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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286420 times)
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Akeno/Archer
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    « Reply #735 on: November 02, 2013, 06:09:57 PM »



    he throws a sword?
    if so i already have the three swords's names.

    The Ultra: A long ranged sword intended for the killing blows
    The X: A short Katana (single edged?) blade that is used quickly
    The Wing: A blade that is almost as light as air.
    okay, masturbation is over.
    GJ... GJ... The way you used your own username is... ridiculously funny xDDDD

    Anyway, I like this idea of throwing a sword. But for the combo startup, he sounds more like a safe character... Or maybe do I have to wait for testing him and see by myself...?
    In the meantime, is anyone else willing to help me with Animations? Even 1 Animation will be fine. As long as it's making Progress!
    What kind of animation do you want? I'd like to help you with this!
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #736 on: November 02, 2013, 06:34:20 PM »


    Attacking Animations. I can give you a description of what I want animated, and then I can give you the Wait Animation as a base.
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    Akeno/Archer
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    « Reply #737 on: November 02, 2013, 07:07:54 PM »


    Attacking Animations. I can give you a description of what I want animated, and then I can give you the Wait Animation as a base.
    Ok, shoot me a PM with everything... I'm gonna do it NOW!
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #738 on: November 02, 2013, 07:23:10 PM »


    Done, and done!
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    Akeno/Archer
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    « Reply #739 on: November 02, 2013, 08:19:16 PM »


    Alright, I'll see what Imma gonna do with this.
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #740 on: November 03, 2013, 03:47:03 PM »


    So, generally a thought, but I was thinking that BPM's Smashes could deal more damage and have more launch power the more swords he has remaining, thus making combo length a consideration when playing as him, as well as when playing against him. Do I want to have a 6% damage Forward Smash that KOs at 145% after launching an 8-attack string, or do I want to deal 12% and KO at 120% as the finish of a 3-attack string?

    Anyway, it's just something to consider.
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    « Reply #741 on: November 03, 2013, 04:02:34 PM »


    Interesting Mechanic. Didn't Cross my mind. I'll think about it.
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    DrunkRussian
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    « Reply #742 on: November 03, 2013, 06:09:04 PM »


    HeyaI havent been around here much the past week but I see Akeno is helping with animatios now. So which ones are left for me to do?You have the ones I finished and I like half finished the Lw3
    From no on, I'll be modding on weekdays but none on weekends Tongue
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    « Reply #743 on: November 03, 2013, 09:01:44 PM »


    It's a little late at this point but I had some ideas for Blade Prince Marth inspired by this video that you must watch fighting start 30 seconds in. You've probably seen this video before it's the FF13 Verses trailer. 

    http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=1&cad=rja&ved=0CDMQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Db6At_bb1PNU&ei=JxN3Uuv-B5C-sQSerYLABA&usg=AFQjCNFv51OncBNasS0VH3B9crTVL2uIIQ&sig2=CnSo8WBxkKwn0_ToWT_gTQ

    Ideas I got from that different ways this could work, 1 when BPM guards the swords rotate around you protecting you either does 1 damage but no knockback like Fox's laser or no damage but does knockback either way the more swords you have the better the protection but you lose the extra swords if your shield breaks.

    Another idea one of the throws he has the swords rotate around the opponent cutting them like a bladed tornado.

    It could be a counter her guards with the flat of the sword in front of him facing the opponent, if attacked he raises his hand the swords spin around him quickly in a circle about 3 times the 1st spin the swords blade is pointing straight up, 2nd blade halfway between up and straight forward, 3rd blade is straight forward.

    If BMP has all 4 swords he can do extra jumps after the second jump if he jumps again he jump/kicks off of the hilt or flat of the sword jump up and sending the sword straight down can do damage if it hits a opponent below him, the sword is lost until re-summoned, one jump per extra sword.

    Anyway good luck on BMP.
    « Last Edit: November 03, 2013, 09:06:35 PM by Calypso » Logged


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    « Reply #744 on: November 03, 2013, 10:54:13 PM »


    Funny that you mention FFXV. That's how the idea of BPM came to be in the 1st place... lol.

    As far as animations go, I'm allowing anyone to do anything if they think they can handle it.
    « Last Edit: November 03, 2013, 10:57:01 PM by A Bloody Canadian » Logged


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    « Reply #745 on: November 04, 2013, 12:59:19 PM »


    Well once I've done all the ones on that list I'll send them to you via skype or a PM.
    And see if you've got others for me to do
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    « Reply #746 on: November 05, 2013, 09:17:54 AM »


    I still dun have them... lol. You can do some specials if you want. I think the Up Special should be an easy one...
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    « Reply #747 on: November 05, 2013, 09:43:46 AM »


    I know i'm 3 days late. the sword took a bit to get the curvature down right and the other sword designs are still in progress but i present

    The X



    i know it is simple in design. it's more unique than a broadsword mind you, and it is only 186 polygons. that took the longest. the original version of this was 1k poly's. seeing how this is going inside a fighter.pac file it had to be extremely reduced. either way the model is finished. but it needs  textures and a uvwrap. i can make Uv's and i might get someone's help on the textures. (the textures are going to be 256X256) smaller the better. and the sword isn't exactly going to be oggled at constantly seeing how they are going to be quick appearances.
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    « Reply #748 on: November 05, 2013, 10:35:15 AM »


    Show it to me again when it's textured. Looks somewhat cartoony so far though...
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    « Reply #749 on: November 05, 2013, 10:44:36 AM »


    Just showing that i have indeed made progress. i'm known for not delivering often.
    it will be textures. just not sure when, the person whom i know doesn't get on as often as i would like. if need i can just rip textures off and get somone else to do it.

    something to note. someone will have to rig the models, my machine cannot handle riggin. blue screens everytime.
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