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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 287116 times)
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yi-shioon
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« Reply #450 on: July 29, 2013, 05:17:23 PM »


Sadly, it won't be out for a while...
Oh shi~
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    « Reply #451 on: July 30, 2013, 09:03:07 AM »


    So speaking of on-topic, if you're planning on removing Shinda's paper-based attacks, what are you going to do about Up Smash? And also on that note, I find Neutral Aerial's hitbox a little wonky. Can never quite figure it out. I always find myself expecting the hitbox to be where the paper is, but it's not, it's on her hands.
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    « Reply #452 on: July 30, 2013, 10:20:51 AM »


    I'm not sure if I'm gonna change them.

    I'm having Article Related Issues. They would Crash the game. The Gun crashes instantly while the Umbrella Crashes when it changes the Animation.

    Probably due to the increase in Filesize.
    « Last Edit: July 30, 2013, 10:24:35 AM by A Bloody Canadian » Logged


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    « Reply #453 on: July 30, 2013, 12:04:48 PM »


    New FS increases filesize too much?

    Ugh, speaking of filesize... I'm trying to do some PSA work of my own (editing someone else's PSA so it actually works properly), but they've used so many Subroutine references that I can't add anything easily without all the Subroutines getting screwed up. Some of them reference places I can't even find the associated Subaction for! Can't fix the FS so it doesn't glitch on Skyworld without adding at least 12 lines of code, which screws up every single Subroutine in the whole PSA.

    Sorry, this isn't the place for such ranting... :\
    « Last Edit: July 30, 2013, 12:06:24 PM by JamietheAuraUser » Logged


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    « Reply #454 on: August 11, 2013, 12:28:43 PM »


    So I've stumbled into this.


    Basically it's a version of Gunslinger Samus that is later than the demo link I have right now. It includes Both Guns Animated and Retextured. As well as the Gunshot GFX and New Final Smash! It's basically GSS Finished but without working Grabs. I hope you guys are happy...

    I wouldn't insert the scn0 file though...
    « Last Edit: August 11, 2013, 02:10:58 PM by A Bloody Canadian » Logged


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    « Reply #455 on: August 11, 2013, 02:12:33 PM »


    Are your grabs fixable? Cuz you once said that in a backup of GSS, they werent working anymore...
    Still a cool PSA though!
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    « Reply #456 on: August 11, 2013, 02:15:49 PM »


    Yes, they aren't working anymore. I'd have to redo the PSA part if I want it to be working again...

    Also, it has come to my attention that the PSA will work without the Samus Files. Which should be a really good plus for those Samus Players.
    « Last Edit: August 11, 2013, 02:25:05 PM by A Bloody Canadian » Logged


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    « Reply #457 on: August 11, 2013, 04:11:29 PM »


    Yes, they aren't working anymore. I'd have to redo the PSA part if I want it to be working again...

    Also, it has come to my attention that the PSA will work without the Samus Files. Which should be a really good plus for those Samus Players.
    It is... Looking forward to use it when ill get back!!
    « Last Edit: August 11, 2013, 04:12:21 PM by Akeno-sempai » Logged

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    « Reply #458 on: August 11, 2013, 04:33:18 PM »


    If somebody could fix the grabs that'd be great! This PSA was more of a pain to me than I thought... I want to stay away from it for now...

    Now I have other projects to work on...
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    « Reply #459 on: August 11, 2013, 04:46:40 PM »


    True... I didn't make a lot of progress either... Side B is really complex to work with... Which move (FS and grabs apart) was the worse to mess with?
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    « Reply #460 on: August 11, 2013, 05:06:49 PM »


    I cannot wait to test this out! Will get back to you about it tomorrow after work, bed time now. Can't wait, so looking forward to try it Cheesy
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    « Reply #461 on: August 11, 2013, 05:11:20 PM »


    True... I didn't make a lot of progress either... Side B is really complex to work with... Which move (FS and grabs apart) was the worse to mess with?

    FS wasn't really much of a hassle. Dealing with the Size Problem was though, but Grabs are up there on my list...
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    « Reply #462 on: August 11, 2013, 05:38:55 PM »


    Grabs should hopefully be easily fixable once Ikarus v1 enters the scene. Until then, thank you for this!

    How badly are grabs broken, though? Do they just do what they did before, or is it worse than that?
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    « Reply #463 on: August 11, 2013, 06:57:12 PM »


    I cannot wait to test this out! Will get back to you about it tomorrow after work, bed time now. Can't wait, so looking forward to try it Cheesy
    So true!
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    « Reply #464 on: August 11, 2013, 07:01:27 PM »


    Grabs should hopefully be easily fixable once Ikarus v1 enters the scene. Until then, thank you for this!

    How badly are grabs broken, though? Do they just do what they did before, or is it worse than that?

    She can grab enemies just fine. But she won't be able to pummel or throw. She'll be frozen on the spot. And yes, I hope Ikarus can solve this problem!

    Post Merge: August 11, 2013, 08:34:03 PM
    In an attempt to fix her grabs, I found that GSS has 2 extra SubRoutines, which kinda messed up the order her SubRoutines went... If I can somehow fix this, I should have her grab perfectly.

    Post Merge: August 11, 2013, 08:52:46 PM
    Confirmed: Ikarus can fix GSS' grabs.

    So, we'll see a v1 whenever that comes out.

    Also, minor edit. Gunshot GFX are fixed and smaller. They look less like blocks and more like thin lines.
    « Last Edit: August 11, 2013, 08:54:06 PM by A Bloody Canadian » Logged


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