUser
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    « Reply #448 on: July 29, 2013, 04:00:09 PM »


    That ending isn't gruesome at all, nope. /sarcasm

    And that explains your earlier comment about her Side Special.

    Anyway, back on topic and stuff.... :\
    « Last Edit: July 29, 2013, 04:12:53 PM by JamietheAuraUser » Logged


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    ABloodyCanadian
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    « Reply #449 on: July 29, 2013, 04:11:22 PM »


    That ending isn't gruesome at all, nope.

    A part of me hopes that was meant to be Sarcastic.

    But yes, moving on...
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